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Legion perks

I'm looking for some help with my Legion build. Right now I use discordance, sloppy, whispers, and NOED. I'm on the fence about swapping in Ruin and/or Thana. Any thoughts would be appreciated.

Comments

  • Marcus
    Marcus Member Posts: 2,047

    The standard M1 killer build ( Ruin, BBQ, Enduring and Spirit Fury ) should do the trick.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    I play on switch. BBQ ain't an option.

  • Marcus
    Marcus Member Posts: 2,047
  • Almo
    Almo Member Posts: 1,120

    Personally I like to use Bamboozle with Legion. :)

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Stbfl works great on legion

  • EverflowingRiver
    EverflowingRiver Member Posts: 562
    edited October 2019

    I will take a look at some of these suggestions. I have pop already so I can give that a try at least. Thanks for the tips.

  • TheRoyalOwl
    TheRoyalOwl Member Posts: 749

    I like to use

    BBQ --> Priceless information, and extra BP

    Pop --> Works well with BBQ, can help you keep certain gens on lock.

    Ruin --> Keeps gens from being done early game which helps me start building early game pressure.

    I don't really care what I use for the fourth perk slot, but I would recommend Save the best for last.

  • coppersly
    coppersly Member Posts: 2,318

    I would like to know how you use it.

    Do you use it for combing with FF to vault and block a window so they won't try and sneakily go through it? I'm curious the strategy you use with it.

    And I have one huge problem with Bamboozle, using it will actively encourage and reward survivors for just running to another window. It can be used sometimes without that problem but ultimately they can completely avoid it without ever having to deal with it. Why not run a perk that guarantees usage?

  • HellCatJane
    HellCatJane Member Posts: 698

    Corrupt+STBFL+Thrilling+Surge

    it's so good on Legion

    -UlvenDagoth

    #NeverForget

  • Enduring,spirit fury, pop goes the weasle/brutal strength, ruin

    Or

    Mad grit, iron grasp, agitation, ruin/unrelenting


    These are the two builds I use and have got me to R3

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    I'll probably put ruin and pop in just to see how it goes a couple rounds and take out whispers and NOED.

  • Almo
    Almo Member Posts: 1,120

    If I'm in FF, I'm ok with them running to another window, as more straight-running time advantages me.

    Mind you, I'm not a several-hundred-hour Legion player, and I hover around rank 10-8. It's possible this would be less useful at higher rank.

  • coppersly
    coppersly Member Posts: 2,318
    edited October 2019


    I was running Bamboozle on Freddy for a while after his rework, and I only ever saw it directly help me like twice. It felt AMAZING don't get me wrong, but I never saw it in action a lot. I wasn't sure if it was working or not, but it felt like it was.

    But after watching this video by OhTofu (https://www.youtube.com/watch?v=nNh-1_3B-7w) I was convinced he had a point and it was better to run something else, unless of course you're doing vault master Myers or Wraith in which case it's still a great addition. But on regular builds I think it is not worth taking up a lot when compared to some of the stronger perks available.

    I guess on a killer like Legion who can vault in FF it still might be good to combo with the power.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    At rank 1 I use

    Bamboozle ,pop goes the weasel, Devour Hope (or BBQ) and "monitor and Abuse".

  • luizedu9
    luizedu9 Member Posts: 21

    Discordance, ruin, Tanatofobia and nurse's calling

  • Exerlin
    Exerlin Member Posts: 1,352

    I like to run Fire Up, Brutal Strength, BBQ, and a fourth perk (can be STBFL, Thanataphobia, Ruin, whatever else you want). You can also trade BBQ for something else, but I like the bloodpoints.

    I'd stay away from perks that give the survivors incentive to avoid healing, such as Sloppy Butcher. Legion benefits from people healing, and more skilled players aren't going to heal against you if it takes 20 seconds to heal one person. NOED also isn't the best because survivors that don't heal won't really be affected by it.

  • Exerlin
    Exerlin Member Posts: 1,352

    Because their power makes it incredibly easy to injure someone, and it adds more time they have to spend off of generators (to mend). If survivors don't heal themselves, then Legion only gets the mending and detection part of their power, which isn't very strong in most scenarios. However, if survivors do decide to heal themselves, Legion's power shines as they're able to quickly undo the effort the survivors put into healing themselves as well as apply deep wounds.

    Basically, healing makes using Legion's ability more cost effective. It's just not efficient to use their power on injured survivors.

  • CrtKazz
    CrtKazz Member Posts: 214

    Stbfl, Infectious, Dark devotion, discordance. You know where everyone is and add pressure in a variety of scenarios 😍

  • Raven014
    Raven014 Member Posts: 4,188

    I've seen Dying Light, Thanata, and Sloppy Butcher as a good combo. Sure, people are discouraged to heal, but when you get Dying light stacks... They either have to heal to lessen the time, or suffer through lots of gen time.

