Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

A very minor EGC idea

Everyone knows the tactic of 99ing gates to prevent the trigger, giving the killer no real pressure to force players out. What do you think if the exit gates' progression were very slowly regressed overtime similar to how a damaged generator regressed?

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