Q&A #3 Survs got their way with 440+ bad reviews
Hey guys. I just watched the latest Q&A and I am very upset tbh. Killers are getting nerfs and survivors are only getting buffs again. I thought the game was heading in the right direction but the devs always know how to ######### it up and gave in to the cash cows.
They're nerfing bloodlust. Because it's already been SOOOOO useful right? Bloodlust 3 is gonna be what Bloodlust 2 is right now. Meaning 0.6 m/s increase. The live version Bloodlust is 1.2 m/s.
Trap buffering is coming back. They are instantly making Trapper weaker after his buff.
Survivors are gonna be able to pallet loop even safer in the next patch. They are going to make the animation way faster and the pallet more reactive. It's gonna stun the killer faster as well.
Survivors are going to lose their exhaustion when hooked, cause why the ######### not, am I right?
Maybe even lose all bad status effects in the future...not confirmed yet
They were talking about Dead hard not starting exhaustion if the user still got hit after using it. Not in the next patch tho.
There wasn't even one good point for killers in this Q&A. Devs? You guys are morons and shredded the last bit of hope I had left for you. Imma try to see how it's gonna play out and if I'm gonna get pallet looped and I don't get any Bloodlust, since destroying a ######### pallet removes the effect, then I'm ######### done and I'm gonna play ez survivor some more.
Btw. Yes I am a killer main but also rank 1 surv player. I know how ez it is to play surv. Guess killers have to use the bad review strat this time. Maybe it'll work like it did for the survivors.
Comments
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They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.
And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
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Best news i've heard in MONTHS.
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@FrenziedRoach said:
They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
That's not what this is about. It's about the fact that survivors got nerfed, review bombed the game and are now gonna get rewarded with buffs in the next patch while killer players have always been acting properly and they are getting nerfed. ######### bs
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@Usui said:
Best news i've heard in MONTHS.Go pallet loop some more. The only thing survivors are good at nowadays
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@KillingInstinct said:
@Usui said:
Best news i've heard in MONTHS.Go pallet loop some more. The only thing survivors are good at nowadays
You wanna talk about the previous 6 patches of survivor nerfs or naw?
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Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
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@Usui said:
@KillingInstinct said:
@Usui said:
Best news i've heard in MONTHS.Go pallet loop some more. The only thing survivors are good at nowadays
You wanna talk about the previous 6 patches of survivor nerfs or naw?
Survivor nerfs he says. U wanna talk about the perks added into this game like DS and BT? And the machine gun build nerf. The Michael Myers nerfs? The nerf to Brutal Strength? The destruction of Freddy Krueger? You want to talk about that or naw? Cause if you want to we can! And then we can talk a bit about your cute survivor nerfs. (I'm a rank 1 survivor player as well...even with those so-called nerfs)
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That bloodlust change i dont agree with. I like the idea of slower overall speed increases but that should mean bloodlust should proc faster. The original idea they had in mind was a good idea with the 12/24/36 sec for each tier. Preferably they should just balance the maps so that bloodlust is not needed since its a bandaid fix for poor map design.
With the survivor losing exhaustion on the hook its fine. Whats not fine is their POSSIBLE plan to include other status effects aswell. It would make the mangled status effect redundant. In general OP i think you are being a bit over dramatic. The devs are working to make this balanced and fair for both sides. Its not unreasonable for them to make adjustments to both sides. That is why they are pitching ideas to use and testing these things in a PTB where they can gather constructive feedback.
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@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''
You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!
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@SadonicShadow said:
That bloodlust change i dont agree with. I like the idea of slower overall speed increases but that should mean bloodlust should proc faster. The original idea they had in mind was a good idea with the 12/24/36 sec for each tier. Preferably they should just balance the maps so that bloodlust is not needed since its a bandaid fix for poor map design.With the survivor losing exhaustion on the hook its fine. Whats not fine is their POSSIBLE plan to include other status effects aswell. It would make the mangled status effect redundant. In general OP i think you are being a bit over dramatic. The devs are working to make this balanced and fair for both sides. Its not unreasonable for them to make adjustments to both sides. That is why they are pitching ideas to use and testing these things in a PTB where they can gather constructive feedback.