    Then again, I don't know what perks you have access to.

    If you want a build from purely non-licensed characters... Devour Hope, TOTH, Haunted Grounds, and Huntress' Lullaby.

    The reasoning is you don't want people to go after your totems immediately, and all totems will be lit. Most people don't think much of Huntress' Lullaby, but when you get 5 tokens, it'll make them focus on the gen. At 5 tokens, they'll start to go after your totems... if you don't have 3 stacks of DH. If you play it right, you'll make problems for survivors and your Haunted grounds will be activated.

    Ruin is the worst for this combos just because you want them to break totems toward the mid-end game if at all (TOTH is to help defend totems). The only downside is that your perks can be deactivated by others. Sometimes before they're useful... so it's a gamble.

  • Monlyth
    Monlyth Member Posts: 982
    edited October 2019

    @Almo Personally, I have two gripes with the Legion. I hate that if you miss a swing while in FF, you immediately lose the whole duration and go on cooldown.

    It feels way too punishing to me; missing a single swing at the wrong time can mean the difference between injuring 2-3 survivors and inflicting Deep Wounds on all of them, or injuring zero survivors while losing a lot of ground against the survivor you were just chasing.

    Also, I have to ask: Why do add-ons like Smiley Face Pin exist? They encourage you to play Legion badly. You have to chase down the survivor you just hit (Even though their Deep Wounds timer won't tick down unless you break off the chase), AND you have to waste the entire duration of your FF to get a second hit on the injured survivor. All that, just to apply the Blindness effect for 1 minute.

    Please rework add-ons like Smiley Face Pin to be useful, and please make it so missing an attack doesn't cost you the entire duration of FF.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    The missed hit penalty is the biggest thing I want changed about Legion for the reason you mentioned above. It over penalizes misses

  • Monlyth
    Monlyth Member Posts: 982

    Yeah. A lot of the time, it makes me not want to use FF at all, knowing that if I miss, I'd have been better off just using M1.

    It's akin to the penalty you receive when you miss your chainsaw as Leatherface or Hillbilly, except your power doesn't have an insta-down, and also has to recharge if you miss. In its current state, it's a high-risk, low-reward ability. So they should either increase the reward, or decrease the risk.

  • PGJSF
    PGJSF Member Posts: 369

    Hi, I have been playing Legion in the red ranks since their release. Please trust me on this, Sloppy Butcher is the game changer.

    You will injure people easily with Legion and the hard part will be downing them. Thing is, either they stay injured (good for you) or they heal which takes a lot of time with SB (good for you).

    You should also consider Monitor&Abuse. Legion is small sized, you’ll get extra distance before they reach a safe zone.

    I usually play BBQ, Ruin, M&A, Sloppy. If BBQ isn’t an option Discordance is your best bet, but I’m not a fan of that unless Spirit/Nurse/Billy/Freddy. You make the best use of Discordance only when you immediately reach the gen.

  • Almo
    Almo Member Posts: 1,120

    The pins are a known issue, and will be fixed "soon". I can't comment on when, but it's not far off.

    Regarding the missed hit, it's necessary to create counterplay. We don't want FF trigger to be a guaranteed hit. The Survivors need ways to avoid it, if we wish to keep its high speed.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    They could put in the normal missed swing cool down and make the ability more viable while still giving survivors a fair chance.

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    But why exactly does an ability that cannot down has a 4 second stun as well as multiple other downsides still need to be punished for missing?

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    Hey! @EverflowingRiver , I’ve been a Legion main since day one of their PTB release and still continue to play them to this day. I’ve got this neat little guide I made awhile back that could help you out in figuring out what’s good for Legion in their current state! Give it a look if you’re still looking for some answers. :D

    https://forum.deadbydaylight.com/en/discussion/84046/how-to-play-the-legion#latest

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    That was some good reading. I like the idea of everyone always being injured. That's what appealed to me in the first place when trying out legion. But I've been stuck in purple ranks with him forever 😐

  • Almo
    Almo Member Posts: 1,120

    FF is not meant to kill people, it is meant to delay them. We had the same issue with Pig's RBTs. Players expected to kill people with them, but their true purpose is to delay players while they look in the Jigsaw boxes for keys.

    So there must be potential cost to the Killer if he fails the hit since FF's true power is to delay, and it should not be without risk.

  • EverflowingRiver
    EverflowingRiver Member Posts: 562

    The risk is too steep though is what I think most of us are saying. I don't believe I should be able to swing one after the other in FF but to completely blow the power and suffer a 4 second cool down is just too much. A lot happens in 4 seconds .

  • harry14141414
    harry14141414 Member Posts: 356

    oh he def needs that .. him and any other m1 killer bamboozle is a bliss on them