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Why do Killers have to play around a perk which survs are potencially not even using?

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Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Yeah the Killer needed 2 downs in order to set that up. And what exactly was your plan to counter it otherwise? Even if DS didn't count down he's still slugged and needs to be picked up by someone and the unhooked can't do it if he's being chased, my counter is literally just normal gameplay.

    And this is why I can't accept applying your definition of tunneling as something we want to prevent, because it means downing players indiscriminately is being labeled as tunneling when the term itself is used to refer to a targeting methodology.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    The perk is anti tunnel. Not anti slug. With my changes, it is up to your teammates to get you up if you dont wanna be hooked again. If you dont want to worry about trash teammates or be time efficient with your swf team, you could bring unbreakable which people bring rn w ds. Tunneling would be to focus on one guy the entire game. i dont know about you but in no way is the killer going for another guy to prevent getting ds'd when LETS JUST SAY BECAUSE THIS IS USUALLY HOW IT GOES: Survivor saves survivor right near you like a pos and now one of them is invincible for 60 seconds, free to do an entire gen (almost) and you as the killer want to down him, well hes in a locker. Cant waste time so you go for the other guy. Now the ds wanker gets to work. While you are getting looped by the other guy. You down him quickly. NOW YOU HOOK HIM. You go to ds wank and he hides in a locker bc HE STILL CAN BECAUSE ITS A LONG 60 SECONDS! AND IM SUPPOSED TO SLOW THE GAME DOWN BUT THIS GUY IS IN HERE AND IF I PULL HIM OUT I COULD LITERALLY LOSE THE MATCH! With my changes however, I could slug him and he wouldnt be able to work, which is fair. I have to apply pressure somehow right? And so I hook his other guy after a few, teammates get ds guy up, not like i was trying to tunnel i just need to slow the game bc it takes 2 minutes to complete all the gens.

    WITH YOUR CHANGES HOWEVER:

    KILLER SIDE

    • Killers continue slugging because it will waste the seconds of their invincibility inevitably because when they get up they wont be able to head toward a gen as quickly
    • Killers would follow the survivor for 30 seconds and then down them because that isn't enough time and they would get the hook as if ds didnt even exist

    SURVIVOR SIDE

    • Survivors would crawl to gens after slug and wait to be picked up so they could keep their ds for working so they couldnt be caught whilst working
    • Unbreakable
    • Head on if killers wait the 30 seconds and then there's actually no pressure applied at all because they get away no matter what
    • Might spend time jumping in front of killer to slow him down from chasing other people

    IN CONCLUSION YOURS DOESNT FIX A THING

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    alot of ds users bring in unbreakable. So they get time efficiency out the wazoo and invincibility. Maybe if survivors didnt save right in front of my fat face seconds after i hook them, then there would be no "tunnel" Its bs. The survivors are putting themselves in a hot spot and winning from it because of a perm that grants invincibility

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited November 2019

    One down is likely to happen the second they get unhooked. That's not normal gameplay. That's playing like a bad sport. The other down is only because you played that way. Then you get off scott free with your idea of a change to the perk, despite actually playing like a bad sport, and it's not downing players indiscriminately, it's downing specific players who already were unable to play to keep them from playing further. I see killers all the time have Ruin + Dying Light and then slug as well. Ruin and Dying Light are already extremely powerful. Ruin lasts long enough usually to get Dying Light stacks, then the game is slowed down naturally to the point where gens take forever to pop, but then you're still making them waste more time while also intentionally preventing a player from playing the game. It's almost exactly the same as old school shooters where you stand at the point someone is spawning, and shoot them constantly upon spawning. There's no difference, except you still get to move while doing this because it takes them forever to "respawn"(get picked back up) as well.

    For killers, if they slug, they'll still get hit by DS with the change I mentioned(it's not my change, a lot of people have suggested this, in fact I believe a lot of the ones that did were people who play killer mostly), if they follow the survivor for 30 seconds, then they wasted 30 seconds anyways. That survivor could stand at a pallet while they chase them, throw the pallet in their face when DS stops working, and continue playing the game,

    As for the survivor things that you mentioned, crawling to a gen only means they're not recovering. if someone picks them up at a gen, then they're wasting 2 survivor's time, unless the one who crawled to the gen recovered while the one on the gen worked, and still doesn't really change anything. Crawling while slugged is extremely slow, and this would only work with SWF. Unbreakable would be the same as it is now. It wouldn't change anything so I dunno why you mentioned this. I'm not sure about Head On either. A slugged survivor can't Head On, and a survivor who still has DS active doing the DS + Head On combo is honestly just a waste(and you can completely avoid it as killer by not going after them the second they're unhooked), because the DS stun is pointless as you're wasting it for the Head On. It's literally only to be funny. As for survivors running in front of the killer to waste your time, that's a possibility, but all killers are faster than survivors. You might be able to do this for like...3 or 4 seconds, but after that the killer going to outpace the survivor. I mean you can let them do it, they're only wasting their own time by not running to the nearest generator. You have 2 survivors off generators by them doing this.

    Also, yes, SOMETIMES people will farm you off the hook right in front of the killer's face. But I'm going to be honest, it's very rarely, and they're usually being dicks. That said, there are MANY MANY MANY TIMES(in fact I encounter this FAR more than I encounter the thing you mentioned) where a killer has left the general vicinity, I've almost went into struggle IN THE BASEMENT, and the killer is literally standing 5 seconds from the basement the moment I get to the door. I have to run into a locker, or start working on a generator to force a pull and there goes my DS. Totally the survivors' faults right?

