Ruin makes too much of a difference
Decisive is broken as well.
How about you remove or rework both of those perks so nobody uses them? I feel like games would be much more fun without them.
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Get multiple hooks during the first 30 seconds including finding survivors? I smell bullshit25
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Ruin helps but it doesn't make or break matches like that it's a complete gamble you have to hope it won't instantly be gone otherwise you're down a perk and it bought no time...
Also a few hooks in 30 seconds?
Maybe as a rank 1 Hillbilly/Nurse at Rank 20 using full meta.😂
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Hex overpowered? Just tap your mouse button and u won't get a skill check and the repair speed is basically the same xd. We have to be lucky to even have it for 30 seconds since most of the time the survivors spawns right next to it
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@ChesterTheMolester said:
Get multiple hooks during the first 30 seconds including finding survivors? I smell bullshitsame. chasing someone alone can often take 30 seconds.
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I'm currently at rank 5 and players seem to have trouble finding my ruin, what I'm trying to say is that killer depend way too much on ruin, if it's so useless why everyone is using it? Decisive as well can buy you 6 seconds if you keep track of him ( there is a pretty big chance they will miss the skillcheck too) I'd happily have ds removed if ruin would be removed too3
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Beardedragon said:
@ChesterTheMolester said:
Get multiple hooks during the first 30 seconds including finding survivors? I smell bullshitsame. chasing someone alone can often take 30 seconds.
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Well Ruin is a terrible design.
It mostly hinders weaker survivors who can't do skill checks and have yet to memorise totem spawns.
Perks should hinder weaker players less if anything.
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Nope. Hex Ruin is perfect as it is.
Some players play through it.... I've had it up while 3 gens are done and 2 escaped before at high ranks.
If anything, they should buff totems in general.
Buff Thrill of the HUnt, make dull totems 2 seconds longer to cleanse and hex totems 4 seconds longer.
This would really help with some of the poor totem placements... and help hex perks all together.
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Depending on the totem placement, ruin doesn't make a big difference IMO. Most competent survivors can work through it.
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High rank ruin doesn't do much . They either find it or grind though it . It does slow the game down a bit, but not always and it's a must have at high rank for me anyway.1
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Survivor main, IDGAF about Ruin anymore. If you can hit great skill check at least 3/4 of the time it shouldn't bother you either.
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ChesterTheMolester said:Get multiple hooks during the first 30 seconds including finding survivors? I smell bullshit3
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it would be nice to know which hex totem is each hex totem in the map if you are running a multiple hex build, as killer.
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thesuicidefox said:
Survivor main, IDGAF about Ruin anymore. If you can hit great skill check at least 3/4 of the time it shouldn't bother you either.
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@Esheon said:
Even if you hit normal skill checks, it only adds about 30 seconds on average to a solo gen... and that's assuming you get an average number of skillchecks. Sometimes you only get one or two, or even none.Green toolbox pretty much hard counters Ruin because you do the gen so fast you can flat out fail skill checks and still do it in under 80 seconds.
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While I agree ruin is badly designed, it is literally for the opposite reason you state OP. The killer needs way better tools to slow the game down that involve actual player interaction, like the hook percentage=repair rate reduction idea.
The fact they can slow things down a bit is kinda... insanely needed right now.
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@AndyMXM said:
Even if it lasts 30 seconds, you can secure a few hooks that will guarantee you a 4kDecisive is broken as well.
How about you remove or rework both of those perks so nobody uses them? I feel like games would be much more fun without them.
How about you git gud?
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@AndyMXM said:
Even if it lasts 30 seconds, you can secure a few hooks that will guarantee you a 4kDecisive is broken as well.
How about you remove or rework both of those perks so nobody uses them? I feel like games would be much more fun without them.
Within 30 sec you dont even hit a survivor, but ok dude
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@Master said:
@AndyMXM said:
Even if it lasts 30 seconds, you can secure a few hooks that will guarantee you a 4kDecisive is broken as well.
How about you remove or rework both of those perks so nobody uses them? I feel like games would be much more fun without them.
Within 30 sec you dont even hit a survivor, but ok dude
I think this guy is a troll tbh.
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Hahaha hahaha No
No seriously mate, Ruin is mandatory on most killers for one reason it wastes time for survivors and gains time for killers.
Killers need time, remember in this game the killers are on a time limit and for the most part survivors aren't.
However if you really want ruin to become less a viable option so it's not overused first either make gens take longer to complete which is something you probably don't want or suggest a viable alternative.
Also here are some of the progression and generator affecting perks and why they are not viable alternatives before you say them.
Thanatophobia: Is not a viable alternative even if you injured all the survivors it would increase the time taken by 12 seconds at most not counting great or action speed perks.
Pop goes the weasel: doesn't fix the problem as it still requires a successful chase and hooking and then do you have to find a suitable gen within those 30 seconds.
