pre-match changes - show the killers name (Not the killer, the player)
I'm sure right off the bat, someone will say "You're just crying because..." It's not needed and a pointless distraction from the discussion, so please leave your butt hurt criticism at the door.
Plain and simply, killers in the beginning can see the players and can make decisions based off what they see to begin with. They can change their perks and build, decide who to single out, or just leave in the room if they really don't like who or what they see. this is done without penalty to the killer, outside of waiting maybe another minute to get into a new lobby. However Survivors don't have this option at all and it ends up being a crap shoot on who you go up against. Now I'm not advocating seeing the actual killer, that is part of the thrill of the game. It's more enjoyable and thrilling to find out in the game that you're going up against a billy, or plague, or whoever. I want to see the players name and by extension their profile. seeing player's name before you go in, we can decide if I really want to go up against that player.
Case in point, in a SWF with 2 others. We played against a killer named "I_Farm_Salt" who was a real douche of a Bubba. He caught and camped the first survivor. one of us managed to lure bubba away just long enough for another to rescue him, but that didn't matter. As soon as he was off the hook, Bubba tunneled him, and downed him again. We couldn't do much more than gens. During this time, we completed 3 gens before he was on to the 2nd survivor. Needless to say, rinse and repeat of the 1st, except before 2nd hook, the survivor disco's because, well what's the point? by the end of the match, all gen's were done but we didn't get out. After the match, everyone is pissed but him, He's just there going "Give me salt! I love the salt!" it's absolutely horrible. We leave and go on to the next
about 3 to 5 games later, Up against a Bubba again, and same deal, acts the same way. After the first hook, one of our swf disco's and see's the name "I_Farm_Salt." needless to say, 2 more disco's and the rando is left alone. For this, we get punished. depip, loss of items, and offerings are wasted, and no points earned. All of which, if we had just seen the name to begin with, could have been avoided.
So why can't the survivors see the killers name? Why is it you are forced to either play against someone who is just a horrible killer, or disconnect and get punished for it? Give the survivors that option in the beginning and let them see the player they are going up against. (Again, not the killer he/she chooses, but the player's name/profile.) The benefits of this are two-fold, killers who just plain and simply horrible to go up against, will see their lobbies empty on them because they chose to act this way, and survivors, now dealing with the 5 second wait, aren't stuck in horrible matches, losing items and points.
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Because while there's certainly people that would use it to avoid genuinely unpleasant people, there's plenty of people that would use it to just dodge people for no other reason than "they're good at the game and I don't want to deal with that right now".
And don't get me wrong, some killers already do this too, but the last thing we need is more dodging from both sides for scrubby reasons like that.
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Generally, there's the problem that many players lean towards using a specfic Killer, so you can already guess what Killer you'll be facing as soon as you see the player's name and recognize it, and adjust your Perks accordingly. This is especially the case if you re-encounter someone on the same day.
Also, in your specific case I'm a bit reluctant to be sympathetic because, as douche-y and obnoxious that Killer was, your teammates too seem to be unpleasant players who I wouldn't want to team up with. People who willfully disconnect for in-game reasons that don't involve game-breaking bugs should stay away from online multiplayer games. From what it sounds like, your games were pretty evenly matched in terms of jerky and fun-killing behavior.
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"People who willfully disconnect for in-game reasons that don't involve game-breaking bugs should stay away from online multiplayer games."
You seem to have missed the point. We do play for fun, to enjoy the game, to be thrilled by the round and the killer. But when you get stuck with just a terrible killer, one that kills the fun of the game, then why should you stay? So the killer can farm salt again? get his points? annoy and piss off the survivors? If you know the round is going to suck, and you're fairly certain it's the same bs killer player, survivors are going to disconnect.
Plenty have said "I'm not here to make the game fun for you, I'm here to kill you." Well like it or not, that is wrong. The killer is there to provide a thrill to the survivors, to entertain them, just as much as a survivor is there to provide a challenge and entertain the killer. If you got into the game as a killer and the survivors just stood there, did nothing and just let you grabbed and hooked them, they didn't try to run, didn't try to unhook or do gens, how fun would it be? If 3 out of 4 of your matches were like that, how long would you play? how long before you start disconnecting to try and get a challenging match? sure you might think it's great at first, but just a short period of time, you will stop playing. The same thing holds for survivors. every time you get into a match where the killer just tunnels 1 person to death, to camp the hook, to slug and just let you bleed out until they finally get everyone, it leads to a boring game. Survivors will disconnect, people will stop playing. Like it or not, the players are there to entertain each other. Remove that entertainment provided by one side or the other, and the game will die.
So along those lines, killers have the ability to dodge rounds already without penalty. They can decide how to modify their skills, change the killer, or just leave based on who and what they see. But survivors aren't afforded that same courtesy. Sure, they shouldn't know who the killer actually is, but the person behind him should be known. Yes some will dodge if the killer is "too good," after all if I know a killer is Rank 1, and I'm rank 8, yeah I don't want to play him, I'm not good enough to challenge him, he needs someone closer to his rank to provide that (you can flip that too,I don't want to play a rank 16 killer either, they're not a challenge and my group will probably destroy him/her), but more often than not, it gives us all a fair chance to decide if we want to deal with that slugging, camping, tunneling, horrid killer or not. And if you are that killer, and you see people constantly disconnecting on you, you're left a choice, continue to play horrid and get in fewer and fewer matches, or change, and start making the game thrilling again.
