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Why does everyone keep asking the wrong question when it comes to Spirit?
Comments
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Sure you can. Just watch the video.
And you'd only need to verify the Spirit's skill level anyway, since the Survivor just needs to preform whatever counterplay is being demonstrated and it doesn't matter how much skill is required to do so. You only care about the Spirit since improper counters would work against bad Spirits.
In other words if the Spirit does everything they can to improve their odds and is still counterplayed anyways then that should be solid proof. This can be determined retroactively and it is better to do so since that way you can catch mistakes that are hard to notice in real time.
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Just saying a thing "is possible" isn't an argument, proof, or a basis of anything, really. Additionally, you are completely removing the skill component from the equation. If the Spirit player was Helen Keller and you epic juked her and recorded that in a video, that is useless.
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dont worry bro lol no matter what you say, they have convinced themselves thats shes op and ultimately the devs will cave in and nerf her, then it will be onto the next killer that requires skill to go against and the cycle will continue. Dont even waist your breath lol
Remember, this game is about the survivors enjoying themselves. Not the killer ;)
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I get harassment too when I play killer, it happens on survivor as well but assuming everyone is toxic is just wrong and childish. Should I start teabagging every killer because some killers are toxic? Should I not care about other people's enjoyment because some people don't care about mine?
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Dude................................. I'm not searching for anyone's approval behind video games. At the end of the day is just a game so... It's not that serious. I like respect and that's all.
But Spirit is in the game. Why should I ignore her because you and other people will "hate" me? I always found ridiculous insta heals, keys, broken maps of Haddonfield but I'm not putting this dramatic charge in a simple game. You missed my point. I was saying that if you think that Spirit is just bad then you should take a look to other bad things and put them in the same category.
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You don't have to ignore. If you don't mind everyone disliking you do whatever you want man.
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The video is taken from a survivor perspective. You see the killer for about 1 minute in the entire video. How exactly am I supposed to be gauging her skill level when I can't even see what she's doing?
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Literally the entire point of this thread is that whether or not she's overpowered is irrelevant. Thanks for reading the discussion you are taking part in.
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So, if I go against a rank 20 spirit and do some stupid play on them, does that count as a counter play to spirit? No it doesn't.
There are just too many variables, what if the killer or survivor is inexperienced or bad?
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Sorry but I can't find a response LMAO you can't expect empathy when you're not have it
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sigh lol im just shaking my head
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Can you please actually read the main post you're even talking about first.
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I’m down for them to add some form of a read when she’s phasing, like a ghost popping in and out of view. Be kinda creepy but also add some counterplay.
But nerfing is out of the question.
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She's ignored for now. Verbal harassment day by day pos chat isn't fun and NOTHING justifies
You missed the point again but whatever
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already did and im still inclined to disagree or rather i need more clarification on how you're defining "interaction" with the killer.
The spirit was (by design) supposed to be a killer that was unpredictable and the queen of mind games. Its high level play for the survivors. You have to be in her head and predict what you think SHE will predict you'll do, and do the opposite. That time where you're trying to anticipate where shes phasing or when shes phasing is interaction right there. You are trying to outsmart each other.
But thats just me
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Okay but that's not what's happening. The Spirit isn't predicting anything, she's just watching and listening for you. There are zero mind games. Mind games assume the other side has a chance to realize the mind game and react to it accordingly.
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but we do have chances.
iron will (making it harder to follow sound)
spine chill (to see her coming to prevent gen grabs and if your in line of sight of her phase)
quick and quiet (So she cant tell if you vaulted a window or went into a locker)
fixated (create scratch marks one way, then walk fast in the opposite direction to confuse her)
dance with me (after vaulting she has no marks to follow) *pair this with quick and quiet and iron will and shes not finding you)
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..you can't select perks after you know who the killer is. So the counter to Spirit is having one specific build always and that's it, that's all you can ever do for the rest of your time on DBD. Okay. Come on. You know that doesn't make sense. You don't balance around perks.
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Giving the survivor any information about Spirit's power completely removes the mindgame(Guessing part) of her power. A common complaint for spirit is that spirit has "no mindgame" Implying that there is absolutely nothing you can do against her power and yet, not every chase with spirit has same length. Another irony is how some survivor say "Standing still is not mind game" and yet I've seen some players suggest that spirit should have no collision such that. Standing still for survivor becomes a mind game. you can move slightly outward to a loop such that she fails to collide with you. If spirit became an easy to read killer, she's 110% ms killer with easy to outplay power. She would be doomed.
