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Survivor perk changes

Hear are my ideas on some survivor perks that need changing

Adrenaline: This perk will still give you the speed burst but will only heal you from the dying state

Decisive strike: This perk can be activated once at anytime while being carried by the killer. If they hit the skill check the killer will be slowed and the killers camera turning will also be slowed. This can allow extra wiggle time or the opportunity for a flashlight save.

Borrowed time: When the killer hits a survivor who gets the mangled status effect from borrowed time all survivors can no longer use borrowed time for 60/55/50 seconds

Self care: Every time you rescue a survivor from the hook, heal a survivor or take a hit for a survivor you gain a token that has no limit. Every time you complete one heal on yourself you lose two tokens you need a minimum of two tokens to perform the action.

Comments

  • OkKiLLer
    OkKiLLer Member Posts: 118

    I meant deep wound status effect not mangled sorry guys

  • OkKiLLer
    OkKiLLer Member Posts: 118

    Also accidentally posted this twice 😂😂😂 the other post is not as accurate

  • AWesley91
    AWesley91 Member Posts: 151

    Question. Do you have anything to show survivors need top perks nerfed to the point they will not be played? Any data showing that Survivors are escaping too much?

  • Watery
    Watery Member Posts: 1,167

    Adrenaline doesn’t need a change. DS is fine as it is now, don’t tunnel. Self care doesn’t even need any changes. None of these perks do really.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    No.

    Hell no. That would make D strike as much of a joke as boiled over. Extra wiggle time is not a powerful perk

    Also a no.

    Self care already sucks so no need for a 4th nerf (i think it's been 4)

  • AWesley91
    AWesley91 Member Posts: 151

    Honestly if they nerf self care more than no one would use it at all... Survival rates would prob go up!

  • iBetClaudette
    iBetClaudette Member Posts: 299

    So... nerf the only perks that actually make a difference for survivors? A big no.

  • stasisguy
    stasisguy Member Posts: 13

    how about rather than nerf the good perks make the others better first

  • Objectively_speaking
    Objectively_speaking Member Posts: 514
    edited November 2019

    (Legion main) All these changes are (edit *was are not*) bad, specifically the Borrowed Time change. Having to wait near a minute to secure a safe unhook is implausible and unappealing. However, Decisve Strike is a lot worse (I get it no one likes DS, IMO I abhorently hate it too.) A perk should always (Benefit) help you not make it so that you might get help.

    Tl;Dr all these changes appear to be heavily focused on nerfing one side (survivors), therefore these "changes" aren't good because they favor another side instead of equalling each other.