http://dbd.game/killswitch
2 "anti- " perks for survivors
Anti-tunneler perk
"Power of twins" - When a Survivor unhooks you or you unhook yourself and the killer is in 16 meter distance from hook, the perk is activated for 60 seconds.
Use the ability perk to release your own clone heading for different direction for 15/20/25 seconds. The item is also cloned. When the killer hits the clone, it disappears. Collides with "Dead hard", so it works only when "Dead hard" stays inactive.
- The clone can vault, drop pallets, hide into the locker, use item, get trapped
- The clone can't stand still, perform time-consuming and Skill check actions.
Anti-camper perk
"Failure begets victory" - when you are hooked and the killer stays in 16 meter distance from hook for 20/17/14 seconds, all Survivors are affected by Endurance Status Effect.
- All Survivors share the same Endurance Status Effect
- The Endurance Status Effect activates every time you are hooked
- The Endurance Status Effect disappears for all Survivors when you are unhooked or dead
I'm tired with campers and tunnelers and devs only gave penalty to less bloodpoints for camping. Players don't care about bloodpoints now. What do you think about the perks?
Comments
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Don't get caught, then.
And before you say anything - yes, not getting caught is fairly easy, being that DBD is extremely survivor sided.
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I think the first one is a cool idea, but it would be an enormous amount of work to create a functional AI just for one perk. If they ever have the chance to make AI for the game for an expanded tutorial gamemode or something, they might think about implementing a perk like this at that stage, but probably not before.
The second seems very powerful, and honestly is probably not a solution to the problem it's trying to address. When it comes to camping, it can already be countered by a healthy survivor with BT if they play their cards right. In the case of facecamping, the killer is likely to try to grap the rescuer during the save animation rather than hit them first, in which case Endurance won't help them regardless.
If something like"Failure Begets Victory" were to be implemented, however, I think it should only grant Endurance to nearby survivors, and it should only last for a very short amount of time, like maybe 5 seconds, after the save is made, to keep the perk balanced. Original Borrowed Time worked for both the rescuer and the rescued, and there were good reasons why it was changed.
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But when I'm like almost 30 meters away from hook totally undetected they find me and camp me and then tunnel me every time. This happens every time, perks don't work and the weakest killer becomes much stronger than surv with good perks.
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It doesn't happen every time. Stop exaggerating. If it really is happening every time...well, judging by the fact that it's not happening to everyone else "every time", you've clearly done something for them to want you dead enough to camp you.
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When I read my 2nd perk, I start to think that I wrote too soon :P but thx for opinion
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If you are not being camped, you're very lucky, but I died above 35 times in a row, almost 15 times by campers 16 by tunnelers and the rest by both. And what situations? Healing and repairing? The killers are broken.
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I'm going to straight up call you a liar, then. You're either blatantly lying about being camped every game, or there's more to this than you're letting on and you're literally doing something that deserves the camp.
I have been camped once in about the last week - and it was an insidious Bubba (which is kind of what he's made for and I totally respect it).
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It's not a bad idea at its core, it could probably just use some adjusting 😊
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If you call me liar, there's sth wrong with you
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when I read the first fanmade perk, I got an idea to reduce the perk set of the similar type
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On what grounds are you accusing them of lying? Because your own games play out differently?
Just because they haven't had the same experience as you doesn't make theirs any less valid, and it certainly doesn't give you the right to insult them on the basis of mere speculation.
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"Failure begets victory" is broken af, swf will abuse it.
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as i read earlier, i wrote too soon ;)
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Statistical probability. How probable is it that this person is getting camped "literally every game, and it has happened 35 times in a row", while, quite frankly, that is more than likely (even then, I'd say its nigh impossible) not happening to everyone else. I accuse them based on pure logic and rationality alone. It's not a matter of comparing my games to his, it's a matter of his claims being outlandish enough to make the accusation necessary.
What is probably happening is either:
- They're doing something to warrant that treatment, whether it's being toxic or attempting to bully the killer.
- They have a grossly skewed idea of what camping actually is.
- They're facing literally the same killer over and over again and camping just happens to be how they play.
- They are flat out lying to either try and get sympathy or attempt to get attention.
Either way - yes, camping exists. No, it doesn't happen on THAT outlandish of a scale (except for events, for some reason, it can get pretty bad). In ANY CASE, camping is a legitimate playstyle. The DBD instructional videos from BHVR themselves even promote it as such. There's even a perk made for it (Insidious). But there is NO WAY in hell it's happening that much to him without one of the reasons stated above being the case.
Quite the contrary, sir. If you are getting camped "literally every game" as you ridiculously claim, there's clearly something wrong with you. You're not telling us the whole story.
