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PLEASE rework a few of the charms

anarchy753
anarchy753 Member Posts: 4,212
edited November 2019 in Feedback and Suggestions

And before you jump to conclusions, this isn't just about how many recolours we got in tome one.

In this tome we got a charm for 1 Feng perk, and 1 Claudette perk. No other perks.

Could we PLEASE rework some of the many recolours of "crappy plant icon" and "trapper icon" into a complete set of perks for Claudette and Trapper?

The Empathy model already exists, all that would have to happen is remaking the carving on it for Botany Knowledge and Self-Care which would allow us to actually have a set of 3 charms on Claudette to represent her 3 teachables, and similar for Trapper.

If now isn't the time to do it, when? Assumedly a killer and a survivor will be explored through each tome so why can we not have their perks, especially since the alternative is the difference between this:

and this:

Which I guarantee NOBODY will ever notice in a game.

This would still be a way to make quick, low-effort charms to fill in the tome (which for some reason is a goal!?) but actually provide us with some form of worthwhile collection at the end.

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