Right now, I've spent more time writing this out than playing, because after rank reset, That's primarily what it is. 4 out of my 5 last matches were killers just camping the hook, tunneling down survivors, just slugging. I myself have left 3 out of 4 of them because it's not a challenge, or entertaining, thrilling, or enjoyable. Sure I want to rank up, but not at the cost of being abused to do so by some self important, I'm going to tunnel you down, killer. And if i'm not going to enjoy playing against you, why should I stick around? Right now, I and plenty of others just don't want to play anymore. How good is that for the game's health? Like every other company, they want to grow. People leaving the game, less reluctant to play, the game will die off sooner than I'm sure they want. To combat that, changes need to be made, not to the style and format of the game, but to put in checks and balances, to afford everyone a chance to decide without being penalized for it.
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It is by design that the killer is able to counterpick perks based on pregame information, while the survivors are not.
Survivors already have the advantage of being four people with 16 perk slots and way more item options.
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They took away seeing the Hunter name in Deathgarden for a reason. There's no way they'd add this.
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Uh-huh. Out of tunneling/camping and disconnecting, which action is subject to punishment? Hint: It's not the former. Your side was the one that broke actual rules.
When you start up the game and search for a lobby, you go in fully aware that there are Killers out there who rely on camping and tunneling. That some just continue doing so despite the fact that it gets them less points. That, despite it being frustrating, it is not against the rules. Even if you think it should be, TPTB decided that it isn't. You know all of that beforehand. Yet you click on that button and enter a lobby. And by going through those motions, you say "Gotcha, but I'm willing to take that risk".
You start a trial, you stay. Whatever happened to having some dignity? The maturity to acknowledge that buying your teammates time takes priority over you not having fun? Even if you get downed and are about to get hooked for the third time, it still takes a couple of seconds for the Killer to carry you around and hook you. Same with the Mori animation. And if you die on a hook, that hook is unusable for the rest of the trial. In some matches, those little things can make a difference.
I'm a Survivor main, and having put dozens of matches behind me where I got camped & tunneled (including getting beaten on the hook till I died simply for existing), I have disconnected from a match exactly ONCE. I'd gotten stuck near a tree right at the start of a match, the Killer was AFC and wouldn't come for me even when I had 8329843 crows flying around me. And even then, I waited till all gens were done and the gates were open. So... you were saying?
I like having fun as much as the next person, but I also know what playing online comes with. People with a lot of rage inside them, people who're just coo-coo... You either accept that and, when it's that time again, bite the bullet and get it over with; or you don't play online multiplayer. You can't just cherry-pick and go, "Yeah yeah, I'll follow the rules and play till the end EXCEPT when the Killer does (...) and, oh yeah, I don't like it when they (...)" You have no obligation to keep playing this game, but if you do, you stay and play. Cherry-picking "do"'s and "don't"s is a privilege only people who make their own games have.
At the end of camping/hard tunneling matches, I'm definitely annoyed at the Killer but also pity them because they're obviously not super competent and depriving themselves of a lot of points... Or would have, if it hadn't been for teammates who wasted time swarming around camped hooks like flies, or Survs who disconnected prematurely, putting the whole team at a huge disadvantage early on. Yeah, pretty sure I get more pissed at those geniuses than the Killer themselves.
Come to think of it, my previous statement on this suggestion was a bit too mild; displaying the Killer's name is a horrible idea that mostly seems to stem from a place of entitlement. In addition, it will only make waiting times more frustrating than they already are.
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Better idea: remove Survivor names until the game begins.
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So you want to dodge good killers so that you won't (maybe, someday) get penalised for ragequitting too much.
Why would survivors have an ability to not play against killers they don't like?
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I'm not asking for in-game, ground breaking crap, I'm asking the same option outside of the match being given to the Survivor. A killer afraid they'll be dodged against, well too bad, If you weren't a bad killer in the first place, people wouldn't quit on you now, or just because they see your name. Think that's bull, TheArashi is just proved it when he stated; "So you want to dodge good killers..."
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Might I offer an alternative suggestion? The killer can see both the survivor character and if the survivor is carrying an item such as a toolbox or medkit. The killer cannot see the rank, but can see the name of the survivors.
What if the survivors could see:
a. The killer's name? Well this would let more knowledgeable players skip out of the lobby due to the comment made by the OP
b. Which killer it is? Well if it was Spirit, regardless of rank, the tendency might be to leave the lobby.
c. The killer's rank? Well again that might hurt the killer especially if they are new. Like a rank 20.
d. The killer's addons? Well this might allow the survivors to modify their load out in the same way the killer can do theirs.
So my suggestion is that the survivors are told the Killer is either ranged, stealth or melee. So far as I know there is more than one killer in each of the list. Example: Huntress and Clown might be considered ranged; Wraith and Pig and possibly Ghostface are stealth (heck even Michael is a bit stealthy in Tier One); and killers like Spirit and Leatherface are melee.
I am sure a more veteran player can see what I am driving at, but the actual killer character remains an unknown. Would this be a fair compromise?
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No, it's not. b, c, and d are all fine already. It's not knowing who the killer is; if it's Freddy, what add-on's does have, or his perks, knowing those things would give an unfair advantage to the survivors, and yes, detracts from the overall game play.But knowing the name of the person playing the killer doesn't, it gives you a chance to decide if you want to play against the same idiot killer you already went up against and had to deal with their crap. The crap that "Survivors will just create a list..." just doesn't fly when you constantly hear about Killers with their own hit lists, and yes that is a thing. Nothing like getting into a game, getting hooked then Mori'd right after, only to find out the killer specifically brought it in for you, that's alot of fun... for who? just the killer? the game is supposed to be fun for all, and having the chance to avoid the douche bag players, the one's who think "I got a 4k by camping the hook, I must be good.." would start showing them, they're not good, that no one wants to play that way. Rank reset hits, and everyone bounces into the same ######### area where those try hard killers are, and it's an agonizing time trying to rank back down out of their range.
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