The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

'End Game Button'

Now that we have DC Penalities coming in (hopefully that works); maybe we can look into addressing what causes DCs more. I feel like a fair amount of the time there are DCs around slugging (especially late game) when you are already dead, and just left on the ground for a prolonged amount of time. Maybe add a button to just kill your survivor so you can get onto the next game. There would have to be stipulations of course so it does not affect other survivors gameplay. That would probably be a lot to script, but very beneficial to a small fraction of DCs :)

Comments

  • Volfawott
    Volfawott Member Posts: 3,893

    So basically the exact same function as disconnecting but you get to keep your points

  • PolarBear
    PolarBear Member Posts: 1,899

    I wouldn't mind having some sort of leave game button if you're being slugged (specifically talking about the 2nd last survivor being slugged so the killer can 4k).

  • TAG
    TAG Member Posts: 12,871

    I would only be okay with the option to self-kill aftee your bleed out meter has gone down a certain amount (at least half)

  • Mr_K
    Mr_K Member Posts: 9,225

    The biggest cause of DCs on both sides is entitlement.

  • EnviouSLAY
    EnviouSLAY Member Posts: 300

    honestly you aren't wrong. its a mix of that and when both sides abuse game features.

  • M1ghtyM4x
    M1ghtyM4x Member Posts: 85

    Ive already made posts and before I go on I completely agree but prepare for the backlash cause every try hard killer in the game is about to blow up your post with the most ridiculous arguments against your idea. See mine was probably more dramatic than the "suicide pill" (as i like to call it) was suggested to me. I had an idea to build unbreakable into the base of every survivor and not make it a perk essentially making killers think twice before leaving you on the ground. Perks like decisive fix the unhooking issue but only perpetuate this issue. Just forewarning about this path as I've plotted it myself and killer mains DO NOT LIKE IT

  • EnviouSLAY
    EnviouSLAY Member Posts: 300

    i also thought about built in unbreakable for the case that everyone living survivor is slugged on the ground. (only then and only once). i also know whats its like as killer to get stomped and "giving more things to survivors" can be annoying. its always a 50/50 how a game will go; should be fun for killer and survivor.

  • White_Owl
    White_Owl Member Posts: 3,786

    I agree. At least that would induce people to at least try and not leave asap, but at the same time not waste so much time for nothing.

  • M1ghtyM4x
    M1ghtyM4x Member Posts: 85

    I agree. But when the game becomes one sided towards the killer and you're gonna start punishing survivors who actually just want to be able to play the game and not be left slugged then people are going to leave. Theres already a post I just commented on with another guy who like me has been playing since the beginning and had decided it's time to take a break. You want people to feel like they're not heard that's exactly what you do when you actively set out to punish people before resolving the issue for people dcing in the first place.