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Survivor nerfs
Seeing as everyone's so confident to list how freddy "needs" nerfing or ghostface, or plauge, or event the goddam wraith (all threads I've seen) lets go over some "fair" survivor nerfs
Prove thyself : the repair speed thinge has now been decreased by 50%)(10% - > 5%) to promote healthy gameplay
*if this ever got concidered then I'm screwed. I love this perk*
Dead hard : exhaustion increased by 20 seconds as the amount of time it can buy you in a chase is "too valuable" or something like that
Adrenaline : no longer picks you up from the dying state and can't heal you imediatley after being unhooked. Alternatively it becomes a heal over time effect instead
Sprint burst : if you run over a pebble you fall over and get put into the dying state
Diversion : the pebble is now a nuclear bomb and kills everyone on the map, this should promote less dcing as nobody will be alive to do so
Desicive strike : as its original purpose after the rework has been warped into "60 invincible seconds" the timer has been decreased by 40% (24 seconds at rank 3) and the timer expires once another survivor has been hooked, as you shouldn't be able to just go for a unsafe hook or do a generator in the killers face and get rewarded for it (by getting the desicive) but to compensate it now gives you a 5% speed boost for 5 seconds after using the perk. This then causes exhaustion for 80 seconds
Self care : this is a communist society. If you attempt to heal yourself you shall be thrown into the gulag and moried by the huntress
Spine chill : no longer works against killers with the undetectable status affect
Premonition : kicks spine chill in the back and does work against the undetectable status affect
Comodius tool boxes : decrease the generator repair bonus to less than the engineers toolbox.
Ghost faces detection : when survivors reveal ghostface they get exposed due to slasher movie reasons. Fair and balanced as all things should be
Falling from heights : of you aren't running balanced landing you suffer from the hindered status affect for 1.5 seconds
Pallets : the killer has to actually be under the pallet to be stunned. Seriously. A trapper was farming and stood away from the pallet, not even his toes were under it and poof. Pallet stun.
Blendets : every survivor that isn't a blendete gets 8000 bloodpoints in survival of the blendete gets killed. Dcs, or is moried
This has been a small list of balance changes that need to be implemented oh *totally a survivor main BTW* that would increase the longevity of the game.
Stop asking for nerfs. Unless a killer has a 100% kill rate it doesn't need nerfing as soon as another gets nerfed. And even then those stats are just stats. Peanits constantly says not to base entire arguments on them
Like. I could say that TRAPPER of all things needs nerfs because he's way too popular. Trapper. The killer only big brains can use effectively (otz. Could beat einstine at chess. While blinded by a flashlight).
Thanks for coming to my Ted talk gamers. Have a good day
Comments
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The 24 seconds is how much less the desicive timer would be. Not the timer after the maths.
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That made me chuckle.
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Sprint Burst is still too strong.
Sprint burst : if you run over a pebble you fall over and get put into the dying state
It needs
Sprint burst : Running away from the killer gives you an ego boost. If you run over a pebble during your 3 secs of speed increase, you fall over and sprain you ankle. You get put in the dying state for the rest of the game. Any survivor healing you makes you scream in pain revealing the locations of anyone near you of 16 meters.
Still too strong but it will have to do.
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Hahaha.
Had a good laugh reading this.
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I had a good laugh when it got moved to feedback and suggestions, sure the decisive change is genuine and most aren't that far fetched.
But look out for a pebble nuke comming the next mid chapter patch
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I just cringed HARD
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Lol
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The best part about this post is how the reactions of everybody show how great your idea is
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And I don't care.
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I meant the post *_*
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Ah. Also, hoping for Clown buffs soon.
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Yes. My idea to turn P E B B L E into a nuke is great wdym?
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No Mither starts the match with you in the dying state and makes you stay that way.
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If you fail DS you end up stabbing another survivor instead, added on to the original idea of yours
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However Adrenaline idea can be nice lol.
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The ones I have a problem with are if a survivor is unhooked unsafe that's not the one on the hooks fault. Penalize the one unhookijg unsafe by making them injured. Bam.
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Activate all of these if a party has 4 people in it. I don't want to crucify solo's, but if everyone is able to be on comms then they trip and die on pebbles, or have heart attacks from adrenaline
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I wish they would take a buff approach instead of nerf. 80% of the perks (both) are garbage meme perks and half the killer roster is underpowered (compared to the top 2) while freddy and spirit almost play themselves.
This game is basically the opposite of dota imba, where nobody really excels and the best perk is a stall mechanic based on totem/map spawns. Wouldnt it be crazy if there were 4 good enough perks that people didnt want ruin or balanced landing. Maybe give killer their own balanced landing, so survivors stay away from a killer on a hill instead of looking for a totem spawn as counterplay, or if no mither came bundled with iron will so you didnt need 2 perks for half of your injured build. Imagine using a no mither build that was good but punishing if you got hit once obviously. Or an actual hook sabotage build. The reason it doesnt work is because ignoring the objective is generally a bad strategy.
It feels like the devs dont even play this game, or they just play custom games with each other like its mario party, while half the community tries to pretend this game is an esport
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While their upcoming Kindred buff looks great, the rest of the recent perk buffs have been a garbage fire.
Imagine hearing how you should change "no one left behind" every day for YEARS, being literally INUNDATED with different, great suggestions for how to improve it, and then choosing to do what they plan to implement this Tuesday... Then, imagine completely gutting what was already a terrible perk in Left Behind with the addition of the Endgame Collapse, before reworking it into a perk that can reveal the aura of the hatch, before making it actual garbage by adding a crippling drawback.
Not to mention throwing huge buffs at every aspect of detective's hunch, and the end result is STILL worse than just bringing a rainbow map. Like, what? How can these perks be SO bad? With how ridiculous the top 5-6 survivor perks are, who is it that's out there theorycrafting different ways to make perks completely unusable through inhumane drawbacks?
As much as I love seeing a good redesign or buff, I have no hope for positive change in the perk department
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Actually i could see the devs putting the new instaheal style to adrenaline, not a good idea imo
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As a Blendette, sho actually does contribute to the team, I find this somewhat offensive, especially since I run Spine Chill and Sprint Burst.
That being said, I will now EXCLUSIVELY play Blendette to give all other survivors BP.
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Impossible. Lol.
Just wait for the pebble nuke, that'll put a smile on your face
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It's a better idea than removing a killers pressure just because a gen got done. And if ONLY the nurse USED to be able to deal with a four man adrenaline something's wrong with the perk
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*cries in Legion main waiting for useful and good buffs or a rework to Legion*
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There there. They'll come soon. We just have to wait
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Start match 2 survivors hooked!
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Yes. And whenever a survivor is reduced the rescuer gets put into the dying state
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#DiversionOPplznerf
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Soon TM
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That made my day XD. Well done!
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