General Discussions

General Discussions

New perk OP AH!

Member Posts: 2,948
edited November 2019 in General Discussions

ANY MEANS NECESSARY: WHAT?! So... all members of SWF is gonna run this, you drop the God pallet at shak after a 2 1/2 mins loop, go away for 3 seconds whyle one of your teammates goes to it, fixes it, you return to shak loop, use god pallet again, repeat as much as you want as long as all 4 of you have the perk... Nice!

WHAT?! This is a must have for SWF that's gonna be tough AH to counter...

EDIT: LMAO! I didn't notice it was "dropped pallets" not "broken"

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Post edited by Carlosylu on

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Comments

  • Member Posts: 438

    New perk OP AH!

    So the killer won't destroy the most strongest pallet in the game instantly?

  • Member Posts: 565

    For a few weeks killers will break pallets instantly, so I doubt survivors in decent ranks even get a chance to use the perk

  • Member Posts: 1,129

    Wraith mains must be crying right now

  • Member Posts: 428

    New perk OP AH!

    To be honest if it was broken pallets I'd be pissed but since it's pallets already thrown down it's not that bad.

  • Member Posts: 1,129

    For nemesis if you are blinded or stunned by a pallet won't you not be able to see the aura?

  • Member Posts: 351

    BREAKOUT definitelly the best of new perks for me.

  • Member Posts: 12,871

    Me thinks you misunderstood the perk. Either that, or you think Killers won't break the shack pallets.

  • Member Posts: 489
    edited November 2019

    If breakout stacks thats bad,it CANNOT stack. it shouldn't stack.

  • Member Posts: 489

    Thank god, still a good perk, was a bit worried it would end up a problem in a 4 man group.

    Thanks for letting me know

  • Member Posts: 641

    as always the devs are afraid to make a potential useful perk to a useless perk. it's alrady very weak and then also a 160 sec cooldown? lmfao. worthless perks as usual

  • Member Posts: 5,910

    Lol. Thank God. If it did that would have been a nightmare.

  • Member Posts: 274

    when was this released? lol. i made a forum on this perk recently. AWESOME!

  • Member Posts: 4,105

    Lucky break might become a really decent perk.

    The Combo

    • Lucky break
    • Iron Will
    • Lithe
    • Dance with Me

    is probably very strong and a lot of fun too. Cant wait to try that out.

  • Member Posts: 2,948

    read my EDIT, lol

  • Member Posts: 1,310

    Survivor perks: really good

    Killer perks: trash


    It's just like stranger things.update :/

  • Member Posts: 146

    Just break the pallet, most killers do it anyways (especially at shack) and with this perk it's gonna encourage killers to do it more. Perks not OP, if killer decides to break the pallets the perk becomes useless. I still remember when everyone was saying Deliverance was OP during the PTB and it's rarely used, lol.

  • Member Posts: 862

    breakout+MoM+new purple medkit addon... just sayin

  • Member Posts: 6,807

    The cooldown will probably be lower at higher tiers. Even if it wasn't I doubt the cooldown will be the limiting factor.

    I'd say it's best on normally Killer sided/balanced maps where you have a lot of unsafe pallets. Hawkins Lab comes to mind. Because those pallets are valued for their stun only and Killers usually avoid breaking them since once dropped they can ignore them anyways.

    So this perk can either force them to go back and break the pallet wasting their time, or let you get multiple stuns with the pallet if they don't.

    Safe pallets will obviously be broken instantly or almost instantly of course.

  • Member Posts: 12,871

    Good thing my meme build uses Mad Grit. ;)

  • Member Posts: 862

    ah a man of culture i see...

  • Member Posts: 3,278

    His perks are quite good, Zanshin Tactics is a beginner perk but that's okay and it might have synergies, Nemesis and Blood Echo are pretty good not gonna lie.

    Imagine Blood Echo with Barbecue and Chili, you can see a survivor from far away after hook, and you chase them but they have exhaustion and can't stop you.

  • Member Posts: 282

    I love it

  • Member Posts: 2,428

    Its not even noob-oriented. Its straight up useless. A Survivor knowing where vaults are is useful. A Killer follows the Survivor. You dont really care if they are running to a vault/pallet or not, because they always will. And if they are running towards a dead zone, you wont play any different with or without the perk.

  • Member Posts: 798

    ^ just this

  • Member Posts: 723

    Oh I thought Lucky Break was a great perk until I read the second part of the description :/

  • Member Posts: 4,061

    Once you know Survivors are going to put themselves in position to pick up a pallet that knowledge can be used to your advantage.

    Breaking pallets is basically a perk slot wasted for Survivors.

    At least they're not using adrenaline instead.

  • Member Posts: 614

    Haha this is actually funny cause I throw myself sometimes the wrong pallet and I am like oops ^^ . I guess that was the idea of the perk all along ... cause I don't really see any other serious use of it anyway. Similar to Pebles it feels like. Made for fun if it works

  • Member Posts: 8,243

    "Break The Pallet"

    This is the counter, no perk required for the killer! 😁🤗


    I can see survivors using this perk on unsafe pallets the killer left behind! 😁

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