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Looping

Tsulan
Tsulan Member Posts: 15,095

Do you think the devs will ever remove looping?
Do you think that would be a good or a bad idea?
If so, why?

«1

Comments

  • JFox
    JFox Member Posts: 41

    I hope there will be actual reward good players who doesn't loop

  • Tsulan
    Tsulan Member Posts: 15,095

    @JFox said:
    I hope there will be actual reward good players who doesn't loop

    I think escaping the chase is already implemented. But i might be wrong, since people just LOVE to run in circles.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Peasant said:
    It is my personal belief that the devs will over time reduce the effectiveness of looping. After seeing how the creation of the Emblem system voided the tactic of looping the killer all game and pipping, I do see looping being nerfed, but not removed.

    Well, i hope they just make survivors have the same collision (or hit) box as killers. This would remove the unintended speed advantage of survivors.

  • Peasant
    Peasant Member Posts: 4,104
    Tsulan said:

    @Peasant said:
    It is my personal belief that the devs will over time reduce the effectiveness of looping. After seeing how the creation of the Emblem system voided the tactic of looping the killer all game and pipping, I do see looping being nerfed, but not removed.

    Well, i hope they just make survivors have the same collision (or hit) box as killers. This would remove the unintended speed advantage of survivors.

    Then you will see more nonsense with attacks. Are you sure you want Huntress hatchets with an even stranger hit box?
  • Tsulan
    Tsulan Member Posts: 15,095

    @Peasant said:
    Tsulan said:

    @Peasant said:

    It is my personal belief that the devs will over time reduce the effectiveness of looping. After seeing how the creation of the Emblem system voided the tactic of looping the killer all game and pipping, I do see looping being nerfed, but not removed.

    Well, i hope they just make survivors have the same collision (or hit) box as killers. This would remove the unintended speed advantage of survivors.

    Then you will see more nonsense with attacks. Are you sure you want Huntress hatchets with an even stranger hit box?

    That´s why i wrote collision box with (hit) <--- because no one seems to know what i mean by collision box.
    Huntress hatchets need a complete rework. They hit thin air and miss a bullseye.

  • hill_o
    hill_o Member Posts: 56

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

  • Runiver
    Runiver Member Posts: 2,095

    Devs won't remove looping anytime soon.
    They're gonna make it slowly more and more bearable tho, mostly by adding vision breaking mecanics and reducing the loop potential of certain spots, however.

  • Tsulan
    Tsulan Member Posts: 15,095

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

  • hill_o
    hill_o Member Posts: 56

    @Tsulan said:

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

    That's not very hard to counter, honestly. It's definitely more fun than looping, but it would be awesome to get some more map variety or something that just adds extra challenges on both sides.

  • Master
    Master Member Posts: 10,200
    edited August 2018

    @Tsulan said:
    Do you think the devs will ever remove looping?
    Do you think that would be a good or a bad idea?
    If so, why?

    No
    Good

    I prefered the old days of DBD where you juked the killer using LOS, nowadays its all hitbox exploit running in circles and hitbox exploit doing 360s. The old playstyle isnt even possible anymore thanks to all the aura perks and the way maps have been designed.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    With the mechanics of foot prints, and ways to track blood, to make more tracking perks encourages looping. Less tracking encourages more stealth. Make gens take longer to complete. Gen times haven't been modified since the time of no hook moris. Bnps finally been updated for the time, but gens havent. Everything in that game era was existed to fit together, so the 4 elements moris, gens, pallets/vaults, bnps, all needed to be updated. Only thing untouched is gens from a distant past.
  • Envees
    Envees Member Posts: 370

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    This is how i also see it. They can remove the loops but have to give survs enough "time wasters" to make up for the fact that one of the biggest time wasters is gone. loops. Or they could reduce gens to make up for the time gap. Tweak perks to make up the time needed. Its a difficult job balancing the game to involve no loops, since loops are entrenched into the game.

  • Raccoon
    Raccoon Member Posts: 7,735
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .
  • Tsulan
    Tsulan Member Posts: 15,095

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

  • Master
    Master Member Posts: 10,200

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    Kinda sad yeah

  • hill_o
    hill_o Member Posts: 56

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

  • Tsulan
    Tsulan Member Posts: 15,095

    @hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    If looping didn´t exist, survivors would have learned how to juke the killer. There are more than enough ways to do this. But running in circles is simply easier and thus faster to learn.

