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No Mither: Suggestions

NMCKE
NMCKE Member Posts: 8,242
edited November 2019 in Feedback and Suggestions
Prologue

It seems like No Mither is just a hard core perk for bragging rights if you escape. However, I feel like the perk could be made more useful while still providing that "Hard Core" factor to the perk.


No Mither

You are affected by the Exposed status effect for the remainder of the Trial.

You are granted the ability to recover from the dying state, and while not crawling, you bleed-out 50% slower than normal.

Passively gain a health state after being injured for 40/36/32 seconds.

While healthy, with the exception of repair speed, you perform all actions 25% faster than normal and you don't leave any scratch marks.


Review

You are affected by the Exposed status effect for the remainder of the Trial.

Unlike broken, exposed doesn't automatically giveaway that you have No Mither because you can pretend you aren't exposed by: Remember, these aren't the only things!

  1. Injured by a bear trap
  2. Injured by a hatchet
  3. Injured by sickness
  4. Dying by a locker grab
  5. Dying by chainsaw attack
  6. Dying by killer perks
  7. Dying by killer add-ons


You are granted the ability to recover from the dying state, and while not crawling, you bleed-out 50% slower than normal.

Basically, this is like an upgrade to our current No Mither ability to recover from the dying state. Now, you don't have to worry about getting slugged to death because while not crawling, you don't bleed-out as fast. You can also recover more often within the extended bleed-out time.


Passively gain a health state after being injured for 40/36/32 seconds.

This isn't a huge buff because you're already exposed, being injured or healthy doesn't make a difference. However, being healthy does hide your blood trail and stops you from grunting in pain, so that is something to consider.


While healthy, with the exception of repair speed, you perform all actions 25% faster than normal and you don't leave any scratch marks.

This is what makes this perk difficult because you are able to juke the killer easier but at the cost of being exposed. The added bonus to all actions (besides repair actions) is an additional reward for not being downed while you're in an extremely vulnerable state.


Epilogue

Hopefully, this perk will reward players for making great plays while still containing the hard core function.

Any feedback is definitely appreciated! 😁🤗

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