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Will we ever bring back sabotaging

Currently sabotaging is useless and is not worth the time you could have been repairing a generator so do YOU think we will ever get a buff to sabotaging?

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Comments

  • StupidPallets
    StupidPallets Member Posts: 395

    I hope so. If it can be balanced around SWF's all taking part in it at the same time, I say yes. That useless Hangman's Trick will be buffed, but in the end, the Survivors score another power balance victory.

  • justarandy
    justarandy Member Posts: 1,711

    Hopefully not.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    I hope sabo gets buffed because then i'd actually have a reason to run hangmans trick

  • bomb1720
    bomb1720 Member Posts: 428

    i'm not sure if they will. from a survivors point of view it can be really funny when you manage to do infront of killer and then survivor escapes. i have managed to do it a few times but as you said time consuming. sabataging 3 hooks near exit to 95% is fun too, especially when they are running noed.

    from a killers point of view (especially me as killer), it makes the game too hard.

    i don't know what sabatage was like before or when it got changed, but i've been playing for years now.

    i hope they will bring it back where somehow it doesn't hurt killer too much.

  • justarandy
    justarandy Member Posts: 1,711

    At release hooks wouldn't respawn anymore. Jake was absolutly meta, you don't do any gens, no no. First you sabotage ALL hooks and then you do gens. If the killer wasn't running iron grasp and agitation it was gg, no chance for the killer unless he manages to slug all 4 at once.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    Very weird.

    On PS4 i see nothing interesting from survivors anymore just gens 24/7 and maybe pallet blinds.

    Survivors used to body block/sabo/go for flashlight saves and so on but not anymore just do the gens and get out no attempt at cool plays.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    I only play on pc during ptbs so i can't say. I see survivors using head on a lot more on pc streams going for stuns.

    Thats the only pc/console difference i've noticed. I never see head on users on ps4

  • Viracocha72
    Viracocha72 Member Posts: 207

    Maybe if the time they stayed broken was longer and something like it required an entire toolbox to do one hook.

  • justarandy
    justarandy Member Posts: 1,711
  • bomb1720
    bomb1720 Member Posts: 428

    i think that is probably because 90% of the time, killer doesn't get stunned with head on, i hardly get it to work on ps4

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I wish saboteur was 60 seconds

  • Nicholas
    Nicholas Member Posts: 1,955

    With the number of hooks on the map, one toolbox to break one Hook for even three minutes? Totally not worth it.

  • joshuashep22
    joshuashep22 Member Posts: 236
    edited October 2019

    In DBD's current state I think they could finally bring back the whole hooks don't respawn thing and then at least killers won't complain about survivors gen rushing anymore

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,394

    I must admit I rarely see Sabo now, I am a big advocate of Sabo, plus it's another objective of sorts for survivors to do which pulls them off focusing gens.

  • martin27
    martin27 Member Posts: 700

    Sabo is good how it is you just need to be smart with it. Having a bunch of hooks 99% and ready for when a killer picks up a downed survivor is a good use of sabo. Not many people use sabo now but also so many people will cry about NOED but tell you using small game to find totems is a waste of time.

  • S_Panda
    S_Panda Member Posts: 539

    The main way I see it used is someone using unbreakable will sit at a corner gen with their nearest hooks broken

  • bomb1720
    bomb1720 Member Posts: 428

    lets all sabatage to 95%, as it is for now, now wev'e seen this post. if more of us do it then it will work. bring it back!

  • martin27
    martin27 Member Posts: 700

    You mean selfishly, yeah you see a lot of that going around.

  • terumisan
    terumisan Member Posts: 1,293

    I went against a sabo team today it works and its not fun to go against

  • Volfawott
    Volfawott Member Posts: 3,893

    Sabo is seesaw mechanic it's unlikely that it will ever really see too much of a buff.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    It is really frustrating to go against. Survivors can literally take away a killer's ability to hook, which is their main objective. The ability of sabotage hooks should never have even been implemented.

  • Mochan
    Mochan Member Posts: 2,886

    All of those things got nerfed into oblivion. Once players get any degree of experience in this game they realize that nonsense is just that: nonsense. So they revert to genrushing.

    The funny thing is killers have been asking for secondary objectives forever. Not realizing it's been in the game all along: Sabo. But when someone tries it they cry that it's no fun.

    Fine, survivors will go back to genrushing then.

  • Centrum
    Centrum Member Posts: 160


    If they brought back the whole no-respawning hooks, and I had to deal with 'safety zones' that Survivors ran to in every chase; I'd uninstall.

