Devs, you’re shooting yourselves in the foot if you go through with impossible and toxic challenges
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Negative reinforcement and making the rift only completable by a select few and/or shelling out money will literally only turn people away. I’m not going to waste my money on something that Bhvr clearly doesn’t want me to complete on my own, same with other players with enough self respect as players and consumers. If Bhvr really wants us to buy into the battle pass, which they do, they would want people to feel confident and positive about playing through it so we will want to keep playing the battle pass.
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I was gonna type why are people whining about the challenges just play then you'll naturally get it and then I actually saw how absurd some of it are.
Haha wow.
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You don't need to complete all the challenges to unlock the rift. Every 800xp gets you another fragment.
I don't know how many you would need, but I think I can safely say that you will probably get what you need while getting to the lore.
There's a total of 15 challenges there, but only 3 are pretty bs, and it's possible to get the rest while ignoring them... so... let's highball and say you can only complete 7 challenges there.
8 challenges mean 40 fragments, or 32,000 exp.
That's like...25 lvls or something like that? Not sure... what I know, is that I got over 100 in less time than the rift will last.
And I never said I only cared about the lore, I said that if you do, you can get around the bs challenges.
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yea but see that is he problem. To do this you have to go a basement build that everyone would hate. Second one person will be smart and won't go for the unhook. You won't be able to finish it, and then the next game the same will happen, and again, and again. At this point you will run a horrible build, play a horrible playstyle !!! for many many many games you will jusr frustrate all the survivors you play against. How is that any good for the game ?
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My hag has a basement build and even with that I haven't hooked all 4 in the basement at the same time. I've gotten all 4 to the basement but usually one has already died.
Dark sense one is pretty hard
Noed one is relatively hard since it's usually cleansed or people just say "Noed, imma head out" and leave a guy on the hook.
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You dont need to complete the Battle Pass to get your money worth out of it. There are a lot of Cosmetics in it.
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To be honest I haven't had time tomfiddle with it enough to understand how It all works exactly, if you can get everything available without having to do the bs challenges it should be fine then
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Well, they just gave reason for people to be even more toxic and these people will amp it up in order to even have a shot at these challenges. DCs have even more spoilsport power.
That's obviously what they want for the direction of the game. I'll probably just avoid the game myself toward the end of each rift so I don't have to deal with it.
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@Aven_Fallen They want to easily gain their money back. It'd seemed obvious that only the try hards would get that reimbursement from the pass.
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I think the problem is that when they said you would have the opportunity to earn back your 1000 AC that people assumed it would be easy for everyone to earn back all of their AC.
There was never any guarantee and of course they aren't going to make it super easy to get a full refund of your AC. That's just common sense. I get it everyone wants something for free, but seriously? Anyone that's played video games in the last decade knows that's not how this industry works.
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Nobody is getting anything for free. You’re spending money on a pass - the pass should be feasible to complete. And the pass in it’s current state is absolutely not, not without spending additional auric cells.
Anyone who has played video games in the past decade should be smart enough to see how much games have gone from being actual games to being micro transaction casinos and live services by greedy companies who only see players as payers.
I feel genuinely sorry for you that you welcome such bold and greedy maneuvers to get you to hand over money for something you have absolutely no chance of even completing without spending additional money.
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Now your twisting my words. I never said I welcome greedy maneuvers. Just saying that the fact that they are offering the potential to earn back all AC's as rewards should have tipped you off that there would be some monstrously hard challenges involved.
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They're impossible because the moment you run the toxic perks/play style, the other side will DC.
I firmly believe these were made impossible to 'encourage' people to buy the tier skipping in the rift.
'Either win the DBD skill lotto, or buy your way to a full rift!' - BHVR
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It's funny that you pick one of the easiest ones to accomplish to complain about. Bring an offering to add 2 chests. Bring Plunderer's. If you are playing SWF the other survivors won't mess with the chests. Should easily be done in one game. Even in solo queue you should be able to accomplish this in a few games.
A lot of the challenges are far more unfair. 3 rescues during the EGC is absolutely insane. Unless the killer is cooperating, it is almost impossible.
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This is how I would personally break down these challenges.
Doable:
This is happening- get 6 great skill checks in a match with using perk "this is not happening"
Plunder King- loot 4 chests using plunderer's instinct.
Fight Back- stun the killer with pallets 4 times
Hold the Door- Escape last
Brutal Breaker- damage generator or break pallets 8 times with brutal strength.
Manifest Distress- chase survivors for 180 seconds with distressing
Mechanical Obsession- damage the same generator 4 times
Hungry Jaws- catch a survivor in bear traps 5 times
Hard But Doable:
Decisive Light- Blind the killer while they are carrying a survivor 2 times
Agitated Advantage- hook 5 survivors in basement using Agitation.