  • hill_o
    hill_o Member Posts: 56

    @Tsulan said:

    @hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    If looping didn´t exist, survivors would have learned how to juke the killer. There are more than enough ways to do this. But running in circles is simply easier and thus faster to learn.

    Agree to disagree. As someone who plays killer and survivor pretty equally, juking isn't nearly as effective as some people make it out to be and can be pretty easily countered depending on the map and the killer. That can't be the only tactic survivors have.

  • Tsulan
    Tsulan Member Posts: 15,095

    @hill_o said:

    @Tsulan said:

    @hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    If looping didn´t exist, survivors would have learned how to juke the killer. There are more than enough ways to do this. But running in circles is simply easier and thus faster to learn.

    Agree to disagree. As someone who plays killer and survivor pretty equally, juking isn't nearly as effective as some people make it out to be and can be pretty easily countered depending on the map and the killer. That can't be the only tactic survivors have.

    As i said, running in circles is simply easier.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @hill_o said:

    @Tsulan said:

    @hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    If looping didn´t exist, survivors would have learned how to juke the killer. There are more than enough ways to do this. But running in circles is simply easier and thus faster to learn.

    Agree to disagree. As someone who plays killer and survivor pretty equally, juking isn't nearly as effective as some people make it out to be and can be pretty easily countered depending on the map and the killer. That can't be the only tactic survivors have.

    survivors did just fine before pallet looping, they can easily do just as fine without it if they'd stop making excuses to not even try anything else.

  • Master
    Master Member Posts: 10,200

    @hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    Somehow survivors managed to escape the killer before looping was a thing too. I still remember the good old days where you actually juked the killer, by juking I dont mean 360 hitbox exploiting, no I am talking about using line of sight

    Red scratch marks are not as easy to follow as you might think and there are several perks for that btw.

    Personally, I prefered the old non-looping days a lot more compared to the mess we have now. No, its no fun runing in circles in my opinion, even as survivor not

  • azazer
    azazer Member Posts: 446
    hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    But devs have stated chases were never meant to take long. You basically admitted not looping would mean the game was being played as envisioned. You're right that it isn't technically an exploit but it negates the speed advantage the killer was always intended to have which actually does break the game. Looping is the root cause of major game troubles. It caused pallet reduction and nerfs and dilated chase time means gens are too fast ( the gen rush effect). The unintended use of the smaller collision box that allows looping is creating a cascading negative effect on the game.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Tsulan said:
    Do you think the devs will ever remove looping?
    Do you think that would be a good or a bad idea?
    If so, why?

    Give me (as killer) a way to completly nullify looping and a proper counter measure for the survivors too. I hate being stall... i mean outplayed of course( even tho i know their exact routes and #########.

  • Eninya
    Eninya Member Posts: 1,256

    @Tsulan said:

    @JFox said:
    I hope there will be actual reward good players who doesn't loop

    I think escaping the chase is already implemented. But i might be wrong, since people just LOVE to run in circles.

    Looping is what I do at the end to buy time before I go down. If you can actually use a good pallet to juking, cool, but generally I need more distance than a single, average pallet to lose a killer.

  • hill_o
    hill_o Member Posts: 56

    @Master said:

    @hill_o said:

    @Tsulan said:

    @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    Somehow survivors managed to escape the killer before looping was a thing too. I still remember the good old days where you actually juked the killer, by juking I dont mean 360 hitbox exploiting, no I am talking about using line of sight

    Red scratch marks are not as easy to follow as you might think and there are several perks for that btw.

    Personally, I prefered the old non-looping days a lot more compared to the mess we have now. No, its no fun runing in circles in my opinion, even as survivor not

    I mean, I play killer, I know how easy or not they are to follow. Sometimes they're a little challenging, but mostly it's pretty straight forward in my experience.

    But I don't think comparing now to back in the day is very useful-- there are all kinds of perks and changes that have been made since then, so it's not even kind of the same game it used to be. That's a shame, honestly, because I agree-- looping is boring, actual escapes sound much better.