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For everyone's info, there is a mobile-PC cross platform game called Identity V which is similar to DBD, except both survs and killers have very powerful attributes. There you have an item "wand" that lets u create a clone of urself. Check the game out.
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You don't know that, though. You haven't necessarily played the game as their role, at their rank, in their region. It's quite possible that you're right, but it's still out of line to call someone names when you have no actual evidence apart from your own conjecture to justify it.
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I do know that, actually. Unless there is some mystical, cosmic anomaly at work, he is not getting camped "literally every game" unless one of the 4 things I listed is happening. Logic and the odds are on my side here.
It's not just my conjecture, it's statistically based fact.
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Don't like campers? Don't get hooked.
In all seriousness, these perks are way too niche to ever be worth running, and even if they were, they'd never be in the game, because the devs have said over and over again that camping is a legitimate strategy.
Also clones? Really? What is this, Cyberpunk 2077?
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Anyone who knows anything about probability would tell you that no conclusion drawn on the basis of theoretical probability can be considered "fact". Likelihood is not evidence. You do not know for a fact that he is lying unless you've been watching his games, because what he's claiming is a technically possible occurence. So, for the last time, please don't call people names without a factual basis for such an accusation.
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Look - you're trying to be a white knight here. As it happens, you're not doing a good job (so far). If he is being camped "literally every single game", I would like to see some proof of it, cause the claim itself is outlandish. Something you seem to keep ignoring, which pulls the rug out from under your pseudo-intellectual counter retorts.
Basically, just stop. This is the real world.
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I dont get the idea behind the second perk. Basically, a perk to discourage camping by discouraging going for other Survivors?
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The claim is outlandish. I never denied that. Doesn't make it a lie, or give you the right to throw names like that around without any actual proof.
In "the real world", statistics requires that outlandish things happen. That's how bell curves work. A fact is something that is certain or can be demonstrated conclusively to be the case. By definition, therefore, probability does not deal in facts. You shouldn't use statistics to back up your argument if you don't understand how they work.
As for proof, you're the one making accusations, so the onus is on you to back up your claim, not them. I'm trying to protect someone else from an unjust accusation. If that makes me "a white knight", so be it.
I'm going to end this here in the interests of not derailing the thread any further, and since all you seem to have done so far is call people names, I suggest that you do the same.
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Just btw. I've been running the new Kindred, which among other things let's me know if the Killer is ever camping. And over several games I've yet to encounter a single counter.
Not only have I not been camped but none of my Survivor allies have been camped either.
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Don't get caught when you are getting unhooked and the killer is right at the hook? Yes I get it, then don't just unhook the survivor, but being camped isn't fun at all.
Or do you mean you shouldn't get caught at all so the killer doesn't get a single hook? Because it's not possible for 4 survivors to not be found until they repair all 5 gens, and if the killer is good, someone will go down soon enough. This game is not survivor sided anymore.
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odds are SOMEONE will get caught sure. But you are not 4 Survivors, you are 1 Survivor. So when that 1 person is being camped ignore them and do gens. If they truly hate campers as much as you do then they will keep struggling to buy every second they can.
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Yes that's true, I just wondered if he actually meant to not get caught during the entire match. Thing is, it's just no fun being camped because it prevents you from playing the game entirely, which is something that is awful in any video game. I get that it's impossible to totally prevent camping, but I do think more counterplay against the strategy of camping is always welcome. I still believe the devs could nerf camping to discourage that strategy even more without survivors being able to abuse that nerf.
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In the camping one, what about adding, if the killer isn't chasing anyone and there's no other survivor "camping the area". And then something that states that you "insta" unhook the survivor and the hook breaks. That would prevent camping from both sides. Although I'm a main survivor, I recognize that there are lots of survivors that camp the area just waiting for the killer to leave. I've played matches as killer were I saw them camping. Went for them, they looped me around the hook area and when someone else went for the save, I would just leave the guy that was looping and went for the one doing the rescue... obviously!
When I see that when playing survivor, at least I have dthe dignity to blame the survivors and not the killers because the killers weren't camping, they were in a chase the survivor that was being chased was the one being wreckless. I think this changes would prevent toxicity from both sides!
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I still don't get it, why do devs think camping and tunneling is some kind of strategy? They only removed additional bloodpoints for camping but who cares? There is nothing for antitunneling. I had to uninstall the game cuz of them. There is only one way. Devs should create DBD part 2 to balance and also it's cuz this game will NEVER have only little bugs. Every time I check updates, the list of fixes is too long and fixed bugs create new ones.
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