That's the problem! We can't test them in the PTB because there's never enough people playing so it takes over an hour to get a full lobby. There's nothing to test
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Guess I'll go play some F13. At least, in that game Killer is actually the power role.
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@Acromio said:
Guess I'll go play some F13. At least, in that game Killer is actually the power role.That's true. The game is declared dead tho. The devs aren't going to touch it anymore
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@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
I agree with this. Bloodlust is a bandaid for a much larger issue. I would take balanced maps over bloodlust any day. Hopefully before the end of 2018 every map is balanced so that there is no critical time wasters or safe spots and then BL rightfully gets the axe.
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@KillingInstinct said:
@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''
You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!
BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.
Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.
They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.
Like others points out, that change was mentioned several times in the past few weeks.
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@Gay Myers (Luzi) said:
@KillingInstinct said:
@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''
You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!
BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.
Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.
They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.
Like others points out, that change was mentioned several times in the past few weeks.
Balancing is nerfing and buffing, yes. But this game is branded as asymmetrical. It should be power vs numbers. It's power vs numbers with power right now.
A BS buff wouldn't make it OP. IT would make it how it used to be. Even if it's only up to 30%.
They should buff all killers a bit. Make MM like he used to be for example. Almost infinite stalking range and stacking EW succ speed
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@Usui said:
@KillingInstinct said:
@Usui said:
Best news i've heard in MONTHS.Go pallet loop some more. The only thing survivors are good at nowadays
You wanna talk about the previous 6 patches of survivor nerfs or naw?
6 patches of survivor nerf... do u wanna talk about 30 previous patches from nerfing the killer so hard???
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@WalterWh1te said:
Gay Myers (Luzi) said:Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
100% agree. If you rely on current BL 3 to catch someone something is wrong.
Also the pallet interaction didn't feel intuitive in the PTB. Getting a hit on someone after the stun should have kicked in is no bueno.
Those changes are not a overnight reaction to some reviews. Its a general roadmap to make the game fun for both sides.
This includes more fluid animations and interactions.
But keep on going with the victim entertainment. Its pretty hilarious tbh.
victim entertainment? We're not the ones posting over 600 bad reviews when something gets nerfed xD.
Make the game more fun for both sides? You guys don't even know the word balance. You want to be the power role as survivors. U want a fun game for both sides? Then lessen pallets and balance the map with less long walls.
Give survivors rewards when escaping a chase and then going into hiding and actually losing a killer. Meaning he juked him not ran him in thousands of circles. You think running in circles is fun for killers? It's only fun for survivors and they get an ez match win. Don't talk about fun for both sides if only survivors are having fun!
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@SadonicShadow said:
@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
I agree with this. Bloodlust is a bandaid for a much larger issue. I would take balanced maps over bloodlust any day. Hopefully before the end of 2018 every map is balanced so that there is no critical time wasters or safe spots and then BL rightfully gets the axe.
I hope so. With proper balance of maps and BL gone, I would have more reason to start playing the game again. > @WalterWh1te said:
Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
100% agree. If you rely on current BL 3 to catch someone something is wrong.
Also the pallet interaction didn't feel intuitive in the PTB. Getting a hit on someone after the stun should have kicked in is no bueno.
Those changes are not a overnight reaction to some reviews. Its a general roadmap to make the game fun for both sides.
This includes more fluid animations and interactions.
But keep on going with the victim entertainment. Its pretty hilarious tbh.
Oh yeah, a hit after the stun sounds no bueno, even though it could be latency? Considering the amount of posts I saw about that, I doubt it is latency though. That doesn't sound too fancy to me. It might change with the animation change that McLean showed on Stream though, because it could explain some issues with the pallets on both sides.
@KillingInstinct said:
@Gay Myers (Luzi) said:
@KillingInstinct said:
@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''
You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!
BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.
Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.
They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.
Like others points out, that change was mentioned several times in the past few weeks.
Balancing is nerfing and buffing, yes. But this game is branded as asymmetrical. It should be power vs numbers. It's power vs numbers with power right now.
A BS buff wouldn't make it OP. IT would make it how it used to be. Even if it's only up to 30%.