  • hill_o
    hill_o Member Posts: 56

    @azazer said:
    hill_o said:

    @Tsulan said:

     @Raccoon said:
    

    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    But devs have stated chases were never meant to take long. You basically admitted not looping would mean the game was being played as envisioned. You're right that it isn't technically an exploit but it negates the speed advantage the killer was always intended to have which actually does break the game. Looping is the root cause of major game troubles. It caused pallet reduction and nerfs and dilated chase time means gens are too fast ( the gen rush effect). The unintended use of the smaller collision box that allows looping is creating a cascading negative effect on the game.

    The devs say a lot of things. I've also heard them say that stealth isn't supposed to be a mechanic, which seems counter intuitive if they want chases to be short and anyone to play survivor for longer than a match or two.

    I agree about the generator issue-- something about the mechanic of the game is fundamentally broken. It puts a lot of pressure on the very start of the match to go somewhat flawlessly for the killer, or for the survivors to make major mistakes later on. Neither of those are particularly fun scenarios.

    That being said, I don't really feel like looping could be removed from the game as the game currently is. I don't know what a better solution is, unfortunately, but it would be nice to find some sort of middle ground where killers aren't rushed first thing in the game and survivors have at least some hope of escaping a few chases here and there.

  • Tsulan
    Tsulan Member Posts: 15,095
    hill_o said:

    @azazer said:
    hill_o said:

    @Tsulan said:

     @Raccoon said:
    

    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    But devs have stated chases were never meant to take long. You basically admitted not looping would mean the game was being played as envisioned. You're right that it isn't technically an exploit but it negates the speed advantage the killer was always intended to have which actually does break the game. Looping is the root cause of major game troubles. It caused pallet reduction and nerfs and dilated chase time means gens are too fast ( the gen rush effect). The unintended use of the smaller collision box that allows looping is creating a cascading negative effect on the game.

    The devs say a lot of things. I've also heard them say that stealth isn't supposed to be a mechanic, which seems counter intuitive if they want chases to be short and anyone to play survivor for longer than a match or two.

    I agree about the generator issue-- something about the mechanic of the game is fundamentally broken. It puts a lot of pressure on the very start of the match to go somewhat flawlessly for the killer, or for the survivors to make major mistakes later on. Neither of those are particularly fun scenarios.

    That being said, I don't really feel like looping could be removed from the game as the game currently is. I don't know what a better solution is, unfortunately, but it would be nice to find some sort of middle ground where killers aren't rushed first thing in the game and survivors have at least some hope of escaping a few chases here and there.

    Add more areas with sight blockers and make the hit box the same size.
    Survivors will cry that it's impossible to lose the killer, but do it anyway. Just like they did with flashlights.
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Tsulan said:
    hill_o said:

    @azazer said:

    hill_o said:

    @Tsulan said:
    

    @Raccoon said:

    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .
    
    
    
    It´s not a bug, it´s a feature!
    
    
    
    You're joking, but it actually is.
    
    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.
    
    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.
    

    But devs have stated chases were never meant to take long. You basically admitted not looping would mean the game was being played as envisioned. You're right that it isn't technically an exploit but it negates the speed advantage the killer was always intended to have which actually does break the game. Looping is the root cause of major game troubles. It caused pallet reduction and nerfs and dilated chase time means gens are too fast ( the gen rush effect). The unintended use of the smaller collision box that allows looping is creating a cascading negative effect on the game.

    The devs say a lot of things. I've also heard them say that stealth isn't supposed to be a mechanic, which seems counter intuitive if they want chases to be short and anyone to play survivor for longer than a match or two.

    I agree about the generator issue-- something about the mechanic of the game is fundamentally broken. It puts a lot of pressure on the very start of the match to go somewhat flawlessly for the killer, or for the survivors to make major mistakes later on. Neither of those are particularly fun scenarios.

    That being said, I don't really feel like looping could be removed from the game as the game currently is. I don't know what a better solution is, unfortunately, but it would be nice to find some sort of middle ground where killers aren't rushed first thing in the game and survivors have at least some hope of escaping a few chases here and there.

    Add more areas with sight blockers and make the hit box the same size.
    Survivors will cry that it's impossible to lose the killer, but do it anyway. Just like they did with flashlights.

    And back in the days of no noise mufflers in lockers or the louder sounds for moaning.

