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Balance "forcefull fairness"

How about a Rage (much like bloodrage) that builds up on how many generators are done but goes back down when you manage to hook a survivor ? you could also make it oposite ( slow gen repears until someone gets hooked) but i think it would be better for the killer to become stronger because it would feel better for both sides. the rising panic of getting found where you are because the further you get the harder it will be to escape BUT you at the start get enough time to find out who it is and be a bit bold. the rage would probably give boost to movement speed, stun resistance and action speed. i mean yeah i know there's this one perk for freddy but you know. it would work against the downs of being a killer (boring pallet looping, and flashlight stuns when picking up someone) you could also give a slight boost to agitation (the perk) to give flashlight resistance while carrieng. as a final point just because it would be badass as (curse word in here) when your rage is high enough pallets droped on you brake instandly. if balanced the right way if all players are on the same skill the killer should get 50% of the survivors. have a great (foggy) day.

Comments

  • Krasserhund
    Krasserhund Member Posts: 13

    I would appriciate to be able to talk about this with you if you dear reader.
    pls tell me what you think

  • Countfunkular
    Countfunkular Member Posts: 405
    Okay I'll take a stab.
    It's an interesting concept I'll give you this however you might want to focus on something that would allow us to elaborate on catching survivors either by surprise when they do generators or punishing them.

    The way you have it set up and by the way it looks please explain if I get this incorrect butt with the hook them for the generators to be done as normal correct? If that's the case there's one problem that would encourage tunneling to a certain degree. Now don't get me wrong certain Killers don't really need certain perks like ruin or pop goes the weasel because they're so good I applying pressure what you just said would be good for certain killers that have a slow build-up like the pig or Freddy.


    The Raid system wouldn't do you any good because survive with friends would easily find a way to break the system by literally having a sacrificial lamb use Kindred all the time and be the sole person going down. You don't want something like that. Hate to say it but this entire thing can be blown to Smithereens with a survive with friends group and everybody running borrowed time.
  • Lagoni
    Lagoni Member Posts: 180

    I like the concept. Maybe the time to do a generator could be made dynamic. If the survivor team is doing well, then the gen repair time increases, and vise versa.

  • Krasserhund
    Krasserhund Member Posts: 13

    @Countfunkular said:
    Okay I'll take a stab.
    It's an interesting concept I'll give you this however you might want to focus on something that would allow us to elaborate on catching survivors either by surprise when they do generators or punishing them.

    The way you have it set up and by the way it looks please explain if I get this incorrect butt with the hook them for the generators to be done as normal correct? If that's the case there's one problem that would encourage tunneling to a certain degree. Now don't get me wrong certain Killers don't really need certain perks like ruin or pop goes the weasel because they're so good I applying pressure what you just said would be good for certain killers that have a slow build-up like the pig or Freddy.

    The Raid system wouldn't do you any good because survive with friends would easily find a way to break the system by literally having a sacrificial lamb use Kindred all the time and be the sole person going down. You don't want something like that. Hate to say it but this entire thing can be blown to Smithereens with a survive with friends group and everybody running borrowed time.

    Well we can still throw around with the idea's
    for the surprise factor isnt there the new Tinkerer perk ? i find it surprisses alot of people.
    Well the affact would be on ALL survivors not on just one
    so one gets hooked and everyone can repair faster again.
    or your rage gets satisfied and you are slower again.

    That with the pressure is true.
    maybe it would be to unfair to add this on every killer since some are just so strong.
    but then again you could also make it reversable if the killer is good the survivors get buffs to speed until they got enough generators or saves. im not yet shure what should trigger this mechaninc and what not.

    thank you both for discussing with me :chuffed: