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Hey guys do you want some 110% Legion PTSD?
Edited changes are marked with *
Recently, The Legion got yet another Rebalance Patch. The patch itself managed to remove the abusable Legion Playstyle that made them a weird balancing problem for more than a year now. But the core problem is still there, Legion lacks chase potential even tho their power has all these chase aspects to it that feel like they were designed to shorten chases. Which is why i put my attempt on reworking Legion to make their power more lethal in chases, while not making it an absolutely-no-counter Legion.
The Rework is aimed on making Legion more opressive against survivors that think they're safe while injured while also not making healthy survivors The Legion just found completely hopeless due to Deep Wound / Injured separation. This forces Survivors to heal themselves which gives The Legion more Map Pressure and Generator Slow Down while also not touching Deep Wound status effect.
I also added a Special Ability called Pure Agility that should improve Legion's chase potential since as you'll see, they are 4.4 again. The ability itself makes The Legion have chase potention while both in and out of Frenzy. It also makes The Legion 'ignore' pallet as it seems to be common theme for killers that are slower than 4.6m/s by default.
The Legion
4.4m/s or 110%, 24m, Average , 110% Legion more like 2.4.0 PTSD
Power
A band of merciless killers ready to attack their pray at any given moment, inflicting deadly injures and striking down anyone who is trying to play overly bold.
Feral Frenzy
The Legion has a power gauge that builds up over time. Once the gauge is full, activated the power by tapping the Power button.
When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:
- The Legion sprints faster than the base movement speed.
- The Legion can vault pallets but cannot break them.
- Survivors' scratch marks are hidden from The Killer's view.
- Survivors' blood pools are hidden from The Killer's view.
While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with Deep Wound status effect:
- Applies the Deep Wound status effect.
- Injures the survivor, if they are not already injured, or downs them if they are.
- Refills The Killer's entire power gauge.
- Triggers 'Killer Instinct', revealing the location of all Healthy* Survivors who are within The Killer's Detection Range.
While Feral Frenzy is active, hitting a survivor afflicted with Deep Wound status effect, missing an attack, canceling the power, hitting a survivor with a basic attack* or fully depleting the power gauge:
- Triggers an extended recovery cooldown and fully depletes power gauge if not fully depleted.
Special Ability: Pure Agility
While the power is on cooldown, tap the Power button near a dropped pallet to vault over it. The pallet vault speed cannot be modified with perks. Performing this action stops the power recovery while vaulting.
Power Trivia:
Duration: 6s
Recharge time: 14s
Extended Recovery Cooldown: 3.5s
Movement Speed while in Feral Frenzy: 5.4m/s or 135%
The Killer Instinct Detection Range: The Killer's Terror Radius + 8m
Window and Pallet vaults while in Feral Frenzy: 0.9s
Pure Agility pallet vault speed: 1.6s
Addons Changes:
Pure Agility Related:
Modifiers Scale:
+5% -> +10%
Scratched Ruler - Common
A wooden ruler deeply scratched with hash marks.
- Slightly increases the vault speed of the Pure Agility.
+5% to the pallet vault speed while Feral Frenzy is on cooldown.
1.60s ~> 1.52s
Etched Ruler - Uncommon
A wooden ruler deeply etched with the names of enemies.
- Moderately increases the vault speed of the Pure Agility.
+10% to the pallet vault speed while Feral Frenzy is on cooldown.
1.60s ~> 1.44s
Movement Speed Related:
Modifiers Scale:
+2.5%(+0.1m/s) -> +6.25%(+0.25m/s) -> +8.75%(+0.35m/s)
Friendship Bracelet - Common
A wide grey and red braided rope bracelet. The inscription "F. J. S. J." can be seen, crudely written in bold black ink.
- Slightly increases the Feral Frenzy movement speed.
+2.5% to the movement speed.
5.4m/s -> 5.5m/s
Never-Sleep Pills - Uncommon
Highly caffeinated tablets to make you extra sharp for exams or draining activities.
- Moderately increases the Feral Frenzy movement speed.
+6.25% to the movement speed.
5.4m/s -> 5.65m/s
Stab Wound Study - Rare
A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds.
- Considerably increases the Feral Frenzy movement speed.
+8.75% to the movement speed.
5.4m/s -> 5.75m/s
Duration Related:
Modifiers Scale:
+8.5%(+0.51s) -> +12.5%(+0.75s) -> +21%(+1.25s)
Mischief List - Common
A list of mischievous missions to accomplish, memento of brighter days.
- Slightly increases the Feral Frenzy duration.
+8.5% to the duration.
6s -> 6.51s
Mural Sketch - Uncommon
A rough sketch of The Legion mural torn from a notebook.
- Moderately increases the Feral Frenzy duration.
+12.5% to the duration.
6s -> 6.75s
Stolen Sketch Book - Rare
A sketch book with imaginative and evocative, if not slightly bizarre sketches.
- Considerably increases the Feral Frenzy duration.
+21% to the duration.
6s -> 7.25s
Bloodpoints Related The Legion needs one dont @ me:
Cold Dirt - Common
A handful of dirt collected from the janitor's final resting place. It is unnaturally cold.
Each successful hit in a single use of Feral Frenzy:
- Grants you 250 bonus bloodpoints multiplied by each hit.
The bonus Bloodpoints are only awarded post-Trial.
That's what it does.