They should buff all killers a bit. Make MM like he used to be for example. Almost infinite stalking range and stacking EW succ speed
MM is in a good place right now. Infinite stalking range would literally break the game due to the render issues with some objects causing him to look through some objects. I think his stalking right now is bugged, at least the way he is collecting his stalk from survivors when a red survivors in the frame - it slows down, so it can hinder your process.
And no, currently how the game is any buff to BS would make it too strong. BS is in a really good place right now and it can cut off enough to catch up to someone and I think there will not be a buff in the near future for it considering the pallet changes.
Buff the killers generally, yes, but even if it's asymmetrical, you cannot buff something to hell and risk that a huge amount of players won't have fun. There is a difference between making a scary and thrilling experience and a unfair and unfun experience. Depending on the way you do it, it can shift to the unfair and unfun side really quickly and it's not even a matter of adapting. No amount of adapting can change the unfairness of some things and if they just get frustrating, it's not a good change.
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Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.8 -
**edited** so I'm not being disrespectfulPost edited by chemical_reject on3
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"There wasn't even one good point for killers in this Q&A"
That's what I got from it too.
I watched a near 30 minute video preview of things comming in Chapter 9 and the good things for killer to look forward to was... 0, zero, nothing.6 -
@Lowbei said:
Gay Myers (Luzi) said:Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.
Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.
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It's probably not the best idea to be nerfing the killers while they're still at disadvantage.
Just kicking us while we are down.
2.1.0 gave me hope and then this Q&A took it all away from me. I just want every killer to be fun to play not just the top few...
We got no good news. None.
How about make the game fun for both sides and not just the survivors?
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Gay Myers (Luzi) said:
@Lowbei said:
Gay Myers (Luzi) said:Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.
Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.
Like i said, they simply do not consult with their most experienced players, aka the people who know the actual gameplay better than them, about massive gameplay changes.
No offense, but your personal experiece from years ago for a couple weeks or so, is not an informed opinion for the current state of the game.
I can personally pallet loop a non-nurse killer for the entire map, with nearly zero fear or pressure until the pallets are all gone, and by that time the gens are done. Thats not balanced.
Its fine. The game will go on, but as the majority of your vets have said over and over, the game will never be balanced while the devs clearly continue to make decisions based on their rank20 gameplay.8 -
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@Lowbei said:
Gay Myers (Luzi) said:@Lowbei said:
Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally. Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go. Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked. This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map. The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one. Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.
Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.
Theres my point. Youve once, in a couple years, got a killer to rank2... and i would go so far as to bet that youve made it further than most of the devs.
Like i said, they simply do not consult with their most experienced players, aka the people who know the actual gameplay better than them, about massive gameplay changes.
No offense, but your personal experiece from years ago for a couple weeks or so, is not an informed opinion for the current state of the game.
I can personally pallet loop a non-nurse killer for the entire map, with nearly zero fear or pressure until the pallets are all gone, and by that time the gens are done. Thats not balanced.
Its fine. The game will go on, but as the majority of your vets have said over and over, the game will never be balanced while the devs clearly continue to make decisions based on their rank20 gameplay.
It wasn't once though. It was every time until the huge chance in February-March to the FOV that kept getting worse. :P I said in my post I stopped playing killer mostly when the FOV changed, the biggest change was in February 2017.
Not disagreeing with the rest that much, so no real comment here on my end.
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@KillingInstinct
If you're going to post on the forums, at least use it for something constructive instead of venting and stereotyping the 'survivors' group as being at fault.
If you're a Killer main and Rank 1 Survivor (which is apparently really easy), then shouldn't you know what to do against other Rank 1 survivors as Killer? Shouldn't Killer be just as easy for you?
Just because a handful of the community has an opinion doesn't mean you should flame them -- and then bash the developers, who actually work hard to meet the criticisms of every individual, who by the way, is entitled to their own opinion about the game's development.
Is it too difficult to give an opinion without misplacing your anger within the community? Because to me it just sounds like you're a salty af Killer. No wonder the devs don't listen to you -- can't even have a reasonable discussion.6 -
@KillingInstinct said:
@FrenziedRoach said:
They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
That's not what this is about. It's about the fact that survivors got nerfed, review bombed the game and are now gonna get rewarded with buffs in the next patch while killer players have always been acting properly and they are getting nerfed. ######### bs
Except most of what you mentioned has been talked about in the past BEFORE the review bomb.