As for the buff, You can already reduce her cooldown of her power through add-on's. I believe a green add-on and some yellow add-on reduces it. Spirit used to have directional phasing in PTB, and the power was pretty bad, so no amount of cooldown reduction helps if the power isn't effective.
The way I see spirits power is that majority of the loops are extremely safe/survivor sided, like if there was scale of 1-10, there are loops that are like 6/10, 8/10, 9/10 and spirit changes all these imbalance loops into a 5/10. I rather live in a world where every loop is 5/10 50-50 then every loop extremely safe for good players. I know it's the usual survivor expectation to be able to stall a killer nearly indefinitely but I think killer who have powers that aid them in a chase should be able to end chases quicker in a fair way. I do wish her tracking ability was slightly harder to increase her skill-ceiling, but she is in good spot in majority of the cases.
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I would like to add that Spirit removes the skill element from the game. Playing Spirit is ridiculously easy compared to how strong she is. You just need a good pair of headphones and a few hours of practice to figure her out. Once you have done that, you can kill survivors that are much better than you at the game easily.
When you are playing Spirit, the character you are playing is doing more than 70% of the work for you. I can't tell how many times a survivor walked right back into me while I am vaulting a window or standing still (AKA the ultimate mindgame) because he thought I was phasing. These are free hits that I didn't work for and certainly didn't deserve.
Playing against spirit is boring AF because of the "lack of play", just like you said. I would rather play against a god tier hillbilly or huntress in Shelter Woods and get my [BAD WORD] handed to me than play and escape against spirit.
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I disgaree. It actually makes it a real mind game. A mindgame implies the other side has equal chance to counterplay you, but you outsmart them.
For example, if a change was made so that you could see grass being rustled by Spirit as she ran through it, it would open up actual counterplay, while still keeping Spirit in the driver seat. Not only would the survivor have to look for the subtle movement, they would have commit to a decision based on the little information they have.
Hell, it could even make the Spirit able to use terrain as a mindgame as well. Intentionally run over a piece of grass, double back to flat land and go the other way. That's what I'm talking about - that's actual mind game stuff.
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Wouldnt that be the case with any killer though? If you put the right amount of hours into any character you are likely to be good at them.
Also, if we discuss characters Power "doing the work for them". Then nerf the trapper/hag cuz their traps do all the work. Nerf billy/LF because his chainsaw does all the work, nerf demo cuz his shread does all the work, but you get the idea. Thats not something thats unique only to the spirit
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spirit moves grass now unless they took that out in a recent patch
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I personally don’t have any grudges against Spirit (no pun intended). I don’t think she deserves any massive nerfs, the changes suggested in the original post sound pretty fair.
I love how this thread devolved so quickly with discussion over whether she’s op or not or whether she has counter play. The main point of this post.. Did you have fun?
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I would simply add a visual or sound effect to when she is using her power. Not channeling it (since that can be cancelled), but using it.
Every other killer in the game has an indicator that the power is being used:
Wraith - Bing bongs
Hillbilly - Chainsaw rev
Trapper - Bend down animation
Nurse - Inhale and raising her fist
Myers - Slow walk
Hag - Bending down animation
Doctor - Raising first and sound effect
Huntress - Raising hatchet
Bubba - Chainsaw rev
Freddy - Raising fist
Pig - Roar sound effect
Clown - Raises bottle and grunts
Legion - Run animation change
Plague - Fills her mouth with vomit animation
GF - Smoke effect and proximity sfx
Demogorgon - Opens mouth
Spirit is the only one without a tell that she is using her power while in a chase. She can wait at a loop and see what the survivor does. As survivor you are put into a lose-lose situation because you have no idea when/if the spirit is phasing, so dropping or vaulting is complete guesswork that the spirit has full control over.
Just make it so the whoosh sound plays even inside the TR, or give her husk an animation showing it's a husk. It'll still be really hard to juke a good spirit even if you know she's phasing, but at least there will be some counter-play from both sides.
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The point is, with every other killer in the game that has a skill ceiling (such as huntress and billy). You need to dedicate a lot of time and practice in order to be good with them and use them to their maximum potential. These killers only become "the strongest killers in the game" if the player is skilled with them; if you are not skilled with them, then you are arguably as good as wraith. How strong their power is depends on how good you are as a player.
