Why devs keep saying "get better" when their game is unbalanced?
The first mistake I see that the devs or the community say that we must "improve" when a player with many hours and knowledge already has knowledge of the game but because of the unbalance of the game, prevents it.
I guess the devs don't want to say that there are really failures in their game (and try to fix little by little) so, they still think that we have to improve and that if we make a mistake it is our fault not the game...
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Because they are lazy to solve these problems.
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i'm going to be honest with you here;
there's never such thing as a truly "balanced" game. there's going to always be some things that may seem off or unreasonable to you or others whenever it comes to killers and survivors. honestly? the whole "balance" seems fine to me aside from some aspects being a little weak.
you're going to just have to adapt and get used to it. it's a constant push and pull, and everything is going to seem unfair at some point, even if they do "balance" everything somehow.
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There are several things that are unbalanced and they look into those issues, but the game is 1v4. Balance isn't easy. I will vouch for one point that survivors SUPPOSED to be weaker than the killer because there are 4 of them, but again, certain aspects are had to balance. How do you know how far gens should spawn from each other? How long should certain walls be around a pallet? How much time should generators take to make both sides have an equal chance of winning? Several factors need to be addressed, but I have seen the devs work on alot of balance issues over the years, but the primary issue is the same. Comms. SWF is the most unbalanced thing in the game, but there is no real "fix". Given time, I believe they will still work out the kinks in time, but there is no immediate fix to everything.
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The problem is they keep trying to balance based off of winrates, general stats, and not listening to skilled players.
They really don’t seem to listen to most of the Fog Whisperers at all, but correct me if I’m wrong.
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Have you seen old school DBD? Have you? The balance now a days is LEAGUES better than it used to be, and it is always getting better. No one has a right to call the Devs lazy when they are constantly working to make this game, that we all enjoy and play, better for us. Things Take time, and if you can't be patient then play something else till it gets better. Data must be collected, fixes tried, patches applied.
I've yet to see a Dev say to "just get better" to anything that NEEDED fixing. I've seen it said to people wanting things nerfed or buffed that had no business having either done to it.
This post reeks of bias and entitlement. It's that simple. Do you know what does into making a game? How about balancing it? How about coding? No? Then you have no room to judge the Devs for trying to help us all.
If this game was utterly balanced, it would be boring as Purgatory.
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I’ll always like BHVR, just feel like they listen to reactionary members of the community who want to nerf everything rather than buffing things that really need it, they nerfed Freddy, a horror icon a week after his release and he was widely considered the worst killer until recently.
Decisive Strike was “nerfed”, yet it’s still a widely used perk.
Not saying we should never nerf things, just feel like they swing the axe too early sometimes.
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Which company would admit that their product needs huge improvement?
And as soon as they acknowledge something, the players will start asking "When is the fix ready?"
Also keep in mind that some necessary fixes would not be welcomed by big parts of the community. For example the insta-heal changes now are only a small nerf and yet the outcry was/is still pretty big.
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It's probably because they're working on a thin line. Something good for killers is often bad for survivors. Good for survivors, bad for killers. I also don't think it's as easy as just saying "Do the thing" since so many people can't even agree on simple buffs and changes that could be helpful and they have to consider both new player experience and old player experiences. They need to think of both casual and competitive players, though this sort of game isn't really designed for competitive play. There's too many random variables. But some people are playing to have fun and some are playing to win.
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when and where did they say that?
i want proof first
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I think the current state is more "balanced" than before. Yes, it can still be improved, but I think the dev is doing their job. It is not that easy, especially in a game with 2 sides like this and with the majority of the players playing one side.
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U are totally right
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Because ppl are mostly main suvirvor , and suvirvors are main buy skins in the store.... It's a question of money
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You're confusing me. First you say they balance around winrate stats and don't listen to players.
The now you're saying they balance by listening to the players.
I get I think that you're trying to differentiate between a "skilled player" and a "reactionary member" but really who can draw the line properly between the two? Most "skilled players" offering feedback here in the community sound like "reactionaries" to me.