    The era of no-hooks was a dark time that should be forgotten, never to return. It meant Survivors would rarely die, because Killer would HAVE to slug. They had no choice, and then either camp a 4 minute bleedout timer & throw the game, or go hunting and let the Survivor be picked up.


    So no, they can't bring back non-respawning hooks. It would ruin the game. Sorry.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    I can't even tell if you're serious. Ruining a killers ability to win does not count a "secondary objective." It is hard enough to down survivors. Being able to place them on a hook should not be another challenge.

    The hate between killers and survivors is absurd. I play both sides. You all need to get over yourselves and see the other's perspective.

  • LordGlint
    LordGlint Member Posts: 8,712

    The day they implement hooks that dont respawn is the day they should also implement the ability to kick a gen so hard, it permanently breaks. Just do that to all 7 gens and claim survivors just got outplayed, and should just learn how to counter it.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Hooks not respawning would be a terrible idea. Extending the timer, especially if they run sabotage would be okay. At least in my opinion. Adding more blood points for sabotaging hooks could also add some diversity.

  • Mochan
    Mochan Member Posts: 2,886


    Tell that to the developers. They included sabo in the game.

    Look. I agree that no-regen Sabo was bad for the game. But it's been nerfed to a point where it is next to useless.

    Sabo needs to be given a buff of some sort so that it is at least something survivors think about doing instead of genrushing.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Your binary way of thinking is unreasonable. Gen rush and buffed sabotage are not the only options. A true secondary objective that does not completely obliterate the killers most basic objective is possible. If the devs put as much time into balancing the game as they did making a battle pass, we would be in much better shape.

  • Exerlin
    Exerlin Member Posts: 1,352

    I'd just like it if they buffed the perk Saboteur to let you sabo hooks at 80% speed. The main thing that keeps me away from sabotaging hooks isn't because it's unviable, but because it requires an item that both runs out of charges and is lost upon death. I'd really like the option to use a perk slot to permanently be able to sabotage without it taking 30 whole seconds to sabo 1 hook.

  • Mochan
    Mochan Member Posts: 2,886
    edited October 2019


    No it's not. What's unreasonable is killers thinking that they are entitled to a secondary mandatory objective on top of the existing objective.

    In other words, a secondary objective that doesn't completely obliterate the survivor's basic objective of finishing gens. This is what I see killers asking for all the time. I don't mind adding a secondary objective but it must be truly secondary and not mandatory like a lot of killers are asking for.

    Why would a survivor want a secondary objective if it doesn't help at all with surviving? There has to be something in it for them other than just bloodpoints or emblem pips. Totems give a boost on some perks (like IS) and prevent other perks (like NoED). All good. Sabo should give a better chance of wiggling out of the killer grasp. This is good. It's a costly investment to be doing these objectives.

    Sabo is a fine secondary objective. And like I said, it doesn't have to be the no-regen type that does completely obliterate the killer's main means of killing.

  • Mochan
    Mochan Member Posts: 2,886
    edited October 2019


    My suggestion has always been to let Saboteur grant the ability to see hook auras. A slight buff to sabo speed would also be nice. So instead of just a 50% speed sabo without kit, you can sabo with a small speed boost, like how Self Care buffs self-healing with a med kit.

  • Centrum
    Centrum Member Posts: 160


    You do realize Killers are asking for a secondary Survivor objective because gens are being done too fast? WAY too fast.

    Like, all 5 gens can be done in roughly 3-4 minutes.

    Every Killer chase takes around 30 seconds. I'd say more 40-45 seconds but let's say the Killer is really good and takes 30 seconds to chase before each hit. With 2 hits to down a Survivor, not counting insta-medkits or getting away, that's 1 minute per down.

    That's 1 minute to down a Survivor. ONE Survivor. They can be hooked ONCE and it can literally take the Killer 1/3rd to 1/4th of the entire match to get ONE hook out of two or three needed for a kill.

    So it can possibly take the Killer the ENTIRE MATCH to kill ONE Survivor, if the Survivors are speeding through gens.

    And that's if the Killer is good enough to get 30 second chases per hit.


    So no, it's not unfair or unreasonable for Killers to want something; a second objective or something at all, to slow down the game.

  • Mochan
    Mochan Member Posts: 2,886

    Gens aren't being done too fast for all killers.

    They are only being done too fast when killers are of inferior skill level to the survivors he is facing.

