Why do Killers have to play around a perk which survs are potencially not even using?
Nerf Ds please. :)
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Nah.
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You don't have to, you can either take a risk and possibly deal with DS or you can just play around it like you said.
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i just down them then wait about 30 seconds depending on how long the chase was then pick them up and put them on the hook. also doc with unnerving presence or any killer with enduring says screw your ds.
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I mean it goes for both parties it's better to be safe then sorry.
Most of the time I don't know if a killer has no one escapes death but I typically cleanse every time I come across just because if they do and I didn't cleanse totems it's my own fault.
When it comes to decisive strike are typically just take the DS so it doesn't appear later but if there are other survivors buzzing around then it's more effective for me just leave that person on the ground and avoid decisive strike
Post edited by Volfawott on5 -
If you don't tunnel you won't get stunned
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Just eat the DS.
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Like how survivors should 'cleanse totems to prevent NOED', even though they might not be using it?
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It has already been nerfed, one more nerf and it's completely unusable.
Oh wait..
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Thats a horrible argument cuz I see killers get hit by a non tunnel DS all the time. The timer is WAY TOO LONG.
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Goes both ways. Survivors also have to "cleanse totems" to prevent NOED, "Run Spine Chill and Iron Will" to counter Spirit, "run Calm Spirit" in case of Doctor and Clown etc
Both sides have things they have to play around without knowing.
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taking a crutch away from survivors? you mad? never gonna happen.
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Well if you want to tell me your Perks beforehand, then i won't have to. 😜
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Enduring doesnt affect DS stun anymore. They changed that afew months ago.
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oh i dont use enduring so... seems kinda dumb tbh though since wasnt it supposed to be a counter perk to ds?
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No, Enduring has been around a lot longer than DS has. Originally it was designed only to counter pallet stuns.
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ah okay.
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Enduring USE to counter all stuns, but the devs kept having to try to balance these stuns with enduring in mind. They didnt wanna make the stun from head-on or DS be so short that they were USELESS against enduring, but didnt wanna make the base stun time super long against non-enduring users. Eventually, they just removed its effect on perk based stuns so they could adjust those stuns to an appropriate lvl across the board.
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Makes sense since ds got fixed as well (Kinda) enduring isnt needed to deal with it anymore i saw old builds that only ran enduring BECAUSE of ds (and the pallet thing was a bonus).
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The timer is 60 seconds if you get stunned you're either tunnelling or you have so much control that a 4 second stun shouldn't bother you.
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Why do survivors have to play around a perk (destroying totems for noed) which killers are potencially not even using?
Why do I need to run iron will, when I may not be facing spirit.
I'd love to not need ds but killers force me to.
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Enduring made head-on completely useless since you could get stunned, turn and hit the survivor 2 steps away.
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or your walking back to the hook and only see the person or the person runs into you.
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Why are you walking back to the hook? Proximity camper?
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Nah it's the other way round. Reducing pallet stuns by so much is super useful, and the DS reduction was the bonus.
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To check for scratch marks or if someones around there...?
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Sounds like a proximity camper to me
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The hook becomes an objective, just like generators. If I've already checked the gens to see theyre still sparking and not being repaired... Im gonna move onto the next objective I'm likely to see a survivor at.
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you do realize it notifies me if someones unhooked im gonna walk back to check where they went and look around for scratch marks on the walls or something so i can hunt them down not really proximity camping...
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If you walk back to the hook and then go for the hooked guy a ds shouldn't be a problem
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If i get the notification someones been unhooked and i go back and see the bleeding survivor running im guessing your gonna say to let him go even though that would be a REALLY dumb decision. (Sounds like a entitled survivor to me)
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If you choose to go straight back to the hook as soon as it notifies you of an unhook a ds shouldn't bother you.
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Sure, if I tunnel someone off a hook and attempt to pick them up, im asking for a DS. At that point though, Im generally not LOOKING to tunnel someone, just looking to see where their teammates could possibly be at BEFORE the unhook takes place. If theyre not on the gens, theyre likely going for that unhook. If I see both players, I'm gonna hit whichever one is closer to me. If I down the unhooked player because they were the one close, im gonna let em take a dirt nap before chasing the other. I have no problem with DS when its ACTUALLY countering tunneling. When I grab a survivor off a gen and get DSed is when its annoying.
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No the whole point of this thread is whether ds should be nerfed. If you want to go back and chase the injured survivor go ahead but don't be upset when you get stunned that's all
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Or you're losing the game and actually starting to build some decent momentum, only to lose it all again because you're 'overperforming.'