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I remember multiple fog whisperers and prominent youtubers saying Ghost Face was fine and BHVR changed him anyway.
It’s not hard to differentiate between players who know what they’re talking about and those who don’t, listen to the one’s who do.
It’s simple.
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Being a fog whisperer don't mean you know how to balance a game, it's a non-title of no consequence/importance.
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It's not simple when you have so much feedback at once. Could you keep up with the forums and reddit and all and separate the chaff? Also, just cause a Fog Whisperer or a Youtuber says it, doesn't mean it's true. They have impressions and opinion. Devs have hard data.
Things are never as simple as you think.
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Can't remind BHVR ever said something like "get better". The Community? Well, that's a different Story.
DbD is balanced around Rank 10. And as long they keep the Rank System, it won't change. That's why i'm never in a rush to reach R1 EVERY Season. Playing Killer in the higher Ranks can be frustrating, stressfull and unrewarding. If you get a big Map and solid Survivors there, it is mostly a GG (excapt you're playing the Top 3 Killers). Even if you play "fair" and put alot of pressure of the whole Team (by not focusing a single Survivor), you might end with only 1-2 Kills and "lose".
Only thing i can think of is giving Killers a 5th Perk (like an inbuild Ruin) or add 1 additional Gen when playing in purple/red Ranks. That's only an example. But everybody who is playing both sides should see, that it's way to easy to Pip or escape for Survivors in the higher Ranks, even solo.
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This is an assym balance is impossible. Even in games where balance is possible it turns out it is neither fun nor enjoyable. Take WoW for example while not very balanced still to this day they currently have a problem with class design because everybody has the same sort of stuff like same cooldowns,abilities,damage dealing stuff ect. This draws people away because classes had that niche and now they don't and a lot of people find class design unfun nowadays.
Trying to perfectly balance something can sometimes not be fun for a setting as one might think. They have also done a good job fixing a ton of issues while not balanced in any way the game sure is in a really good state right now. Where the only major thing that would need fixed would be maps and a few killers. Otherwise the game is fine. It is pretty fun currently. I'd also like to ascertain the fact that maybe the devs didn't intend for this to be a balanced game. Sure seems like it with their philosophy of if you want to play to win just play the best killers. I feel like the devs intended for DBD to be a "party" game so to speak but their community wants it to be a competitive game.
Overall I think the devs are doing fine when it comes to balance right now.
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Because a lot of the stuff people complain about isn't a balance issues but an experience/skill issues.
Your own opinion is a big issues saying you have experience there for it's a balance issue.
1) there's no ceiling on knowledge and experience
2) the game is constantly changing.
Just look at the number of DC's we get, people don't want to get better, they want it easy and to complain it's unbalanced when it's to hard.
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It's a common mistake to think that ones personal playtime and knowledge should lead to being good at any game.
That's like someone saying they have played LOL for 2k hours so they should be in the top rank bracket even if they aren't skillful enough at playing. It's a term used to justify most loses as personal skill is a major factor in all games and there will always be someone better or just as skilled as yourself.
Thats not to say some thing's aren't unbalanced and need worked on but I think the I lost due to the game being unbalanced argument is way over used.
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Because a lot of the perceived issues go away when people "Get gud" and make the proper plays instead of doing stupid things that lead to said complaints
Especially when we got a huge block of players who refuse to "Get Gud", they just disconnect when things don't go their way.
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Just generate map pressure! I love it when I hear this line.
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I guess that depends on if you're in the green ranks every month, then there's plenty of room to improve. You wouldn't have much idea of what he game is really like at the high end, though, where there's not much to improve. But shh
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The game isn’t really intended to be balanced, per se.
I’d say more FAIR, but still, it makes sense the way the powers are the way they are.
It’s supposed to be asymmetric. Both sides being completely balanced kinda doesn’t fit into what the game IS.
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Good sir... Balance is subjective... What is a win for you? As killer, I win when I got a 4k, I loose if I got less than 3k, so... Balance would be 4k every second game, whyle survivors would say getting a 2k every game would be a balanced game.
