Does second wind need a buff?

From my testing the perk seems very underwhelming for example decisive strike is a perk survivors do not have to work for but yet it provides a very powerful benefit whereas second wind can be countered easily and survivors have to work for it's negligible effect overall I think the perk should be repurposed or buffed in a unique fun yet fair way. My proposed changes would be to give the user 32 seconds of the endurance status effect when being unhooked or unhooking yourself acting like a personal borrowed time that can be used with deliverance what are your thoughts?

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