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Gay Myers (Luzi) said:
@Lowbei said:
Gay Myers (Luzi) said:@Lowbei said:
Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally. Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go. Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked. This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map. The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one. Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.
Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.
Theres my point. Youve once, in a couple years, got a killer to rank2... and i would go so far as to bet that youve made it further than most of the devs.
Like i said, they simply do not consult with their most experienced players, aka the people who know the actual gameplay better than them, about massive gameplay changes.
No offense, but your personal experiece from years ago for a couple weeks or so, is not an informed opinion for the current state of the game.
I can personally pallet loop a non-nurse killer for the entire map, with nearly zero fear or pressure until the pallets are all gone, and by that time the gens are done. Thats not balanced.
Its fine. The game will go on, but as the majority of your vets have said over and over, the game will never be balanced while the devs clearly continue to make decisions based on their rank20 gameplay.
It wasn't once though. It was every time until the huge chance in February-March to the FOV that kept getting worse. :P I said in my post I stopped playing killer mostly when the FOV changed, the biggest change was in February 2017.
Not disagreeing with the rest that much, so no real comment here on my end.
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Nice nerf I'm going to make infinities again maybe the killer hunt me but will lose a valuable time.
thx devs
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@Lowbei said:
i understand the migraine thing. it would be nice if there was a “blind in white or black” option.
I really dislike the quote system... Anyways, yes. I've been pushing for this for a very long time already, basically since I became a mod, but eh, lol.-
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@FrenziedRoach said:
@KillingInstinct said:
@FrenziedRoach said:
They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
That's not what this is about. It's about the fact that survivors got nerfed, review bombed the game and are now gonna get rewarded with buffs in the next patch while killer players have always been acting properly and they are getting nerfed. ######### bs
Except most of what you mentioned has been talked about in the past BEFORE the review bomb.
Ssshhh don't let facts and logic get int the way of their rantings it would mean they'd have to stop with the histrionics.
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@powerbats said:
@FrenziedRoach said:
@KillingInstinct said:
@FrenziedRoach said:
They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
That's not what this is about. It's about the fact that survivors got nerfed, review bombed the game and are now gonna get rewarded with buffs in the next patch while killer players have always been acting properly and they are getting nerfed. ######### bs
Except most of what you mentioned has been talked about in the past BEFORE the review bomb.
Ssshhh don't let facts and logic get int the way of their rantings it would mean they'd have to stop with the histrionics.
The time they were mentioned isn't the issue.
The fact that it's now going into an actual PTB is. This isn't the time for killer nerfs we are still weak. This will just make us weaker.
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KillingInstinct said:
@FrenziedRoach said:
They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
That's not what this is about. It's about the fact that survivors got nerfed, review bombed the game and are now gonna get rewarded with buffs in the next patch while killer players have always been acting properly and they are getting nerfed. ######### bs
About trap buffering, I challenge you to find 1 review where a survivor asks for this to be brought back. It just isn't there. This would be a super limited itemand I can imagine you might see it in 1 out of maybe ten thousand games.
As far as the pallet animation, they needed to fix that. There was zero reason for my survivor to be forced to turn away from the killer to toss the pallet. As far as the stuns go, people are just going to, like with the flashlights, learn a new timing.
Don't worry though as more buffs to kiilers and survivors are coming as more nerfs to both groups are coming. The game is a balancing act and the devs are learning as they go as well.4 -
They have to do something, the player base dipped almost 10k a week after this patch, after having a large increase from the Clown patch, I'm not joking been checking it on steam.
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@Lowbei said:
Gay Myers (Luzi) said:Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
"Most experienced players" you mean the ones who ALL agreed the exhaustion changes were a joke?