    Also, you're telling me to bring Unbreakable to counter your bad behavior? Really? I mean it's not like most killers complain about that too or anything, despite it actually being used to counter that bad behavior. Maybe I don't like being forced to use perks to counter a killer's bad attitude, but people like you keep forcing me to when I play survivor. If only there weren't band aid fixes for this sort of thing and Behavior actually discouraged that type of behavior with game mechanics that weren't abuseable, but no, they continue making bandaid fixes that then people with that type of behavior complain about.

    As for saying the perk is anti tunnel, not anti slug, if you slugged someone who was just unhooked, you tunneled. That person is unable to play the game AFTER JUST BEING PUT BACK IN. If the suggestion I mentioned was anti slug, it'd work whenever you were slugged, not whenever you were slugged right after being unhooked.

    No, there still would be. The times where a killer has left the direct vicinity of the hook only to come back immediately and chase me down right after I was unhooked when a survivor didn't unhook me in the killer's face is far more than when someone unhooked right in front of the killer's face. Most survivors from my experience only unhook in the killer's face if they're low ranked.

    Your suggested changes are to make killers get off scott free for being dicks.

  • aregularplayer
    aregularplayer Member Posts: 906

    DS is useless. I don't use it as surv and don't give it a f as killer. I'm going to down the ######### out of the surv in less than 10s if they DS me

  • WickedMilk03
    WickedMilk03 Member Posts: 624
    1. you misunderstood some of my ds predictions
    2. Having to use a perk because of a "bad attitude" is nothing compared to feeling obligated to use a perk because gen speeds are so quick.

    The killer is supposed to apply pressure. I dont tunnel. I go after the guy if he runs into me or if i run into him. On the reg, its them that runs into me. I deserve to have that pressure applied because of their misplay. No one deserves invincibility for 60 seconds no matter what. The only killers who can secure that kill quickly after the ds are spirit and nurse. The current ds and your ds promotes toxicity whereas mine gives the killer a ######### chance atleast. The killer is the power role. Doesnt really seem too powerful when he could lose by simply doing his job. Tunneling is annoying yes. But you have borrowed, ds, teammates, dead hard, (if used correctly) camaraderie and short gen speeds. So desperate survivors are to get there teammate out and they lose when they try so hard sometimes. Then blame the killer for using a poor playstyle. A playstyle that wouldnt win had the survivors just let one person die and work through it. Yes its annoying. No its not efficient. Even when i see there isnt a ds in the match, I still slug the guy off hook, i dont hook him, i slug him, because time is SO IMPORTANT AS KILLER THAT I NEED HIM ON THE GROUND AND NOT WORKING.



  • It's entire purpose is to punish the killer for the survivors mistakes.

    Even if they at least let you know who has DS it wouldn't change that fact.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Em...enduring got nerfed against DS for some reason. And unnerving makes it just harder, not impossible to hit ds.

  • edgarpoop
    edgarpoop Member Posts: 8,444
    edited November 2019

    Better question: why should survivors have 60 seconds of free generator repair time simply because they got hooked and have a perk? It's not anti-tunnel. It's used as invincibility. If survivors can do their objective, killers should be able to do theirs. DS should cancel the second you touch a generator.

  • Negi
    Negi Member Posts: 378

    Survivors do this too. Don't get me wrong, DS is a straight BS perk but killers aren't the only ones playing around perks.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    exactly. I am all for anti tunnel, but this perk is still disgusting. I remember everyone thought it was great until like always, the survivors figured out how to abuse it.

    Same with The Oni, he loses his ability on pick up, so what survivors would do is hide in lockers so you cant even slug them. Its bs. Oni losing his power on pick up is bs. Ds is bs.

    The devs really need to think every little thing through nowadays because everyone figures out how to take advantage. Seriously what the hell are they gonna do about legion using nemesis and beast of prey on next chapter??? IDK WHAT THEY ARE DOING BUT IT AINT RIGHT.

  • May_Be_AFK
    May_Be_AFK Member Posts: 46

    None of this is important. People are going to play how they want. Don't be a dick. Before, during, after the game.

  • Haku
    Haku Member Posts: 614

    Well if you play around it - it means you are camping/tunneling and that is the sole reason for the perk. You basially can answer that yourself - it is in your question. It is to preserve your behaviour lol not doing you know ...

  • xyzdx
    xyzdx Member Posts: 66
    edited November 2019

    change decisive strike honestly just make it like it was before just a one time use

  • Awakey
    Awakey Member Posts: 3,145
  • DepressedClownMain
    DepressedClownMain Member Posts: 924
    edited November 2019

    Ds is not an anti tunnel. The perk is fine, but sometimes you will just hook 3 people and get stunned by the first

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    I mean if reading 2 pages of a paperback book worth of text is too hard, you can ignore it. It wasn't a reply to you in the first place. I had a lot to reply to, and some things need a little more than one sentence to get a point across.

  • Seltas0208
    Seltas0208 Member Posts: 1,056

    Enduring doesn't affect it. Enduring only applies to pallet stuns

  • Poochkips
    Poochkips Member Posts: 266

    The best counter i've found is just don't tunnel. Only way it ever happens is if someone gets a unhook at last minute for the game while exits are open, or if i'm completely destroying a team so bad that they end up all being downed around the same area. Most games DS is just a wasted perk slot as I don't get hit by it that often