The spirit on the other hand, is one tier below the nurse without the need of such dedication and skill. All you need is a good pair of headphones and very few hours of practice. Because of how easy she is to play, no skill and dedication is required from your part in order for her to be the second/third strongest killer in the game. This is what I mean by "the killer is doing most of the work for you".
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A mind game assumes that both player have lack of information. Spirit can't see the survivor and the survivor doesn't know where spirit is. In fact, that is where red glow mind games come from. Red glow gives away the position of the killer but if there is a wall and you can't see killer. You can hide your red glow, a survivor will need guess which direction you went. Unfortunately, A lot of the loops in the game can be played "Safely", for example at the shack, when approaching opposite entrance of the pallet spawn, you can play a red glow mindgame at the window, but the shack is also long wall and therefore can be played safely. The same can be said for Jungle gyms and many other tile sets. It is nice to force early pallet drops, however they do not net you the win. If the survivors are optimal at the objective, there may not be many pallets left, however the match is over and you have lost.
The beauty behind Spirit is that even when majority of the pallets are dropped, The majority pallet are still unsafe against spirit's power. Another common response to a killer trying to mind game a loop is running away from current loop in certain instances, however spirit can track scratch marks and she is a lot faster at moving then the survivor is. The end result is that a survivor is forced to make reads and inquire risk at some point. If the survivor receives adequate and enough information then they will be able to make the correct decision every time. If it's too little information than it won't make a difference. I understand that she's difficult to play against and beat, but I think all the killer should be difficult to beat. Being difficult to beat seems to have correlation between having fun or not. I think the whole point of the game is to conquest the challenge.
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Speaking as a Spirit main who has mained Spirit since her initial release last year, I can confidently say that she has no consistent counterplay outside of the use of perks.
While certain perks can certainly alleviate the frustrations of going against Spirit such as iron will, dance with me, lithe, quick & quiet and spine chills, there is basically nothing you can do against a good Spirit in a chase if you do not have these perks. The problem with this is that people do not like being forced to run something just for the chance that they might see it being used against them. It's like if you look at those threads where people complain about really strong structures such as the disturbed ward, haddonfield or mother's dwelling and the first comment you often see is "just run bamboozle 4head". The issue isn't if it should be strong, the issue is that it isn't fun and you're sacrificing your ability to play the game for fun because you get stuck in a situation where you need to run perks to handle major problems and aren't even really getting to play the game at that point. If we go to another example when MoM was originally released, you'd see people saying "oh, just play Hillbilly or Huntress" when the reality is that doing so just takes away a big part of the game. If we look back at Spirit, we end up seeing the same problem that survivors don't want to be forced to run something just like a killer doesn't want to be forced to play a specific killer or with specific perks.
Games are meant to be fun and the moment something takes away not just your ability to have fun, but the ability of many others to have fun and also makes people quit the game then that becomes an issue. You can have strength without oppressiveness just like you can have oppressiveness without strength, literally what Scott is suggesting here is to mainly keep her strength the same while taking away from her oppressiveness so that a match against her can feel like a game to all 5 players in the trial.
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Is perkless Spirit without addons still OP?
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I wonder if she's going to get the hammer as badly as Legion did.
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Spirit doesn't move the grass now. Don't even remember if she ever did .
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Someone shouldn't have to use certain perks to have a decent chance against something. By this logic, ironworks of misery or wretched shop loops are fine because bamboozle exists. So list some counters you can do without perks.
Also, I don't get why people list iron will as the best counter against her. Most spirits use stridor which makes iron will useless.
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where are your metrics?
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For what? Stridor usage?
There are no metrics, it's just from personal experience.
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So this topic changed a little bit but heres my experience going against a spirit.
Since she got released iron will is practically build into my build which make me last in chases about 10 sec longer if i break the LOS by walking and then running away. Only by just assuming the killer is there (especially if shes using prayer beads). Im not having the greatest fun in this situation because i dont know if shes chasing me, have i lost her, is she going to the guys on the gens bc she has discordance? I dont know.
As for the footsteps, sure i can hear them but only if she walks by and it catches me off guard. I cannot hear her while the chase music is blasting,plus im injured (add some stridor and imagine), a gen is over 80% and im trying to loop her while shes phasing. I cant hear the footsteps so how should i counter her moving? (Stand still and throw a pebble lul)
Im not whining about going against her. Im frustrated that it is all a guessing game (where is she, do i have her attention).
