Insta Heals
Change back the insta-heals to the way they were, they’re useless now, swear they developers love nerfing survivors
Comments
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Instaheals were NOT fine.
Imagine clown, who already has problems getting survivors down, manages to down survivor JUST to see other survivor run in and use syringe before he can pick up downed guy. It releases way too much pressure clown had to work for by downing survivor. Basically for FREE.
Also a small reminder: devs said their goal is to get average of 2 survivors killed per game. So if you are mad that you can't 4man escape each game, well, that is not how game is supossed to work anyway. 1-2 instaheals against weak killer like clown or legion and it's hard to achieve one kill, unless survivors are like really, really terrible.
I'm happy with changes and looking forward for Keys and Moris nerf too - both makes game really unfun for the other side.
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Being balanced=being useless, survivor main logic.
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The devs honestly don’t care about survivors and with the new syringe update, survivors chance have gone down hugely
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I'm actually a bit concerned over whether the Styptic is a bit too situational, but the Syringe is probably exactly where it should be.
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To be fair, the devs are going to nerf killers ultra rare add ons or going to rework some such as Spirit and doctor.
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The syringe is actually pretty cool and I've been having fun with the new function, it's more of a thing to use in a chase or to quickly just apply it to someone you unhook or something now.
The syringe and styptic also have an interesting sort of interaction with eachother. If a killer sees you use one on yourself, they can't know which one you used. If they hit you to deny you a syringe heal but you had a styptic, you go into DW. If they try to wait out Endurance but you used a syringe, you get closer to the heal applying while they wait and might find something to use to buy time.
They're still good, probably wouldn't be too bad if the Styptic gave longer endurance (like 12 seconds as opposed to 8) but if used right in the killer's face it's basically the same as before as far as the chase is concerned.
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The Styptic got a buff. Endurance protects you from anything, even one-shots, which a full heal wouldn't do.
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And you can still use styptic as before, just before you get hit. Thus resulting in the same outcome (if it wasn't a oneshot)
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Eye for Eye...
Rip nurse so rip instaheal
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They're in a good place now. I hope keys and moris are next.
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Styptic only lasts for 8 seconds. So if you see a medkit disappear right before you hit them, just wait it out a few seconds to ensure you don't proc Styptic (but don't wait too long in case it ends up being Syringe).
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Yeah, make those quick decisions when they do it right as you're going for the swing
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How is that different from Dead Hard?
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How is that diffrent than the old styptic?
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Because the old styptic undoes an entire section of a chase immediately upon use whereas the new styptic only does that if they are hit within an 8-second window upon use?
Also, can't heal off the ground with new Styptic, but that's not the part we're discussing.
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