Check the stats, as it should, survival rates from rank 20-19 are beneath 50% (expected from new players or noobs), whyle from ranks 18 - 4 the survival rates stand at a 40+% having in mind all the killers and the fact that dailies make you play as killers who ain't Nurse, Freddy or Spirit. If you go to ranks 3 - 1 the survival rates go up to 60 - 70% cause the only way of owning high ranks are with 3 specific killers and the game makes you wanna play as others either to do a daily or to have a challenge.
The devs are doing their best to balance the game to a 2k average, maybe the problem here is that you've been getting lots of games against Nurse, Freddy or Spirit?
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the statistics are a small detail, we must include, disconnections, very bad players etc ..
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Exactly! There is actually no way of knowing if the game is or isn't balanced at the moment, they're more focused on bug fixing first. They even need to add a graph per killer, I'd assure you it would give you a more objective view of the game, the problem of that would be that survivors would definetely complain about the killers above a 2k average making it practically impossible to 4k in purple or red ranks.
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The statistics you show there are incorrect and have been addressed. We issued a correction on them right below that image in that post. The actual survival rate was around 40% at rank 1.
Getting back to the original topic: Very rarely will we actually tell someone to get better. We understand that there's a lot of subjectivity when it comes to balance. Sometime's we'll play devil's advocate to spark a discussion or share our own experiences, but that's about the extent of it. The closest we'll get to telling someone to get better is offering counterplay when they bring up an issue.
Is balance 100% perfect in every way? No, of course not. We keep updating things for a reason. But balance isn't something you can use to excuse every loss, there are also things that you can improve on yourself. I'll even say it about myself, I play poorly sometimes and I lose, but that's usually because I need to git gud, not because it's unfair.
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To be fair the game says in the description that it is asymmetrical. A quick Google search shows that unbalanced could easily be a synonym:
"having parts which fail to correspond to one another in shape, size, or arrangement; lacking symmetry."
"Dead by Daylight is an asymmetric survival horror game developed by Behaviour Interactive. "
Also, it is an online game, if you were hoping for a perfect balance when new things come out every couple of months that is wishful thinking.
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If they have hard data then why do they make so many obvious mistakes, like nerfing Freddy a week after release, releasing Mettle of Man busted as it was,
Either the data is flawed or they’re listening to the wrong feedback sometimes.
If BHVR’s hiring I’ll take the job, that’s my area of expertise.
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Balance seems just fine to me. What bothers you?
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I've been hearing this kind of complaining about balance since I was a preteen, playing Street Fighter and Mortal Kombat in arcades.
"Balance" is a snipe hunt. It's not easy, or even really achievable, in an asymmetrical game of any real scope. Every change has ripple effects that inevitably lead to more changes, and it is impossible for even the most savvy developer to account for every single variable in a game that has hundreds of them in countless combinations. There will always be "unbalanced" aspects on both ends of the spectrum. That's just what is.
I'm not saying that it isn't incumbent on the developer to fix the most egregious bits -- it is -- but it's more constructive to be realistic about the situation instead of resorting to this pie in the sky mentality. You are not going to wake up one day to find everything magically, perfectly balanced to whatever subjective standard is kicking around in your head.
With that in mind, what you're left with is a series of systems that you either choose to deal with as-is, or move on from if you're just that unhappy about it. My advice is to make a conscious effort to improve your play, build in a way that accentuates your strengths as a player and allows you to exploit those strengths to the fullest, and gradually develop habits and game plans to handle problem mechanics.
It's healthy to learn from mistakes, and to LEARN HOW TO LEARN from mistakes. I don't mean this in a condescending way, but I assume that a lot of people here are young, and just don't have the life experience to understand this idea -- and complaining about "balance" is an easier route to take that deflects blame. Break that habit, because otherwise it's going to follow you to other games, too.
And it's an ongoing process, regardless of whether you have 2 hours or 2000 hours in the game. Time doesn't equal mastery.
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Good lawd, you can learn from mistakes. Be a very good player and still notice blatant balance issues and design flaws. There’s nothing wrong with bringing them up here, it’s what a forum is for.