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Usui said:
@Lowbei said:
Gay Myers (Luzi) said:Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
"Most experienced players" you mean the ones who ALL agreed the exhaustion changes were a joke?
im a survivor main with 1800+ hours and i think they are fine.6 -
My biggest objection to the proposed changes:
Hook farming point loss. Hook farming is bad, but simply saying "If the survivor drops within 10 seconds, you were farming". Two days ago I was in a game where the nurse was no where near, I go to unhook--and BAM, the survivor didn't get a step before the Nurse flew in and they were down again. Huntress hatchets can do this. Hag can do this. A killer waiting 30m away to tunnel that individual down can do this. Not only that, but it incentivizes trolly killers to do it, taking your points away in addition to the benefit of downing/hooking/removing a survivor.
The suggestion of removing all status effects upon hooking is wrong. MYC I agree with, that's fair. Even resetting exhaustion, that's fair. But effects like blind, mangled, etc--removing those effects from hooked survivors mean that those status effects are ONLY useful when the survivor gets away. Billy uses begrimed chains, he chainsaws a survivor, they go down, he hooks them. They are off the hook, the begrimed's effects never come into play. For them to come into play, he'd have to slug them and walk off.
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I just find it hilarious that people would say "Bloodlust is USELESS", then it gets reworked and others start yelling "GIVE IT BACK". Typical split community.4
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@Bbbrian2013 said:
The time they were mentioned isn't the issue.
The fact that it's now going into an actual PTB is. This isn't the time for killer nerfs we are still weak. This will just make us weaker.
They were mentioned months ago and killers didn't have an issue with it, now that's it's happening it's the end of the world. It's almost as if them balancing maps that everyone asked for in order for BL to be removed is a bad thing.
This also isn't a nerf if they fix the maps, how hard is that to understand if the maps are more balanced then BL isn't needed. It's almost as if each time they try and adjust killers properly to make balancing them overall better you lot whine about it as if it's a nerf.
I mean how is this any different than telling survivors who whined about the sprint nerfs to adapt and wait to see how it actually works out? Pot meet kettle since killers told survivors to wait and see how things would work out.
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Hm. I take more issue with specific killers than any specific mechanics right now. The survivor nerfs have worked out quite well, imo.
Exhaustion change sounds nice, but useless to anyone not using Sprint Burst, and mayyyybe Dead Hard. Dead Hard itself is a piece of ######### imo, and I still can't get it to work until I've already eaten the hit. It's so bad, I use Balanced Landing 1 over DH 3.
Pallets reacting faster would be nice. So many free hits this patch without needing to mind-game with the bloodstain at all. I don't think this will affect good killers much, or even make unsafe pallets safer.
I'm more for map balancing over Bloodlust changes, tbh. Window + pallet loops that just break your LoS and remove Bloodlust anyway are bullshit as it is, and some still haven't been fixed. Hell, there's spots killers can't chase survivors, still, and some spots that I still encounter to this day from back when Pig came out.
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@Lowbei said:
Gay Myers (Luzi) said:Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.
I played with him once as a rank 1 survivor, he looped the killer til hell. In all my time as playing Survivor, I've not once seen him play killer and it's a small world at rank 1.
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Survivors are getting their way by review bombing the game.
It doesn't matter if the devs announced the bloodlust changes before the review bomb.
Thinking...
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@KillingInstinct said:
@Usui said:
Best news i've heard in MONTHS.Go pallet loop some more. The only thing survivors are good at nowadays
Go complain some more. The only thing killers are good at nowadays because they sure as hell are terrible in killing LUL
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@Gay Myers (Luzi) said:
Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
Don´t you think the game has a bigger problem, when the killer needs to reach BL3 to get a hit on a survivor who just runs in circles for 45 seconds? Killers have a 115% base speed bonus to be faster than survivors. But somehow they still need BL to even get a hit on a survivor. Does this sound balanced or even logic?
I mean, how many cars have you seen, that run with 115km/h, but don´t manage to reach the car that goes 100km/h for several minutes.There won´t be ANY mindgames once BL goes. Survivors already just run in circles, because that´s the most efficient way to waste the killers time. Mindgames would be juking and trying to lose the killer. But a looper won´t try to lose the killer, but to keep him chasing for as long as possible.
This is a huge step backwards.
I agree, that BL shouldn´t be in the game. But a survivor shouldn´t be able to loop a killer for several minutes. If you remove BL, you better increase the collision box of survivors, so they won´t have the speed advantage of hugging the wall during a loop.4 -
feels good3