One For Each- catch 4 different survivors in bear traps
6ft Under- sacrifice 4 survivors in the basement
Require Cooperative SWF:
Dark Senses- completely repair 4 generators using perk dark sense.
Almost Impossible / Requires cooperative SWF AND Killer:
Last Minute Hero- safely unhook 3 survivors after the EGC has started.
No One Escapes The Endgame- Sacrifice 3 survivors during the EGC using NOED
I would also like to call out a few of these as being particularly toxic. "6ft under" practically requires both potato/overly altruistic survivors and basement camping. "Decisive Light" is one of those challenges that is going to move survivors into de-ranking as it will be almost impossible vs high rank killers. So it will lead to toxic behavior de-ranking and toxic games for lower rank killers. The challenges based around EGC should just be deleted frankly.
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The killer ones seem fine (but hard), but Dark Senses and Decisive Light are bullshit. Those are probably gonna cause some people to de-rank on purpose since the killer you're facing has to be completely awful if you want to have any chance at completing those challenges.
EDIT: Also Last Minute Hero. jesus christ
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Allow me to disagree on the noed one.
I would move it to hard but doable. Get an endgame build going, at egc, down someone (oh no, noed), open the gate yourself and hook the guy. Bloodwarden activates.
It's hard, but possible
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The Rift (both free and paid paths) is absolutely feasible as it currently is. You just need to play a lot. Don't even need to do Tomes (although they reward Rift Fragments that help speed up Rift progress). Unless there's something I'm not understanding about how the Rift works.
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Agreed. I'm out on this pass business. I brought the premium pass yesterday but in light of these later challenges, I wouldn't be bothering with it too much. The later challenges are FAR too difficult and there is no way I am spending any more money on the Archives.
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Do FOUR gens by yourself is not remotely possible as a solo survivor. You literally have to have friends running around the entire time. Absolutely absurd.
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I'm not an expert or even well read on the game lore and am pretty much just going with what I've read on here but...
The entity feeds off your despair no? Despite it seemingly being sucky, isn't the difficulty of the accomplishments in line with the lore of the game?
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I can understand why they make some almost impossible due to them wanting people to spend at least money on the passes each time but that's also something which detracts me from buying it at all.
Personally I would rather they lowered the amount of auric cells by 50% as that's what most will probably arent and then make the challenges achievable for all.
Also people doing these challenges are already starting to change the game for the worst. So many players only out to do them instead of playing. It's not great for a PvP game to actively want players to detract from the actual gameplay when it affects everyone else in the match.
I was excited for the rift and challenges and defended it hoping they took the feedback but now I am struggling to start up the game as I know how I play means nothing when others are working on challenges, killing themselves when hooked to move on, ignoring the objective and just making it harder for everyone to enjoy a proper match.
I also fear this will skew the data needed for proper balancing in the future.
Challenges should always be over multiple games so they can be slowly earned. Single game challenges tend to make someone single focused on that alone.
Challenges should be part of the normal gameplay and not detract players from doing it.
Saving, healing, totems, gens, chests, chase times etc are all great for survivors
Save three after the egc starts? That's just not common at all unless you play swf and they let themselves go down and get hooked.
Chases, hooks, using powers, sacrifices, kicking gens etc are all great for killers.
Kill 3 using NOED once the egc starts? The killer doesn't want to play well or challenge you they want the gens completed and that's not to mention if anyone dc's.
It's causing a lot of frustration. Having stipulations that need the stars to align just isnt fun. Players are going out out there way to ignore everything apart from that goal leaving the rest disadvantaged.
Devs please think about this addition and make proper challenges that don't detract from actually playing as its ruining the experience for those who just want to enjoy a good match.
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Maybe this game will finally manage to kill itself :)
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PSSSTTTTT... It's not for everyone.
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Well I think they did a "pretty good job" with all the new things in the patch. Competitive players get the lore, casuals get free pass for noob rewards. Win/Win
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I don't have any problems with master trials I actually quite like them.
Considering the system of you could only take one trial at time having multiple trials that will be spread out throughout multiple games gets very annoying when I can only do one at a time.
However they really need to take a serious look at the requirements for some of these master challenges.
2 flashlight saves in the game: this will put the killer on alert mode good luck getting the second one after the first
Three sacrifices with no one escapes death in egc. Unless you have survivors trapped with blood warden or something no smart survivor is stick around and let you down them especially whilst endgame collapse is going on considering that would mean an exit gate is open.
Four basement sacrifices: most survivors don't like being brought to the basement more than once without them disconnecting what the hell makes you think you're going to get 4 survivors in there. Also the last survivor is going to go nowhere near the basement they'll go on the other side of the map and they'll rather die to endgame collapse or disconnect
Three safe hook rescues in endgame. Would have to hope at least two or more other survivors live till endgame. Then you would have to find a killer who is good enough to get three downs and hooks during endgame but also bad enough to allow you to get three safe hooks.
