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Did peanits really say it is no different between play with voice chat and not play with voice chat?
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So we don't need to buff solo survivors now, right?
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He was talking abut his own Personal Experience in SWF which is completely Valid.
Everyone Knows there's a drastic difference between voice com SWF. All it takes is simple statements like "Oh the Killer/Totem/Generator/Good Loop is here" to change the game immensely. If played right a Voice com SWF can tell whats going on on the map almost 100% of the time.
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Absolutely. I've never had the misfortune to actually be a part of one, but I don't imagine it would be much fun. I just enjoy playing with my friends, so much so that I rarely play solo nowadays. Doesn't matter if they're new to the game and I'm teaching them stuff or they're veterans and we're messing about, I still love it even if I get frustrated with them sometimes for not communicating things very well. And there's something very fun and rewarding for me about doing crazy things to save my friends - especially when it works! I guess my point is, I definitely agree that fun comes before efficiency, both in theory and in practice, and in most cases the former comes at the cost of the latter. And I expect most SWF players feel the same.
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As someone who solos the majority of the time , I don’t think there’s anything they could buff to solos that would fix solo issues. Which is mainly just totem knowledge of how many are left, or for ######### sake someone come get me off this hook. Those are the two main solo issues imo. Which you can bring perks for both being deliverance and small game/ detective’s hunch. Map awareness? Alert, bond, empathy, aftercare, premonition, spine chill. Whatever you feel like you need even just one of these makes your life worlds better as a solo by adding it to your build.
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right Bc when you’re playing with veterans there’s not much to communicate. And when you’re playing with friends and teaching them it’s like “listen when someone is on the hook and you’re getting chased by the killer and already injured without borrowed time don’t try to unhook them” or “umm can someone get that hook save im across the map” we don’t have to ask or tell about chases we can see when you get slapped. Where you’re at is irrelevant; otherwise we’d hear you, we have ears. I can hear the heavy jukes. “God pallet is down” insert the rest just people talking about the weather.
Post edited by HeroLives on2 -
That said, I can see merit in the ideas many have had of adding a totem counter to the game, and/or baking Kindred into the survivor basekit, just to help buff the solo experience a bit. Of course, it's a bit more complicated - the former would still be a minor buff to SWF because in my games, there's a lot of forgetting how many totems we've cleansed, or coming across a cleansed totem and being unsure whether it was one a teammate said he'd cleansed or if it was done by the random solo survivor. And the latter is perhaps unnecessary, since we already have ways to signal "FFS someone please come and unhook me" without the use of voice coms.
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Right exactly, would those be nice solo buffs of course. However, there’s still tools if you find either an issue. I always see some other solos waving their arms and I’m always confused on if they’re signaling they’re being camped or come get me. It’s not reliable Bc people use it for both. As a solo I’m hardly EVER caught first so get a save , then save myself. I do love seeing kindred light up it’s super helpful as a solo with others while ranking up.I imagine even as a solo using it.
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Yeah, I haven't seen people use that signal for camping lately but it's interesting because that used to be what that meant back in the day. Moving meant "killer is facecamping, don't bother" and staying still meant "please come get me". Now it's basically the opposite in my games. I wonder how that shift even happened... but we're getting off topic, lol. Don't want to derail the thread too far.
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In brown to yellow I take it as being camped, and confusion in green ranks. Purple red up it’s usually come get me.
it does go back and forth as you gain rank.
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i don't find swf a very annoying thing to go against, but i understand the fact that information is a good weapon
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yes.
Maybe the voice chat would not help those low skill player(or not serious player).
maybe even made those player play worse.
But when we talk about balance.
we should not base on those low skill(or not serious)player.
For those good survivor.
voice chat made them can do some play which they can't do without voice chat.
need not to be too big.
just something like
killer is chasing me.
door 99%already.
hey i find a key!!
i go for save you stay gen.
ETCETC...
and actually.
i don't think i really need to prove that.
i don't think you really believe that voice chat don't give the player Advantage in a teamwork game.
you are just Self-deception.
AND I DON'T KNOW WHY.
you just need to say that we can't control player using voice chat and who can blame you?
why just keep say something that you can't believe with yourself?
OR MAYBE
you really do believe?
believe that voice chat don't give the player Advantage in a teamwork game?
no.
it can't be.
it just too ridiculous.
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yes.
maybe.
maybe for those low skill player.
voice chat would not help them.
because they don't know how to use the tool yet.
but when we talk about balance.
we shouldn't base on them.
for those good survivor.
voice chat can make them do some play which they can't do without voice chat.
need not to be too big.
just something like.
killer is chasing me!
door 99% already
hey i find a key! follow me.
and actually.
i don't think i really need to prove that.
i don't think you really believe that voice chat would not give the player advantage in a TEAMWORK game.
you are just Self-deception.
AND I DON'T KNOW WHY.
you just need to say that we can't control people to not use voice chat then who can blame you?
or maybe?
you really do believe?
no.
it couldn't be
i mean
voice chat would not give the player advantage in a TEAMWORK game.
it just too ridiculous to believe.
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I play 90% solo Q. But WHEN I just play "swf" without voice coms (just having actually good mates) we dominate majority of killers. And as soon as we use voice chat we completely stomp any killer on any map. The only time we struggle is omegablink Nurse with ebony mori on THE GAME and stuff like that. But even then, we manage to get at least 2 out.
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About the statistics, i check it and you are right. But still I don't like it since it did not clarify lots of things. Like how you define escape rate. For example, suppose there are two match.Scenario 1 has one 4-escape and one 0-escape, while Scenario 2 has two 2-escapes. Both of them give you 50% escape rate, but they actually tell two totally different images. Also, they did not show if they control other variables, like player ranks, maps. So I won't regard it as a good statistics. Btw, their statistics show that rotten field is the best map for survive, would you agree with it?