  • azazer
    azazer Member Posts: 446
    hill_o said:

    @azazer said:
    hill_o said:

    @Tsulan said:

     @Raccoon said:
    

    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    But devs have stated chases were never meant to take long. You basically admitted not looping would mean the game was being played as envisioned. You're right that it isn't technically an exploit but it negates the speed advantage the killer was always intended to have which actually does break the game. Looping is the root cause of major game troubles. It caused pallet reduction and nerfs and dilated chase time means gens are too fast ( the gen rush effect). The unintended use of the smaller collision box that allows looping is creating a cascading negative effect on the game.

    The devs say a lot of things. I've also heard them say that stealth isn't supposed to be a mechanic, which seems counter intuitive if they want chases to be short and anyone to play survivor for longer than a match or two.

    I agree about the generator issue-- something about the mechanic of the game is fundamentally broken. It puts a lot of pressure on the very start of the match to go somewhat flawlessly for the killer, or for the survivors to make major mistakes later on. Neither of those are particularly fun scenarios.

    That being said, I don't really feel like looping could be removed from the game as the game currently is. I don't know what a better solution is, unfortunately, but it would be nice to find some sort of middle ground where killers aren't rushed first thing in the game and survivors have at least some hope of escaping a few chases here and there.

    But you CAN lose the killer now. As a killer I have lost survivors, and as a survivor I've lost killers. Players have become so dependant on the game ruining looping paradigm they don't learn how to lose a killer. To say it can't be done is a defeatist attitude that handicaps your play style and skews your perspective on game balance. Survivors should have sperate collision and hit boxes. Collision the same as a killer, hit box survivor size. Cures looping and in turn pallets and gen times while still having survivor size hit box
  • RSB
    RSB Member Posts: 2,258

    @Tsulan said:
    Do you think the devs will ever remove looping?
    Do you think that would be a good or a bad idea?
    If so, why?

    Remove looping, increase stealth ways of gameplay.

  • Tsulan
    Tsulan Member Posts: 15,095

    @RSB said:

    @Tsulan said:
    Do you think the devs will ever remove looping?
    Do you think that would be a good or a bad idea?
    If so, why?

    Remove looping, increase stealth ways of gameplay.

    You mean an actual ninja suit for claudette?

  • RSB
    RSB Member Posts: 2,258

    @Tsulan said:

    @RSB said:

    @Tsulan said:
    Do you think the devs will ever remove looping?
    Do you think that would be a good or a bad idea?
    If so, why?

    Remove looping, increase stealth ways of gameplay.

    You mean an actual ninja suit for claudette?

    I mean more nice obstacles to hide behind, but not loop. More things like lockers (beds maybe?) etc. And nerfing troll perks, replaceing them with stealth perks.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    azazer said:
    hill_o said:

    @azazer said:
    hill_o said:

    @Tsulan said:

     @Raccoon said:
    

    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    It´s not a bug, it´s a feature!

    You're joking, but it actually is.

    If there was no looping, chases would end pretty immediately most of the time. There's not very many features that encourage hiding. The red strikes are incredibly easy to follow, so if you're not running perks to make them vanish then evading a killer in chase is near impossible given the large speed differential.

    I'm not saying looping is fun for everyone, but it's not like it's a bug or exploit anyone is using to break the game. It's just literally the only mechanic that was working in for the survivor side of chases.

    But devs have stated chases were never meant to take long. You basically admitted not looping would mean the game was being played as envisioned. You're right that it isn't technically an exploit but it negates the speed advantage the killer was always intended to have which actually does break the game. Looping is the root cause of major game troubles. It caused pallet reduction and nerfs and dilated chase time means gens are too fast ( the gen rush effect). The unintended use of the smaller collision box that allows looping is creating a cascading negative effect on the game.

    The devs say a lot of things. I've also heard them say that stealth isn't supposed to be a mechanic, which seems counter intuitive if they want chases to be short and anyone to play survivor for longer than a match or two.

    I agree about the generator issue-- something about the mechanic of the game is fundamentally broken. It puts a lot of pressure on the very start of the match to go somewhat flawlessly for the killer, or for the survivors to make major mistakes later on. Neither of those are particularly fun scenarios.