I dont want to see her change. I just want to see her. The eyes would be enough! Just brainstorming here but give me floating spirit eyes. Or give her the entity block spikes at her feet when shes phasing.
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To all the people who says Spirit Dont need rework aka a nerf imagine this
you start using your ability and you cant hear any sound not even surviver breathing jumping pallets not Injured survivers Nether No scratch marks 0 nothing.
Thats a quessing game
Thats How survivers feel Every time they play against spirit No mindgame No counters just a quessing game
also killers BUT Theres is counters to spirit all you have to do is buy a few DLC and unlock those perks to survivers and then use those perks and Hope you play against a spirit. Thats not not a Counter/ Thats poor design becuase everyone Dont have the possibility to get those perks.
You want to have the feeling against a killer, hey i outplayed her by mindgaming by being the better player.
right now Its’s all quessing with is booring and No skill.
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shutting my face up now for no reason at all...
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I do think Spirit should have slow down her power activating to make Survivor make a run, but in change giving Spirit either higher speed OR longer duration to make it up the time she lost on activating.
There are so many time that survivor drop a pallet, I standing still acting like Phasing (but actually still on cool down), and that survivor just slow vault the pallet, those are free hooks.
I do think my idea on changing will make only Healthy Survivor able to mind game her. And Injured has to run away from her Phasing, rather than trying to mind game her while being injured because that never work with the moaning.
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I actually thing you are right.
Making her footstep louder ( at least MM level ), moving grass or even why not leaving a little "mirage" behind her when she is phasing like cloacked Wraith, something barely visible but still enough to position her ?
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Again fun is subjective... I find going against her to be fun and challenging. I play on ps4 so nurse doesnt exist at all, seriously I may run into someone who is attempting a daily every 3 months with nurse and 9 times out of 10 it's a 4 man escape with 1 person going down the whole game... the rest of the killers are same counter, run in a circle at the pallet and win.... spirit actually changes that up for us...
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Basing the game around “fun” could be detrimental to one side or the other. People always have a different opinion about what's fun to go against and what's not, look at freddy and ghostface as examples. But fun is subjective from person to person, some think spirits perfectly balanced, some think she needs to be back to how she was on the PTB for their definition of “Fun”, the majority of people agree only prayer beads and some of her very rare addons need changing. But balancing for fun has a lot of issues, especially because more people play survivor than killer so if its majority survivors would win, some people say Dead Hard, Decisive strike, Adrenaline and Borrowed Time isn't fun to play against when all good survivors that can loop amazingly run them to enhance their already high skill level to even more and some say legion is still broken, while that isn't the majority is still a demographic of people calling for balance in one way or another because of their personal definition of “fun”. Which is why balancing for it is inefficient and will lead to further issues.
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My biggest problem with spirit is that she is an extremely strong killer that doesn't take very much practice to actually learn (whereas billy, nurse, huntress, etc... do)
That being said, I don't want her to just become some easily loopable killer. I think she'd be a lot more fair to play against if we could hear her footsteps while she was phasing or something like that so we would at least have time to react properly.
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Spirit doesnt move grass in a certain radius of her husk... the radius was tiny like 4 or 6 meters on the ptb and then they increased it, inside this radius survivors cant hear her footsteps, spirit doesnt move grass, nor will they hear her moans etc.. .. outside of that radius footsteps are heard, grass is moved etc....
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If she starts phasing not starts charging it, if she goes into it her hair on any skin would flicker alot more violently than normal, this would give a reasonable indicator shes phasing while it's not screamed at the survivor.
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This has already been proven to be bad... she had tell tales in the ptb, her husk sparkled while in phase, she had directional audio, you could hear her footsteps and more... it got to the point where no one wanted to play her on the ptb because she was soo bad.... if I remember correctly bhvr spent around 30k just making the spirit.
She does have tell tales there just subtle.... her glass shards glow while shes phasing... all the other killers are not blind to their opponents and their opponents can see them, therefore obvious telltales are neccessary.
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I mean obviously fun is subjective but I'd say there is definitely something wrong if lots of players refuse to even play against her. The amount of people that dc or kill themselves against spirit just shows how much people despise going against her.
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