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Solo queue needs a lot of love

AshleyWB
AshleyWB Member Posts: 4,061
edited November 2019 in General Discussions

Solo queue players are way apart from survive with friends players on so many levels. They don't have the information, the communication, and too many times they are treated unfairly by other survivors.

I did a little tally while playing solo queue the last couple of days because it annoys me how it feels like solo queue doesn't matter and is swept under the carpet.

So out of 26 games, First hook was death hook (with Survivors in trial) a total of 14 times. Maybe I'm just unlucky but this is a common occurrence and no-one else seems to be raising this issue.

The majority of the times where I was unhooked were by Survivor teammates usually not running borrowed time in front of the killer.

When will solo queue players get a form of borrowed time as a perk which doesn't rely on Survivor teammates running it? Because that would be the first step towards a level playing field for solo queue and swf players.

Post edited by AshleyWB on

Comments

  • Blackburne
    Blackburne Member Posts: 141

    Bogus.

    You don't have to run every "get out of jail free card" to escape in solo que. I do it often enough and I don't have any friends who play the game, so no swf for me.

    I like it BECAUSE it is the way it is. No coms and nothing.

    The trial is not even designed to be escapable every single time. The entire game is not built around it.

    So you saying you need a jail free card to have a chance to escape is not the fault of the game, but your own playstyle. You could escape every single time if you get a key or generally wait until everyone is dead and get the hatch.

    It's not the games fault that you think you always have to play it in this particular way because you believe you have to escape. Escaping is not even a win condition. You can pip without escaping, and a pip is a win.

    You're making up a problem that doesn't really exist.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    bond and leader best solo queue perks 😎🤘

  • Mikeasaurus
    Mikeasaurus Member Posts: 2,327

    I get where your coming from on this. On one hand, you can get SWF teams who will essentially see you as the randomer who's just going to bring them down and just refuse to help or escape the second that door opens. On the other hand, I've also had SWF teams go out of their way to help, and even drop items for me to help me out. So I guess it just depends on how lucky you get on the matchmaking really. But overall, most of my solo matches are disasters since I seem to get survivors who seem very confused at whats happening most times.

  • Mr_K
    Mr_K Member Posts: 9,262

    If you are used to swf you will find solo queue frustrating.

  • Blueberry
    Blueberry Member Posts: 13,671

    I just can't relate to this at all.

    I play strictly solo on PC at rank 1 and have none of these issues whatsoever. I survive probably 8/10 games and the hard camper/tunneler is rare to come across. Most times people talk about a killer tunneling or camping it really isn't. Yeah occasionally I'll get left to die on a first hook or it will be a mori/iri hatchet game but those are extremely rare to find and I play A LOT.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    The thing is we shouldn't all be forced to play like a rank 1 Survivor to play the game solo. You're obviously pretty good and you do have the benefit of playing on PC which leads to less BS hits happening.

    I'm a casual player who plays mainly solo on Xbox and I take all kinds of weird perks in but being at a disadvantage is clear in so many games once I am caught by the killer for the first time.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    I think there are a lot of things that determine what kind of players you usually come across, including platform, rank, and region. I play on PS4, and pretty much wherever I am in rank I get camped and tunneled out of the game. It's not just common: it's the norm. Getting left to die on my first hook and getting farmed are also pretty common. My fellow solos rarely run BT.

    I do not see moris or iri heads or things like that very often, though.

  • Blueberry
    Blueberry Member Posts: 13,671

    "we shouldn't all be forced to play like a rank 1 Survivor to play the game solo."

    What are you referring to exactly?

  • Blackburne
    Blackburne Member Posts: 141

    You really only ever need an exhaustion perk. I use sprint burst. Everything else is just convenience. Urban Evasion for example, or spine chill.

    Learn basic loops and take a look at your general positioning in games.

    When you are caught in a bad position no perk will help you eitherway.

    I've gone through so many trials where I did not even see the killer once.

    You do not really have to play like a Rank 1 in solo que. Maybe your particular way of playing is what gets you into the situations you tend to get into.