  • LordGlint
    LordGlint Member Posts: 8,712

    While that idea is fine by me, I still dont think it'll actually do something about sabo's popularity. The reason it was so strong and popular before was due to the hooks being gone forever. Since hooks respawn, its mostly seen as a waste of time.

  • Centrum
    Centrum Member Posts: 160

    Gens are only being done too fast if the Killer is bad?

    So the genrush meta is the Killers fault? Git gud and Survivors will somehow repair slower? Somehow toolboxes will just not work as fast if a Killer has more skill? Survivors won't team-repair while a different one is being chased, just somehow, if the Killer is good? Keep telling yourself that, man.

    To a degree, you are right, though it's less Killer skill and more that some Killers just don't have the inbuilt ability to map pressure enough.

    Either way, skilled Survivors can cut a game down to 3-4 minutes, regardless of Killer skill, so even if you do not want to admit it, either Gen repair times need to take longer, or Survivors need a second objective.

  • Mochan
    Mochan Member Posts: 2,886

    Do you think lengthening the hook break time on the perk will help? Intead of adding 30 seconds maybe 60 seconds?

    How long would be fair and still not be utterly destroying the killer's chances of doing anything?

    In solo it's not a big deal but the bigger issues is when a coordinated group decides to go full Sabo No Mither.

  • Mochan
    Mochan Member Posts: 2,886
    edited October 2019

    Actually yes.

    If you get better as killer you'll kill survivors faster, so gens don't pop as fast. You can say whatever you want, but this is proven by top killer streamers who do it all the time.

    If they can do it, then it means it is possible for killers to do it.

    If you aren't doing it, that means you're not good enough to do it.


    In the bigger picture, the genrush meta as we know it right now is basically due to the Healing Nerf which ended up with survivors just not healing anymore and just doing gens. There was a kind of genrush meta before that which was less extreme, but it got worse because of the healing nerf.

    I won't argue that that is the killer's fault for asking for healing nerfs (though that's actually a reasonable view on it -- there are unintended consequences to many of the nerfs we ask for. We're already predicting a spirit surge after the nurse nerf).

    But strictly speaking if the killer is getting genrushed, it just means he went up against better survivors and they had luck on their side.

    Skilled survivors can cut games to 4 mins, etc. but skilled killers can also cut games to 4 minutes. I've seen games where killers win games in 2 minutes.


    So seriously, there is no need for 2nd objectives. If survivors get them, killers should get them too.

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Glad you are not balancing the game. I'm going to take a wild guess and say you do not play killer much.

  • Centrum
    Centrum Member Posts: 160


    If Killers got a 2nd objective just because Survivors got one, it would negate the Survivors having a 2nd objective in the first place.

    And whatever spin you put on it, the fact is this; Matches are too short. Killers have 3-4 minutes to kill 4 Survivors. That's 1 Survivor a minute to win, when chases can take upwards of a minute.


    Matches need to have some way of going slower, and no, Killer's don't need some sort of time-wasting mechanic as a skewed idea of balance. Balance does not always mean 'what you do to one side, you have to do to both'.

  • Volfawott
    Volfawott Member Posts: 3,893

    But then it would be super easy to Sabotage every hook on the map.

    Once that's done if the killers not running agitation iron grasp hangman's trick or debatably mad grit then they are literally going to be unable to hook survivors.

    Which is going to lead to Killers just slugging survivors and then you're going to hear massive amounts of complaint about slugging or it's going to lead to a massive rise in first hook moris.

    There's a reason it was removed to begin with.

  • bomb1720
    bomb1720 Member Posts: 428

    this is how it should work:

    more of us just start to sabatage to 95% as it is from now. then if near chosen hook, demolish it before killer gets there.

    if it was to be buffed get rid of the idea that they don't respawn, make them unusable for longer

    when survivor is picked give them a little more chance to wriggle out cos 99% of the time they get no way near, in a way it's quite pointless trying as is. there are loads of hooks on maps.

    this is fair on both sides as it gives killers more time to do their objective, more fun for suvivors.

    happy days!๐Ÿ˜Ž

  • Centrum
    Centrum Member Posts: 160

    Wriggling is not supposed to be an escape. It exists so the Killer cannot bring you to the Basement every time he picks you up. Or just carry 1 Survivor around while hunting the rest. They have to pick the closest hook.

    So wriggling does not need a buff, because it's not meant to be an escape. it's just a time limit to force the Killer to hook.

  • xGREENCATx
    xGREENCATx Member Posts: 431

    Lol no too many killers complained

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Hopefully not. Sabo is very unhealthy for the game.