:D
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"I wasn't tunneling, but when I got the notification that somebody was unhooked I immediately ran back to that hook and downed the unhooked survivor."
Translation: "I wasn't tunneling, I was tunneling."
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If someone is unhooked there is by definition at least 2 Survivors there. That makes somewhere that a Survivor was just unhooked at by far the best place to look for a Survivor.
And once I'm there it's not my fault if it's the unhooked Survivor that sucks at hiding while the unhooker vanishes without a trace
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What do you mean by building decent momentum?
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So you think because you hadn't "intended" to tunnel because you were hoping for the unhooker, that means you shouldn't be hit or affected by DS? Or am I missing something?
You have a set of choices there and you took the two choices that add up to tunneling.
Choice 1: A survivor was unhooked, do I go back?
If yes you are not yet tunneling, but headed in that direction.
Choice 2: The first survivor I saw upon returning to the hook area was the unhooked survivor. Do I go after him?
If yes, you are now tunneling. No matter your original intent in choice 1. You made that choice fully aware you could and often do find the unhooked survivor first and you have no problem chasing and downing him. That's tunneling.
I'm not say don't tunnel but if you're going to make decisions that are the definition of tunneling then don't cry when you have now downed a survivor who could potentially hit you with DS.
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3 Gens done
You have 0 hooks and need to swing the game.
You down and hook someone (comeback time!) +1 Hook
You down another survivor, the first one is unhooked partway through the chase and healed.
You come across survivor one and have a very quick chase/insta-down/grab/whatever.
You get DS'ed because you were 'tunneling.'
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Seems very situational but if you have 1 very quick chase with a survivor you should be able to do it again
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There's plenty of things like that in the game though. Break totems because the killer might have NOED, bring a perk you don't normally bring because the killer might be one that struggles against that perk, delay opening the gate or leave someone behind because the killer might have blood warden... and so on.
Slug them, most of the time their savior will be there either healing them or they're on a nearby gen and you can start a chase with them while the unhooked survivor is on the ground (requiring someone else to pick them up). Disables more survivors at the same time and avoids DS as well.
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There's an infinite number of situations wherein you can eat DS without tunneling due to the 60s timeframe.
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The thing you are missing is that I did (and would be wrong if I did) extrapolate to making a statement about DS in general. Since intent based actions like Tunneling are obscenely difficult to quantify and we can only at best approximate. (Other intent based actions are things like sandbagging or BMing, where it's not the literal series of events that make it what it is)
Just that finding the unhooked Survivor and downing them is not just the result of tunneling, and thus you can't conclude from just "I went back to the hook and downed the unhooked" that it was tunneling.
If you also knew that the Unhooker was in his LoS as well THEN you could conclude tunneling.
But tunneling is chosing a specific target repeatedly over other targets.
If I don't know where you are then you can't be a target. So if I only know where the unhooked Survivor is then they are my only potential target. There is no other target I could go after instead because I don't have enough information to go after them, so doing so is not tunneling.
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exactly like i said ive been called a tunneler because i went back and only survivor i saw was the one that was recently hooked so i went after him downed him and put them on a hook "oh your tunneling blah blah blah" no i saw you if i would have seen anyone else it would have been fine just either unlucky or werent hidden or could have left scratch marks behind all things that could be avoided.
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This is false. What about endgame? I have NO CONTROL at endgame and manage to slug two people. That 4 second stun is a free ez skilless escape where I would've gotten a kill.
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I'm fine with DS itself, but it makes survivors play like complete idiots because they know they have 60 seconds of total invincibility. You see SWF abuse that and BT way too much; instead of making them strong perks that counter unfun play, they're used as OP tools to make the killer miserable.
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I understand your point of view but disagree.
I guess I would make a distinction between hard tunneling VS a softer tunneling, kind of like hard camping and soft camping or proximity camping. IMO it's all just different ways to tunnel and camp at varying degrees with different intentions. None of them inherently bad or good. Often they are necessary or the best strategic play. But just because you make the best choice at the time doesn't mean you should be immune to DS. DS is a flat 60 second unhook insurance perk.
Also I know you haven't said that about DS, I'm more bringing it back to the topic at hand.
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If 2 people are alive in the endgame you don't really have control. Hitting a ds skillcheck is probably top 5 most skillful thing you can do in the game.
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Misread your first point. If you get stunned in endgame it's unlucky but also very situational
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