    If bhvr started to bend the game to everyones will we would have no game at all.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I'm referring to the fact you said you're rank one and that you don't encounter this problem often according to your previous comment.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    It's the fact that the killer will eventually get you and once you are hooked that's pretty much it. Survivors won't ever bring borrowed time like I always bring because they're too busy running urban trying not to get caught.

    Tunnelling is common as is camping, I'm not complaining about that because it's a part of the game, as long as it's not really excessive. It's the lack of defense as a solo player once you are hooked. If you're lucky enough to not be camped by the killer and be unhooked before struggle then you're already at a level where swf players would normally be at.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited November 2019

    So you're referring to a skill difference?

    That doesn't really make sense then in what we are talking about. At lower ranks you will have worse killers so it doesn't matter if you aren't playing at a rank 1 level.

    You're original point also had nothing to do with skill level at all either. Your point was about campers/tunnelers you run into and survivors that leave you on the hook. This isn't a skill point, this is a play style of other players you run into point.

    Being more skilled isn't going to save me from a teammate leaving me to die or a killer that wants to face camp me.

    If we are changing the issue to being about skill as to why you're dying then this is an entirely different point. Also, saying you shouldn't need to play like a rank 1 to play solo is saying you shouldn't have to learn to play better to do solo queue. This just doesn't make sense.

  • Avariku
    Avariku Member Posts: 608

    no, I play xbox and solo-queue is almost exactly as she said.


    I don't play at rank 1 survivor, I average in the yellow ranks... I did a tally of my own the other day and the results were similar, but a different set of data was collected.

    20 games,

    I got 5 games that did not have camp or tunnel. 3 of those games I escaped.and when I say camp I MEAN camp. not proxy camp, not guarding a hook, camping... as in will not move more than 5 feet unless its to chase off a survivor and come right back.

    I discount an additional escape because the killer let us escape after finishing their daily.

    sometimes I was able to save the camped survivor, thanks to borrowed time, but that usually meant I was the new target and often died because noone else would risk it.

    I get the impression that red ranks are easier for survivor because killers who camp and tunnel don't tend to get up to those ranks and (for the most part) survivors are better... I literally cannot get above purple because it's an endless camp/tunnel-fest, or I'm the odd man out who gets sacrificed by the swf.

  • Blackburne
    Blackburne Member Posts: 141

    Run Deliverance if it's that bad.

    I've never had that happen to me that nobody came to unhook me.

    Unhooking brings alot of points and is a major factor to get a pip.

    It should be rather easy to evade the killer until someone is hooked, unhook him savely and activate Deliverance then when you need it.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Because it's about so many different things which seperate solo queue players from swfs.

    I'm mostly wanting to complain about how borrowed time is not a "let's help randoms" perk it's more of a "I'm gonna help my friend" perk. There is no equivalent for solo queue players needing that protection from instantly being tunneled or anything similar.

    Also teammates recently are kinda clueless at all ranks.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited November 2019

    I agree there are many different things separating solo queue from SWF players but that doesn't have anything to do with playing at a rank 1 skill level.

    "I'm mostly wanting to complain about how borrowed time is not a "let's help randoms" perk it's more of a "I'm gonna help my friend" perk."

    Those are the same things functionally. You make it sound like BT only functions for SWF. It is working for you exactly the same as it is for them.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Except in solo queue other players Don't bring it and as a solo player you are the one facing consequences for that.

  • Blueberry
    Blueberry Member Posts: 13,671

    For me they always do.

    However, even if they don't for your games, that isn't a solo queue vs swf problem, that's simply people choosing to not run it. That would be a totally different argument than what this post is originally about. Whether they choose to run it or not is completely unrelated to it being a swf or solo.

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    It's always a roll of the dice whether or not you're going to get good team mates or not as a solo survivor. By default, I always run DS and Dead Hard for my perks with the other two always being a mix of whatever I want. DS and DH are a requirement to stand my own ground as a solo during the trial especially in red ranks where I always end up every season. I haven't used selfish care in forever now and it's made me a lot better at the game. I wish everyone would follow suit, but unfortunately lots of people still rely on it and it's what causes a loss for the survivors the majority of the time.

    It truly is heartbreaking when you, as a solo, is buying your team time to repair the last generators and once you're downed, you see them self care instead of doing gens making your chase 100% wasted. :(

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I disagree. With borrowed time being one of the meta perks, there's always at least 1 person in a swf running it. However in most solo queue matches it's just me running it.

    It put you as a solo player at a disadvantage because of the useless perks other teammates decide to run instead.

  • Blueberry
    Blueberry Member Posts: 13,671

    Just because more swf use BT than solo's do for your games that has nothing to do with swf vs solo's in power level, that is unrelated.

    If you believe this then your post should be about convincing more solo survivors to run BT, not about solo's being too far from swf. Those are completely separate topics.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    I think that is one of the many issues which make solo queue such a unfair and rough game mode.

  • Weederick
    Weederick Member Posts: 1,080

    Am i the only one who enjoys solo queue? I like the randomness. You never know what happens. Noobs in lockers, toxic neas, looping aces, claudette in the corner. Swf and highranks is just genrush and loop for an easy win. I enjoy those immersive random parties. The game is not balanced around organised groups.

  • Blueberry
    Blueberry Member Posts: 13,671
  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited November 2019

    This.

    Also on PS4 and literally just had a game where:

    • The first player got hooked pretty quick
    • Nearby gen pops and the second player unhooks them
    • Killer (Demo) downed second player quickly and hooked them
    • Demo starts chasing after the third player
    • Second player gets unhooked by the first
    • They both ran over to me (they were both running Bond) and I healed them both
    • Left the nearly completed gen for them so I could go and unhook the third guy
    • Demo was camping(ish) but I have BT so I pulled the hooked guy off. Gen pops.
    • Got downed eventually and get hooked. Demo proceeds to basically facecamp.
    • Other three survivors pop another gen then split up, two go to different gens and the third player goes to the basement
    • Third player finds a med kit and heals himself, Demo continues to camp
    • No one attempts to even come close to the hook and I eventually die.

    Hopefully they were able to capitalize on the camping and make it out of there.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Mentioning the difficulty difference between solo and swf is relevant to swf Vs solo queue.

  • justarandy
    justarandy Member Posts: 1,711

    "some" love? We solos need emergency care. We got kicked from corner to corner and treated like garbage for a long time. I made many posts about solos but apparently devs don't give a damnshit about solos.

  • HamdaN
    HamdaN Member Posts: 343

    i mean u run urban so u probably sit in the corner doing nothing. id love to see evidence of these games u state

  • Blueberry
    Blueberry Member Posts: 13,671

    And then I wouldn't pip in almost all my games like I do. Do you actually have anything of substance to contribute to the conversation or do you like just starting arguments based on illogical hyperbole because you have nothing better to do?

    Like I've said, I have a stream that can be watched and a steam page with all my achieves and hours as well.

  • Phox
    Phox Member Posts: 206

    Solo for me has been exceptionally miserable since Strangers Things released for some reason. Red ranks seem more boosted than ever. Wait 10 minutes to get into a match with teammates that can’t work through ruin and either leave you on first hook to go into struggle, farm in the killers face without BT, or dc the second they go down. Actually looking forward to rank reset tomorrow.

  • Blueberry
    Blueberry Member Posts: 13,671
  • prettyf
    prettyf Member Posts: 442

    solo players without ds they just trolling if they didn't told,

  • JesseJH28
    JesseJH28 Member Posts: 483

    I disagree, honestly. I play solo all the time, and survive a fair amount of matches. I'm not about to say I'm an amazing player, like I've only gotten to rank 11 and I'm god awful at getting away in a chase lol. But plenty of people do just fine on solo. The game isn't meant to be easy for the survivors, that's why there are four of them so it's not game over after one or two kills and it doesn't get boring for survivors or killers. In my experience, if I die, it's usually on third hook, or if I'm hooked when the exit gates are opened, it's not uncommon for someone to run away from the gate to try saving me. Maybe you just have the worst luck with matchmaking...

    This post just begs the question, how much help do you need?