Status Effects Related:
Modifiers Scale:
Mangled -> Exhausted -> Oblivious
Smiley Pin - Common
A friendly looking, bright yellow button used as a sarcastic statement.
- Hitting a healthy Survivor while in Feral Frenzy applies Mangled status effect for 60s.
That's what it does.
Defaced Smiley Pin - Uncommon
A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
- Hitting a healthy Survivor while in Feral Frenzy applies Exhausted status effect for 45s
That's what it does.
Legion Pin - Rare
A handmade button with the face of The Legion. To use exclusively on intimidation dares.
- Hitting a healthy Survivor while in Feral Frenzy applies Oblivious status effect for 30s.
That's what it does.
Deep Wounds Related:
Modifiers Scale:
+2s
-7.5s -> -12.5s
Nasty Blade - Uncommon
This blade is stained with unsanitary spots of grime that make injuries particularly difficult to mend.
- Slightly increases the amount of time required for Survivors to complete the Mend action.
- Moderately decreases the Deep Wound timer of all survivors.
+2s to the mend time.
-7.5s to the timer.
30s -> 22.5s
Filthy Blade - Rare
This blade is stained with foul spots of blood and grime that make injuries particularly difficult to mend.
- Slightly increases the amount of time required for Survivors to complete the Mend action.
- Considerably decreases the Deep Wound timer of all survivors.
+2s to the mend time.
-12.5s to the timer.
30s -> 17.5s
Very Rare Mix Tapes:
Julie's Mix Tape - Very Rare
A dark and depressing mix tape made out from mainly power ballads and gloomy melodies.
While Feral Frenzy is active:
- Healing survivors within 40m radius are highlighted by the 'Killer Instinct' effect.
- The Blood mark pulse intensity is determined by the Healing Progress of the survivor.
That's what it does.
Susie's Mix Tape - Very Rare
A fast and thrilling mix tape with energising songs with break-neck beats.
While Feral Frenzy is active:
- Slightly increases Feral Frenzy movement speed for each token.
While Feral Frenzy is active, hitting a healthy Survivor:
- Grants you +1 token up to 4 tokens.
This effect lasts until the power gauge is depleted.
You lose all tokens once the power gauge is empty.
+2.5% for each token up to +10%
(1)5.5m/s -> (2)5.6m/s -> (3)5.7m/s -> (4)5.8m/s
Joey's Mix Tape - Very Rare
A mix of bangin' tracks and slammin' beats for chillaxin' when life's a #########.
While Feral Frenzy is active:
- Performing a pallet vault action calls upon The Entity to block that pallet.
This effect lasts until the power gauge is depleted.
That's what it does.
Frank's Mix Tape - Very Rare
Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums.
While Feral Frenzy is active:
- Putting a Survivor into the Dying State causes all survivors to scream, revealing their location to you for 5s.
That's what it does.
Ultra Rare Addons:
Fuming Mix Tape - Ultra Rare
Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
While Feral Frenzy is active:
- Survivor' scratch marks are no longer hidden from your view.
That's what it does.
Iridescent Button - Ultra Rare
A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.
While Feral Frenzy is active:
- Your Terror Radius affects the entire Map.
- Any Pallets you vault are immediately broken.
This effect lasts until the power gauge is depleted.
That's what it does.
Comments
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Interesting concepts, though I'm not sure I fully understand your proposed FF changes. So the power can now down survivors from my understanding? And if so, is the recharge the same? Everything seems interesting, but I don't get the new FF.
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I posted the Power numbers under the Power itself, and yes, the new power can down Injured survivors that do not have Deep Wounds applied. This will encourage survivors to fully heal more, while also not making survivors that are Injured but have Deep Wounds completely hopeless.
The duration went down to 6s
The recharge went down to 14s
Post edited by JakeHorror on0 -
I had very similar idea with the part that Legion can down injured Survivors without DWs while in FF. But I think it would be more balanced if the Killer Instinct didn't show the injured Survivors. But I like that new ability while the power is on cooldown. Great job!
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While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with Deep Wound status effect:
Applies the Deep Wound status effect.
Injures the survivor, if they are not already injured, or downs them if they are.
Refills The Killer's entire power gauge.
Triggers 'Killer Instinct', revealing the location of all Survivors who are within The Killer's Detection Range.
Wasn't the ability to down people in Feral Frenzy the reason Legion got nerfed in the first place on release? I'm pretty sure your version is not only stronger than release Legion but even more unfun. That's the issue people are having with Feral Frenzy, not just that it's weak but that when it's strong it's absolutely unfun to play against. I genuinely believe Feral Frenzy cannot work as an ability, it cannot be strong and fun to play against.
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The thing is, i made it highlight ANY survivors, including the Healthy ones, the downed ones the ones with Deep Wounds etc, this way you have a reliable tracking ability which also doesnt give you an easy down
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as it states there, it only downs the survivor if they are injured and do not have deep wounds. The issue with Old Legion was the fact that they could easily tunnel down 1 survivor and there was nothing they could do about it, here you have to actually switch targets, or tunnel the survivor as a 110% killer, this encourages the killer to constantly switch targets while also forcing survivors to make a difficult choice of risking their life staying and fully rely on mechanical skill and game knowledge or heal to win yourself and others more time
1 -
tho, maybe making it highlight all survivors would make it much more confusing for the killer, and if everyone is injured it makes it an easy down no matter what so you're pretty correct on this one
0