Devs do something about slow game builds
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The point was to compare the stuff killers have to end gamed quickly to what a surivior has. The thing I dislike the most of this community is them using swf team for an excuse for everything when it is actually confirmed more people play solo than a 4 man group. So when people talk about action speed, they mean as an solo surivior and not swf team because everyone knows solo surivior is hell.
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The people referring to action speed were talking about the actual game stat, not players being efficient. Thats why ppl were talking about toolboxes being able to counter action speed debuffs like thana and nobody brought up keys or moris which just end games prematurely.
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The way I see it, you just stack as many slowdown perks as possible and only add the tracking or chase if the killer needs it.
When I am playing a strong killer like hag I usually rock 4x slowdown perks and it's a pretty brutal build. Ruin, pop, thanta, sloppy. I'd run that build on any killer who can afford it to because that's probably the slowest you are ever going to get the game.
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I like running STBFL when I can afford it, and BBQ goes on my builds because I can always use more BPs...theres always killers to lvl up and get more perks on. Im not too experienced with Hag, but I HAVE been experimenting abit with infectious fright which is alot of fun. If you can get back to back downs, slugging a survivor is one way to slowdown progress.
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Most slow down builds are laughable. Even on Plague I started to doubt the "Thanatophobia + Dying Light" combo.
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Thanatophia seems like a no brainer on Plague since if ANY killer can get the most out of it, it would be her. I do feel like she can make good use out of other perks though instead of full slowdown build. PWYF works really nice on her as well a infectious fright. With everyone being 1 shot-able, using monitor to close in on them before they have time to beeline it to a strong structure can also be handy. I feel like going with the approach of slowing the game down enough so I can break EVERY pallet on the map...is kinda just unimaginative,
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I play both, surv and killer, and in my opinnion the gen rush it's a problem and it should take longer to repair.
Any main survivor complein about this but it does not concern the game from both perspectives, that's kinda crybaby.
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I go with your logic here and say that Thanatophobia, even when stacked with Dying Light, barely does anything other than affect survivors psychologically by turning the bar from gens red. Dying Light only starts to mean anything at 4-5 stacks, but you already got a good amount of hooks and pressure, you don't really need that slow down unless you go for a 3 gen strat. And yeah, Monitor and Abuse + Infectious Fright are very strong on Plague, especially with an Apple, you can snow ball really hard with that single corrupted pool and force survivors to cleanse. I especially want to see how good Blood Echo and Nemesis + Play With Your Food are gonna be on Plague.
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Was actually thinking of Plague for Blood echo as well. Unless you just cant find anyone to start a chase with, you pretty much wont have to worry about exhaustion perks at all. Nemesis+PWYF is a combo I wanna try on afew killers...like mah Bubba.
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Forgive me but is the survivors goal not to get the gens before the killer hooks you to death..? My point was to point out how two faced it is to complain about slowdown builds when gens can be done at a fraction of base speed..far more than the killer can slow down
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Perfectly fair..killers play solo all the time ^^
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Funny how I do play solo survivor, and reach red ranks playing solo.
Freddy's slowdown is annoying, yes, but its completely beatable. It's fair play, just as how its considered fair play to play with SWF.
Freddy's slowdown perks help prevent the gen rush, which now most killers, if not all killers need some form of a slowdown perk in order to build momentum to in order to pressure survivors. Any player who plays killer at red ranks knows this.
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just reminding you that devs read the forum, no matter if you edit your discussion, they now know you DC
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It really isn't hard to make it to red rank as a surivior. What makes it hard is consistently being in rank 1 all the time.
Just because it's beatable doesn't mean it is enjoyable. For example, optimital teams are beatable (If you are very skilled with spirit, nurse, Hilbilly and Huntress), but it doesnt mean killers enjoy going up against them.
Once again, red ranks isn't as difficult as people say it is. The data the devs brought out prove that. However, if we were to focus on rank 1 to rank 2 and above players. You can see a massive different between them(that is from the old data collection the devs gave us).
When you speak of gen rushing, it isn't something that occurs frequently unless you are doing something wrong. Reality is that if it is a solo surivior team, regardless if it is red ranks, they are no where near superior to killers. It's only when they are an swf, that you can see killers being the weakest ones (depending on the killer at least).
You speak of gen rushing, but have you ever actually tried doing a gen by yourself as an solo surivior with every slow down build perk with Freddy's add ons by yourself and still call that game enjoyable? You must be joking, right? Sure gen rushing is without a doubt a problem, but it doesn't mean a surivior should be stuck on doing one thing for more than 120 seconds because how exactly do you see that as being fun?
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The data the devs gave us, shows the reality that solo suriviors are no where near superior to killers even in red ranks.
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Yeaaaaaa-no.
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For your first point, couldn't you I just say for killers, that isn't it the killer's goal to hook all suriviors before they escape?
Thays untrue because an average game last more than 10 minutes even with rank 1 suriviors.
So either the data is false or that you must be doing something wrong.
My point is only towards solo suriviors and to tell me, a surivior doing a gen for more than 110 seconds is fun...I don't think you play surivior much.
Don't get me wrong by saying gen speed isn't a problem. However, wanting a surivior to stand still and do one thing for more than 110 seconds is just outrages.
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Right..well I seem to do ok or at least I carry my own weight..bad enough i dont use anything but aura perks atm
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Lol better than a gen getting done in under twenty which is very possible..also..what 1 survivor can do doesnt matter..because it's not a 1v1..therefore not a valid argument
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Gen Rush: Myth.
Solution: Use slowdown builds and learn how to apply pressure to gens
Slowdown builds: Just learn to hit great skill checks, find ruin, use gen perks and toolboxes instead of trying to be meta with your DS, Adrenaline, Balanced Landing, etc.