    That being said, I don't really feel like looping could be removed from the game as the game currently is. I don't know what a better solution is, unfortunately, but it would be nice to find some sort of middle ground where killers aren't rushed first thing in the game and survivors have at least some hope of escaping a few chases here and there.

    But you CAN lose the killer now. As a killer I have lost survivors, and as a survivor I've lost killers. Players have become so dependant on the game ruining looping paradigm they don't learn how to lose a killer. To say it can't be done is a defeatist attitude that handicaps your play style and skews your perspective on game balance. Survivors should have sperate collision and hit boxes. Collision the same as a killer, hit box survivor size. Cures looping and in turn pallets and gen times while still having survivor size hit box
    Hard to lose pro killers due to whimper, blood, foot prints. And and map awareness. Need to run a build for juking and stealth to increase chances and most people run sprint burst+selfcare maybe d strike. If stealth is buffed it doesn't fix gens being done in 4 minutes or less. Makes it worse. So this doesn't fix anything. I like the concept, but game ends in 4 minutes, so still wouldn't fix how the game is literally stacked against most killers in terms of timing. If there was a shift to stealth plays and if the game time extended, then it would be ok. 
  • only1biggs
    only1biggs Member Posts: 1,178

    @Tsulan said:

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

  • RSB
    RSB Member Posts: 2,258

    @only1biggs said:

    @Tsulan said:

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Does work with suitable perks, and half of a skill.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Tsulan said:

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?
  • Tsulan
    Tsulan Member Posts: 15,095

    @Tsulan said:

    @hill_o said:
    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Wanna bet? There are perks that give survivors am advantage while hiding and juking. But those are not SC, SB or DS.
  • only1biggs
    only1biggs Member Posts: 1,178

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

  • Tsulan
    Tsulan Member Posts: 15,095

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

  • Peasant
    Peasant Member Posts: 4,104
    Tsulan said:

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

    As a person who's used all five let me tell you that the perks' counters are too strong.

    - Quick and Quiet - Only really helps with lockers which can be opened if the killer cannot find you quickly. 

    - Dance with Me - Removing scratch marks is alright but you'll only need them gone if you run out of a locker, which gives a notification. Technically you could pair it with Quick and Quiet, but that's half of your perk slots being used for a combo that could effectively insta-down you if time it wrong.

    - Iron Will - This perk is a good perk by all means, however being silent doesn't work against Bloodhound or an observant killer as you still leave trails of blood.

    - Lightweight - This perk works fairly well for runners however the killer can still track you with crows. Or you could always run into a trap

    - Lithe - Just drags out a chase. It buys you a little time, but not enough to juke. Usually it will let you get to a pallet though. So it only helps with loops.
  • RSB
    RSB Member Posts: 2,258

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    Lithe and DWM is a very strong combo for juking. Add UE and IW to it, and ou have a nice perk set for stealth/juking. You, survivor mains, are too used to looping, and you do not see any other ways to play.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Peasant said:
    Tsulan said:

    @only1biggs said:

     @Tsulan said:
    
    only1biggs said:
    
      @Tsulan said:
    

    @hill_o said:

      If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.
    
      There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.
    
      
    

    What about juking the killer?

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

    As a person who's used all five let me tell you that the perks' counters are too strong.

    • Quick and Quiet - Only really helps with lockers which can be opened if the killer cannot find you quickly. 

    • Dance with Me - Removing scratch marks is alright but you'll only need them gone if you run out of a locker, which gives a notification. Technically you could pair it with Quick and Quiet, but that's half of your perk slots being used for a combo that could effectively insta-down you if time it wrong.

    • Iron Will - This perk is a good perk by all means, however being silent doesn't work against Bloodhound or an observant killer as you still leave trails of blood.

    • Lightweight - This perk works fairly well for runners however the killer can still track you with crows. Or you could always run into a trap

    • Lithe - Just drags out a chase. It buys you a little time, but not enough to juke. Usually it will let you get to a pallet though. So it only helps with loops.

    Combine them.
    Quick&Quiet + Dance with Me + Lightweight + Lithe = you are gone and the killer won´t know where you went. You have to break LoS for a second tho. But it really works wonders.