It’s not one or the other, but it makes sense people want to think this way since humans are so naturally inclined towards binary, black&white thinking.
Time doesn’t cause but it does correlate with skill, most of us didn’t pick up the game and be good with it.
Are there players who blame their losses on balance? Sure, but the type of people who do this will blame it on anything, like their opponent being a “tryhard”.
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I'm curious now. What is a Fog Whisperer? I thought it was just a figure of speech but it seems it's a real thing?
*** EDIT nvermind so a Fog Whisperer is.... a Streamer. Oh wow, my favorite person.
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You are probably new here, it's been long debunked by Peanits that Survivor Rate at Rank 1 is 70%. It's actually 43%. This means that at the highest levels Killers are actually still doing better than Survivors.
The game is actually pretty decently balanced, as good as you can expect from this kind of 4v1 game, with balance slightly-sided towards Killers. Slightly.
A lot of people won't accept that, though, because doing so means that they have to accept that the reason they are losing at Rank 1 isn't because the game is loaded against them, it's because they are lacking skill and are being outplayed by better players.
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A good example of this is Adrenaline. A year and a half ago it was not the meta and no one ever considered getting it changed. After the healing change it became meta and now it needs "balanced". Once something becomes meta eventually someone will want it balanced.
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Sure balanced landing on haddonfield is totally fine.
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This is the sort of thing that a lot of people crowing about "balance" don't understand. To those people, I say: Do a mental exercise and try to logically walk through what would happen if a meta perk, and let's use Adrenaline as an example, were "balanced," AKA "nerfed to the point that it is not considered useful enough to run on an optimized survivor build." Here's how I think it would look (perhaps slightly far-reaching in some areas, in the interest of illustrating how the meta would shift):
- Adrenaline gets nerfed. Let's say that it no longer adequately serves the purpose of providing a convenient and reliable endgame heal. Now there is a power vacuum where this is concerned.
- Survivors start running the next-best direct self-healing perk, which I hope we can agree is Inner Strength (since it is low-effort and skips Mangled mechanics).
- Iron Maiden becomes meta for killers, and survivors start complaining for a nerf to that next. Barbecue & Chili is indirectly buffed because of Iron Maiden, too. (Also, a surge of renewed complaining about Hex perks begins, because every totem on the map dies a quick death.)
- Let's say there's an Inner Strength nerf that renders it suboptimal enough to fall out of favor, and then everyone starts running We'll Make It or Deliverance. Killers start complaining about healing speed and/or their lack of empowerment to strongly endanger their hook targets. Facecamping becomes a far more prevalent thing as a deterrent to these perks.
- More survivors starts running Kindred. Killers call for Kindred nerfs, and really ratchet up the complaints about gen rushing.
- After a gen speed slowdown, survivors start bringing Prove Thyself, and in turn start complaining that Discordance is now too strong.
And so on. Like I said, some of this reaches a bit far in its speculation; my point is that the wheel is going to turn in some directions you probably would not consider, because none of these mechanics exist in a vacuum. Wouldn't you really just rather deal with Adrenaline as it exists, in this situation?
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Yes, the game is much more balanced since Launch, but it doesn't mean that it isn't balanced for the better.
1: Majority of the killers are unviable at red ranks, which is why you only see the "Meta 4"
2: Gen's get done in nano seconds with Toolboxes, BNP, and Prove Thyself, which forces builds just too stand a chance at red ranks.
3: Killers still have incredibly OP builds with little counterplay (Gen Grabbing Spirit, Slow Gens Freddy, and Omega Blink Nurse (she will be nerfed, but it isn't here yet)).
4: Hex Totems have the worst spawns possible. Survivors simply shouldn't spawn on top of a Hex Totem, nor should it spawn facing a gen in plain sight. It also shouldn't spawn out in the open (Nurse's map is the worst).
These are all things that should be addressed too make the game more balanced IMO. as @Skittlesthehusky pointed out, true balance is impossible too achieve because of new content, reworks, buffs, nerfs, etc. But the game still has some clear hurdles too get over before I would say it's balanced.