Ffs, can the community just learn to play game instead of bickering at each other due to perks/builds? It's like I always say, perks/builds are just that, they revolve around one's gameplay style, not the other way around.
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An average game last more than 10 minutes, no matter how high of a rank you are.
You are also wrong about the game not being 1 vs 1 base and here is why. What people mean by 1 vs 1is using all there knowledge and skill in order to show that all their hours of playing wasn't useless or wasted. Let me give you an example, legion was a killer hated when he came out, partly because all the hard work and hours suriviors put in to learning how to loop, where pallets are and e.t.c were useless against him. How would you like it if you spend 1000 hours on a game to have a person beat you that spent less than an hour on it?
So when people speak of 1 vs 1, they mean applying there knowledge to what they learn against the killer. Not as in, them have an equal advantage to the killer, but rather showing they can waste time longer than someone who just joined and started playing as surivior. It also makes the game more enjoyable because what's the point playing a game where all your hard work is wasted and that there is nothing you can do against a killer to give you an advantage?So the game is 1v1 base and also 1 vs 4. Therefore your point isn't valid.
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As a solo surivior? Solo surivior is pretty much how a killer feels liks when they are going up against an optimital team.
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If Killer invested entirely on slowing the gens then they don't have chase perks. Just loop them while everyone else powers through it. ¯\_(ツ)_/¯
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No I'm pretty sure there are 4 survivors..learning survivor is neither hard nor skillful most of the time..so..comparing any killer to legion is silly as nobody even compares
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Yes..and no not really..unless I get some dcers or scrubs but that's not from the killer thsts due to a bad emblem system handing me lesser skilled team mates
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Forever Freddy FOREVER.
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The over embellishment in this thread is unreal. No slow down build can make a gen take 5 minutes. Also double gen repair speed is literally impossible. Even with every speed up put together you wouldn't manage it.
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The statistics shows that every killer is viable in red ranks. So it shows that they are killer mains out there, that are capable of constantly winning games.
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Anyone in red ranks aren't always a skill player. To actually be a skill player you must be capable of reaching rank 1 and be able to maintain being in there.
I don't know rather you are telling the truth of you just get lucky with your teammates. In red ranks, the players you get often can't be asked to do gens unless ruin is gone.
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In my experiance the killers quality goes up due to the punishing emblem system..but not so much on the survivor in
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20 minutes is being rather dramatic about it.
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Worse dc'ing against legion v2. It's not like legion can kill like legion v1 did.
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No. It show that survivors play like potatoes 90% of the time (because, honestly you have to be really bad to lose against the doctor or the trapper. Either that, or you're playing with bad teammates).
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If there were secondary objectives this wouldnt be a problem, until then I think it's pretty fair game to make the match last more than 5 min.
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Or that the killer is really good and knows how to use the trapper. The data just shows that any killer is capable of winning in any rank.
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Against bad survivors, yes.
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Oh you mean the stats that Peanits has said are too broad and vague to draw conclusions on?
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If your team is taking 20 minutes to repair 5 gens, that's on you and your team. If you are well organized, you can still do gens fast enough in most cases. Freddy is a bit of a problem though.
Freddy, with his slowdown addons, Dying Light and Thana can reach up to 50% action speed slowdown, however, it does take some time to get the stacks for Dying Light and Thana as well as his slowdown addons can be removed by healing and waking up. So it's more an average of 25 or 30 % action speed debuff that Freddy applies. 30% repair slowdown results in a gen to take 114 seconds to complete alone. Can be boring, but that's not too op yet.
50% slowdown though means one gen takes 160 seconds to repair alone. And Freddy does have the potential to get close to or even reach that value. That is without a doubt in my mind too much. Way too much. Which is why this game needs an action speed debuff cap. 20 or 25 % would be good in my opinion. Meaning that if mulitple effects that slow down action speed stack, they can't stack higher than up to 20 or 25 %.
This would prevent Freddy being able to use insane slowdown buils, and at the same time allow the devs to add other slowdown perks or addons in the future without having to worry about them stack into oblivion.
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No it doesn't. Those averages are less than 75 and that's a depip or no pip at red ranks
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The crazy numbers that people refer to though is in the event of everyone being on deathhook, while injured and someone having used their DS partway through. Im just picturing the survivors huddled up going "Wasnt OP at the start, but NOW its OP..."
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I remember when old freddy jump rope stack as well with his power. You basically had to missed a skillcheck just to get out of dream world due to the fact freddy's power decrease action speed inside dream world.
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I don't find a problem With them Is the only way your matches can go for a bit more than 5 minutes.
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Faulty data from April.
Next.
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Slow down builds are literally just a symptom of the ridiculous speeds that games go nowadays.
Fixing the symptom but leaving the problem doesn't really help anything you just going to get a new symptom that arises.
Unless the ridiculous speed at which generators get completed is taking care of people are always going to run slow down builds
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It's boring to have a match that is over in less than 5 minutes. Don't act like your opinion is a fact.
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Maybe if they reworked the base game instead of expecting perks to fix it, then they would have themselves a fun balanced game.
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Everyone screaming about the one character who can slow the game down but ignoring the huge amounts of perks and toolboxes that can be ran to offset this. That Freddy invested into perks and add ons to slow the game down, I don't see any reason why survivors shouldn't have to do the same to counterbalance it.
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Three minute games because of "Prove Thyself" and four commodious toolboxes are not fun either. Ever thought about that?
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Do you have any other data to say otherwise? I don't think so, next.
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What I read is, “I don’t really know how long it took so I exaggerated that turning 1:20 into 2:00 was actually 5:00 to get my point across...”
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