Overcharge: is purely based on the survivors skill and it only happens once a per damaged gen.
Surveillance: hahahaha...hahaha .... there is nothing else that needs to be said about this perk
Post edited by Volfawott on5 -
@Aari_Piggy66 said:
Hahaha hahaha No
No seriously mate, Ruin is mandatory on most killer for one reason it wastes time for survivors and gains time for killer.Killer need time, remember in this game killer are on a time limit and for the most part survivors aren't.
However if you really want ruin to become less a viable option so it's not overused first either make gens take longer to complete which is something you probably don't want or suggest a viable alternative.
Also here are some of the progression and generator affecting perks and why they are not viable alternatives before you say them.
Thanatophobia: Is not a viable alternative even if you injured all the survivors it would increase the time taken by 12 seconds at most not counting great or action speed perks.
Pop goes the weasel: doesn't fix the problem as it still requires a successful chase and hooking and then do you have to find a suitable gen within those 30 seconds.
Overcharge: is purely based on the survivors skill and it only happens once a per damaged gen.
Surveillance: hahahaha...hahaha .... there is nothing else that needs to be said about this perk
My thoughts exactly.
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https://m.youtube.com/watch?v=j9dM4oNPA18
Ruin OP, please nerf. It’s not fair that it takes less than 6 minutes to Rush Gens, it should only take less than 5 minutes.3 -
@SovererignKing said:
https://m.youtube.com/watch?v=j9dM4oNPA18Ruin OP, please nerf. It’s not fair that it takes less than 6 minutes to Rush Gens, it should only take less than 5 minutes.
It already takes less than 5 mins, ive seen games from the depip squad I wont forget^^
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I am still stuck on how you get a few hooks in 30 seconds. Please post a video that shows you getting a single hook in 30 seconds, let alone 2 hooks.
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i think ruin is fine2
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A few hooks in 30 secs? I am not even sure if 2 hit animations+pick up animation+hook animation allows you to get a hook in 30 secs LUL
Yeah before going into math, I know they do allow it, I am just kidding.Ruin is not a strong perk. It is a gamble perk. Sometimes it just works and completely halts the game and gives me 4k without ruin or gens go down, sometimes somebody spawns on top of it and without seeing my totem it gets destroyed. Most of the times, survivors start to do a genny, see skillchecks and within 30 secs it goes down.
Bad survivors can't do anything with DS. It is only good when used by good survivors who can loop you. And when it is used by good survivors, it can be game changing because it makes you lose your momentum. I don't have too much trouble with DS personally though.
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As a survivor main, i don't see a problem with ruin. Sure, you can look for the totem but it's not a problem at all. You just have to adapt.1
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@Cardinal_Copia said:
As a survivor main, i don't see a problem with ruin. Sure, you can look for the totem but it's not a problem at all. You just have to adapt.See? You just gotta get better
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@AndyMXM said:
Even if it lasts 30 seconds, you can secure a few hooks that will guarantee you a 4kDecisive is broken as well.
How about you remove or rework both of those perks so nobody uses them? I feel like games would be much more fun without them.
Ruin isn't as broken as DS was keep in mind Ruin is a Hex and guess what happens to Hex perks? You can flat out delete it if you go find the totem and last I checked there is a perk that pops when you are near or facing a totem... also to add insult to injury most killers feel that Ruin is mandatory because of gen rushers.
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Sally55 said:
@Cardinal_Copia said:
As a survivor main, i don't see a problem with ruin. Sure, you can look for the totem but it's not a problem at all. You just have to adapt.See? You just gotta get better
Ruin is nothing more than a psychological trick... "must find totem".1 -
DbD Forums Episode tow: Return of the Trolls
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The fact that Ruin is required to eat a killer perk slot is #########. It's also ######### in that RNG determines how effective it is, both in spawn location, and the frequency at which skill checks appear.
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30 seconds gives a few hooks?! What game are you playing?! Do the survivors start on the hooks?!0
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AndyMXM said:Even if it lasts 30 seconds, you can secure a few hooks that will guarantee you a 4k0
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@AndyMXM said:
Even if it lasts 30 seconds, you can secure a few hooks that will guarantee you a 4kDecisive is broken as well.
How about you remove or rework both of those perks so nobody uses them? I feel like games would be much more fun without them.
How about you cry some more?
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all they need to do is rework gens and ruin i hate gen rush!
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Yeah 30 seconds average at the start of the game is too much.
Sometimes they even spawn ON TOP OF IT.0 -
Had a match where it lasted all game, and I got 1 of them.
Had another match where it was destroyed within 20 seconds of the game starting. I got 3 of them.
It really is more dependent on the survivor skill. I am not a survivor main, but I can manage a stable 8/10 VS ruin, ergo I ignore destroying it to not waste time. if I stumble upon it sure, but I will not make an effort to look for it. (Plus I don't know totem spawn locations very well)
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