  • Tsulan
    Tsulan Member Posts: 15,095

    @JoannaVO said:
    I think some of the replies here are very optimistic, but not realistic. With the smallest changes in this game for survivors specifically a lot of moaning and whining starts. Like how the game recently got many negative rewards because survivors didn't like their nerf. I'm a survivor main but I'm cool with it, I mean the update got closer to the real meaning of survivor. I don't really think something as sensitive to survivors as looping will get nerfed efficiently

    That´s the problem. DbD is supposed to be a horror game.
    Surviving should be hard and not a clown show. But most survivors only want their easy game.
    Only a small percentage of the survivor community actually suffered from the exhaustion nerf. Because, let´s be honest, almost no one can trigger SB twice in the same chase. The only ones who can, can loop the killer for 5 gens anyway. But survivors reacted like it would be the end of the game. Like it would suddenly be impossible to survive anymore.
    I haven´t noticed the nerf, since i don´t use any of the affected perks. I just survive normal.

    Survivors got with their review bombing the upcoming survivor buff. Which is a huge thing. Devs would have to either nerf survivors hard, or buff killers hard after this patch.
    Doesn´t matter which one it is, the survivors WILL review bomb the game again. And even harder.
    They´ve seen that they can get away with blackmail, when they review bombed Freddy. Now they did it again, and got a huge buff. They will blackmail the devs until even a lowrank survivor can 1vs1 the killer in an Asymetrical game.

  • only1biggs
    only1biggs Member Posts: 1,178

    @RSB said:

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    Lithe and DWM is a very strong combo for juking. Add UE and IW to it, and ou have a nice perk set for stealth/juking. You, survivor mains, are too used to looping, and you do not see any other ways to play.

    I'm a killer main who plays survivor too. I've used all the perks mentioned and can lose killers. Killers who have a brain however, as I've mentioned, won't be fooled so easily. If this is the case, I will loop if I have to and/or mind game, depending on the map/tile involved.

    Stop assuming people with differing views are in one camp or the other. It's boring and counter productive.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Tsulan said:

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

    I have, but again, if the killer is smart, it won't matter.

  • Tsulan
    Tsulan Member Posts: 15,095

    @only1biggs said:

    @Tsulan said:

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

    I have, but again, if the killer is smart, it won't matter.

    Then i rarely encounter smart killers.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Tsulan said:

    @only1biggs said:

    @Tsulan said:

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

    I have, but again, if the killer is smart, it won't matter.

    Then i rarely encounter smart killers.

    Exactly.

    Put it this way.. 70% dumb/new, 20% average, 5% good, 5% exceptional. The majority of posts on all the forums are from the 70% or the 20% average.

    And this goes for ALL. Not just killers or survivors.

    Hard math yo.

  • RSB
    RSB Member Posts: 2,258

    @only1biggs said:

    @Tsulan said:

    @only1biggs said:

    @Tsulan said:

    @only1biggs said:

    @Tsulan said:
    only1biggs said:

    @Tsulan said:

     @hill_o said:
    

    If they remove it, they better replace it with something else. Killers are much faster than survivors, and if we're just going to slowly remove window vaults, pallets, etc. without replacing it with other things then the game is just going to turn into short chases where the killer almost always wins.

    There aren't enough ways right now to break chase that aren't looping, and while I agree that looping is boring (on BOTH sides) it's ridiculous how often people bring it up as toxic behavior or something to just straight up eliminate instead of replacing it with something else. Do you want to actually have a challenge as a killer or do you just want 4ks every game? The waits for matches trying to play killer are already absurd, I think the devs should avoid making more changes that will just keep pushing them longer and this is one that would.

    What about juking the killer?
    

    You know, double back up and losing the killer.

    Doesn't work against good killers with a brain, ears and eyes.

    Have you tried using Iron Will, Lightweight, Quick& Quiet and Dance with me or Lithe?

    Again, they are nice perks to use against killers who can't think.

    So i take it you never tried to use those perks then.

    I have, but again, if the killer is smart, it won't matter.

    Then i rarely encounter smart killers.

    Exactly.

    Put it this way.. 70% dumb/new, 20% average, 5% good, 5% exceptional. The majority of posts on all the forums are from the 70% or the 20% average.

    And this goes for ALL. Not just killers or survivors.

    Hard math yo.

    Yeah, at least survbois are all part of MENSA, and you are the head of them.