Unless you literally managed to borrow time save everybody in the basement this ain't happening.
All of these are absolutely ridiculous and whilst doing some of these you would have to hope the survivor or the killer doesn't disconnect.
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@Nikkiwhat I’ve done it when the killer brought No Ed and started to snowball.
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So you really think it’s fair to lock lore behind impossible challenges? As I said in an earlier post, there’s a difference between a challenge and a roadblock. Games like Dark Souls, Celeste, and Bloodborne are designed to be challenging and people love them. They’re fun and they respect the players’ time and dedication.
People hate things like the Mein Leben trophy in Wolfenstein 2 because it completely puts a kabosh on your hard work and asks the impossible of you - not only that, but it drains the fun out of a challenge because it does not respect you or your time.
This rift pass falls under the second category.
Also there are plenty of players interested in dbd and the lore but cannot play on a competitive level like your Otzes and Montos etc. and they literally won’t be able to do some of those challenges, be forced to give up or pay up. That is neither right nor consumer friendly.
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The problem here is not that people want to complete the Rift, its that Lore is locked behind unreasonable challenges and time-gates. This should should be achievable by normal players. Nothing like having to visit Youtube or the DbD wiki for all the Lore that you could have earned yourself if it wasn't locked behind insanity out of fear that players might beat the Rift too fast.
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"Unhook 3 survivors in endgame collapse...complete in single trial" LUL
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I just saw an image of tome 4 challenges, some of them seem VERY difficult, like sacrificing all 4 survivors in the basement in a single game, complete 4 gens in a single game, get 2 flashlight saves in a single game, use plunderers on 4 chests in a single game...… just imagine solo Q survivors or red/purple rank killers going for some of these. that is not all the challenges but just some that caught my eye immediatly
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These challenges aren't impossible, you're a joke.
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You’re a joke if you genuinely think you can do the challenges that will come in later tomes. Good luck with the dcs! Good luck with the stars aligning!
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The Lore is quite easy to get. Even with the Level 4 Tomb, just do the Killer Challenges. They are most likely not done in the first game, but way more reasonable than the Survivor Challenges.
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It's BS.
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Well I'm just giving the devs their deserved credit because no one is complementing the hard work but complaining about what they don't want. P.S.A. if you can't do the challenge your not as good as you think.
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They're cool and I like that they're difficult, but they should get rid of the "complete in 1 match" thing cuz it's making potentially difficult but fun challenges literally impossible.
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I find Dark Senses to be incredibly ironic.
"No one else on my team does Gens!!!"
*Dark Senses*:
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How good do you think you have to be to complete four gens in a single match on your own before anyone else? LMAO
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Who is it for then?
I'm pretty sure the devs said that casual play would allow a player to complete the challenges and the archive as a whole.
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We can unlock certain tiers for super hard challenges but have to pay real money. Why couldn't shards have been enough? It feels the whole system is set up for you to spend as much money as possible if you want to complete every tome
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I think the tome 4 challenges, as hard as they may seem are actually very good - I think a lot of you self entitled snowflakes need to get a grip and stop expect everything handed to you on a plate
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Rofl. From my experience, anyone who calls other people 'snowflakes' is a terrible human being looking for any excuse to spread the misery of his pathetic life to others. It's the only way they can feel even a small amount of joy.
That, or they use 'Reeee! SNOWFLAKE!' as an excuse to be a terrible human being, because actually being nice is too hard for these lazy scrubs. 'It's not that I'm horrible and say bad things! You're just a snowflake!'
Either way, you're defending a terrible practice meant to gouge money from the player base. But you do you, because no one else will.
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I really don't care - not my fault you struggle
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Who is getting things handed to them? Everyone who wants to do the pass has to work hard for it. Edit: oh! Unless you mean Bhvr “allowing” people to pay real money to skip atrociously difficult roadblocks!
It seems to me edge lords incapable of critical thinking need to get a grip.
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They're talking about the tier 4 that is leaked due to a bug. It's inanely hard and for no reason
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pemberley is talking about the later challenges, specifically level 4.
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Do I think its challenging? Yes
Do I think it should be challenging? Yes
Do I feel some certain people can't hack a challenge and thus choose to whine and complain about it? 100%
Is my terminology somewhat toxic? Possibly, although its not meant to be inflammatory way and I also think people need to get a grip around this too.
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I think you missed the part where it's supposed to be done in a single trial. You can't play multiple trials as a solo Survivor.
And I'm not guaranteed to get a coin in the bloodweb. I could spend five million BP and not get a single coin.
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