Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

3-4 survivor SWF teams required to repair 6 generators?

There's no denying the large advantage that SWF provides. Through comms you can get valuable information such as killer perks, totem locations, progress info on a gen on the other side of the map, etc. If you have a savvy enough team on comms, they can render a killer's perks useless. How does the community feel about possibly upping the required generator count to 6 for SWF teams of 3 or 4?

I'd rather this discussion be about the post and not the one who posted. I'm a balanced player, I find both killer and survivor equally enjoyable.

Answers