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PLEASE rework a few of the charms
And before you jump to conclusions, this isn't just about how many recolours we got in tome one.
In this tome we got a charm for 1 Feng perk, and 1 Claudette perk. No other perks.
Could we PLEASE rework some of the many recolours of "crappy plant icon" and "trapper icon" into a complete set of perks for Claudette and Trapper?
The Empathy model already exists, all that would have to happen is remaking the carving on it for Botany Knowledge and Self-Care which would allow us to actually have a set of 3 charms on Claudette to represent her 3 teachables, and similar for Trapper.
If now isn't the time to do it, when? Assumedly a killer and a survivor will be explored through each tome so why can we not have their perks, especially since the alternative is the difference between this:
and this:
Which I guarantee NOBODY will ever notice in a game.
This would still be a way to make quick, low-effort charms to fill in the tome (which for some reason is a goal!?) but actually provide us with some form of worthwhile collection at the end.
Comments
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and they still want me to vote their game on steam for postponing the changes on level 3 tome like they did with the halloween event and for filling the tome with useless things like these...
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Yeah these Trapper charms are awful. It's the same charm but a little glossier. Same goes for Claudette's botany charm.
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Yeah I'm really let down by the quality of them in particular. Surely this is the first tome which should be the point where they have the most ideas for charms, and it feels like half of them are unnoticibly different. I legitimately cannot tell by looking at them which of the plant ones is meant to be higher quality.
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I agree, but I think those charms are mostly about the lore (if you read their descriptions you'll understand)
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But who gives a rats ass about lore?
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