Also, how is OP being entitled? he never says things like "survivors never gave me X" or "How dare they do X when I'M playing?" all he says is that he feels the devs aren't trying too make the game balanced. Just because it's an opinion you don't like doesn't mean you can just insult people.
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Its not an issue with the game balance, cause it doesnt work like that in every map. There are fix that needs to be done but we are looking at the overall picture not the single case
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Because they're all rank 20 never reached the skill ceiling and don't know how low it is
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Ok he doesn't work on all maps i agree on that but it's definitely a balance issues. why?
Hawking, Blood Lodge , crotus prenn (both version), Springwood is still a problem against good team. Balanced landing NEED to BE nerfed because that perk create infinite such as on haddonfield.
People like you are the one making the game such an unbalanced game. If you tell me that you can counter the infinite loops on haddonfield then you are blessed by the gods. Only nurse can do that and that is the problem.
If you followed the first generation of streamers (marth , swift etc...) You would know i'm right. High skilled survivors still is the power role exception is made with nurse. i Tell you one thing that haven't changed in three years. Nurse is still the best killer in the game, The meta is the same since two years and was slightly changed with MoM release.
The day i will see competitive play and wraith being mid/high tier then the devs will have achieved something very good.
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If you take a look at this game in 2017 and how it is now, its a hell of an improvement.
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Of course man i never said the opposite. What was killers problem at this times , TIME and what the issues with killer now TIME. So there is some heavy improvement but not for the core gameplay.
Only 4 killers is good , Nurse is still the best killer , The perk combo is the same since 2 years, Killers perk combo changed a bit with spirit release (spirit Fury which is such an unskilled perk). I'm sounding rude but i'm in no mean ungrateful for what devs do. I just say relying on perks to solve gameplay balance issues is not professional.
Devs should focus map design at top priority and matchmaking because he still take 5min as survivor to find a game. Their roadmap this year is great but only two maps reworked is bad. At least perks and killers get buffed , Freddy rework/ Perk buffs is the best thing they have done this year.
Sure i understand changes takes time i understand that but some maps don't need rework only changes, Some killers don't rework only add-ons changes and QoL changes.
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i started to play this game since 2016 :)
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Exactly my point. It's a cycle that happens in every competitive game. Something becomes meta, it needs nerfed. Then something useless before the nerf becomes the meta. It is now considered OP and needs nerfed.
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Being a fogwhisperer give u access to a discord chat where streamers complain about being sniped (real or imagined) and asks for ppl to be banned.
(probably more stuff happens there but thats what i heard)
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Agreed. I remember you, running across us during normal gameplay and stomping us into the ground as Meyers. I mean balance is subjective. What makes balance work and what doesn't.
Perks are a wild card for the game. Basically a 4-stack of cards Depending upon the cards that will be delt. Do we talk about essentially locking in perk choices before a match can be FOUND. Or do we agree that players really deserve the freedom of choice. I mean I am AWFUL at this game and complain a ton about BBQ being CHEATING.
From an Ethical standpoint BBQ it is cheating. I cannot see the player, while they see me. I chose NOT to bring perks to see the killer. Because the ones that reveal his/her location also reveal me to the killer. But at the same time, The killer can bring a LARGE variety of perks.
Perks such as "I see you when you heal". or "I 1-shot you when generators are done". I mean I can imagine that some perks are more for a Tier 1 killer and others are not. SO the whole mix-tank really is up to the survivors at this point.
To be honest. I think in order to bring MORE "balance" to the game. We really just need to flat-out have access to all perks. I mean yes, the income for the game would be NICE. Buy a character. pay to get 3 new abilities or wait 6 months for those to appear in the shrine. But in essence I feel that distortion wasn't very viable for long enough to warrant running it,. and lets be honest. Lockers for BBQ. I feel like a DWIGHT. (no offense).
Which comes down to the DC Epidemic. Players are DC'ing at an alarming rate and that has to deal with COUNTERPLAY. I think Balance is subjective, but counterplay could use some work :-). A fine example is Spies from the Shadow and Calm Spirit. Two of the most WONDERFUL ideas for this game. That IS balance.
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