Well, i have over 1700hrs on record and I do play a lot with swf who also have thousands hours on record. Among my friends, even those most survivor-side ones would admit swf is op. If you think any part of my reasons is wrong, please explicitly point out and use reasons and examples to against. Just saying "i don't think you play a lot, so your assuming should be wrong" does not really help your arguments.
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Actually, i don't know how swf using BT and flashlight to save each others is not practical, how killer location cannot be known by voice chat, and how playing swf is not more chilling than playing solo? Please enlighten me. If these are something you find not practical, i do suggest you find some truly good swf teammates and play more
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Funny you should mention that, that was also said in that exact post: https://forum.deadbydaylight.com/en/discussion/comment/792153#Comment_792153
I really think this just boils down to taking a quote out of context. The full comment says everything you mentioned.
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I like swf, not all of us are a well oiled team either and some of us play for FUN ( i know that is a hard concept for some to understand) when i play with Groot, we do mess about, have fun with it at times....me anf the fox are sometimes playing drunk....but hate to say it....swf is better and better for any randoms.....cos they are very very likely to get saved.....
Mushwin to Groot: You on a gen?
Groot: Yeah.Mushwin to Vietfox: What about you?
Vietfox: I am near the random I will go get them.
Mushwin: Then I will go do a gen or cleanse the haunted ground as I seem to do.
Point is as when I am playing solo and obvs no swf, it's no team work and every man for themselves (or women, lets not upset the snowflakes)
A game is more likely to be successful not ALL the time, but least it helps with communication and least the solo has a chance, i get fed up of hanging there waiting for a rescue when solo gen rushers dont care other then getting in and out.
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i apology for my rude attitude.
but i was so surprised by your word.
i will try to calm down this time,sorry again.
first of all, thank you for your reply.
your reply give me a chance to eliminate my misunderstanding of you.
but after reading your post again.
i still have some doubt.
i am not sure if it is because my English ability or some other reason.
so i will talk about what i read from your post and my thought about that.
THE POST:
I play a mix of SWF both with and without voice chat. I gotta' say that it doesn't make a whole lot of difference. If anything, I probably do worse in voice chat because we're more likely to mess around and go for silly shenanigans like Head On.
= voice chat does not provide game advantages.
And because of that we don't need to stop people from useing that.
I think voice chat is often mistaken for 'a group of good players who happen to be in a SWF'. You stick a couple good players together and you're going to have a rough time (unless you're an equally good killer). Likewise, you stick a couple casual survivors together and give them voice chat, they're not going to suddenly be amazing. They're still going to drop like flies, they're still going to search for Ruin for several minutes.
=people who thought voice chat is strong is because they often mistaken for 'a group of good players who happen to be in a SWF'.
P.S.(those who have a rough time with SWF is not an equally good killer).
I've played against loads of groups who were clearly playing together (matching names and all) only to win no problem. I've also played against groups of complete strangers who all played well and streamrolled over me. That's not to say that voice chat doesn't give you an edge, but the bulk of it just comes from knowing that the people you're playing with can be relied on, that other people are doing something productive while you get chased.
= SWF is strong because of 4 good players,not because of voice chat.
In response to the OP, though, you cannot possibly prevent people from talking to each other. Even if you were to detect every single voice chat program out there and call it a cheat- and Steam itself has voice chat, as do the other platforms- you could just use your phones to communicate. It is unenforceable.
=even if we need to stop people from using voice chat.
we can't.
These are my all understanding from your post.
If anything i misunderstand i apology.
But what i was so surprised by your post is your opinions about voice chat
The gap between SOLO and SWF in my opinion is voice chat.
The reason is simple.
In the high rank most of people know how the game work.
The only difference between SOLO and SWF is the voice chat.
And voice chat does give the player Advantage in a teamwork game which is a common sense to me.
But in your post,you seem to think that the impact of voice chat is not so big.
That makes me so shocked
Don't give me wrong.
I am not saying that I think you should completely ban the voice chat
I know it is impossible to stop.
And i know it would be less fun if we some how to stop it.
But i was thought that at least you guy know that it is a problem for balance between SOLO & SWF.
And maybe one day you guys will find a way to solve it.
But your post just crush my trust on you.
You just step in here and say there is no problem about voice chat.
It shocks me as much as when I saw you guys said MOM has no problem in balance
So if you don't mind.
Could you clear my doubt by explaining your opinions on voice chat in detail?
I would be so grateful if you do that.
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I didn't say it wasn't practical, I said it doesn't seem to work as well in practice as it does in theory, based on my own and apparently a lot of people's experience.
Regarding the statistics, I would guess that survival rate refers to the individual players, in the way you described. And I would assume that it would be averaged across all ranks and maps. While specifics might be nice, as long as the solo statistics are averaged according to the same conditions, I wouldn't say they're unreliable.
Again, the point I'm trying to demonstrate using those statistics is that SWF in general is not as overpowered as people tend to assume, because as Peanits said, good survivors are good and bad survivors are bad, whether they're using voice coms or not. I have never denied, in fact I have explicitly stated in all of my comments, that voice coms can be an advantage in the right hands. All I'm suggesting is that the right hands are rare.
You and I can debate on a case-by-case basis all day and not get anywhere, because it's just your experience against mine. The only solid data we have is those statistics, vague though they may be. So I'm going to leave it at that, because I'm not interested in pointlessly debating the same thing back and forth. I've said what I came to say. This is my experience, that's your experience, so let's just put it to rest there.
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