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Dead zones on new Sanctum map
Devs, please explain why there's an extremely LARGE dead zone around the temple? You've already made every single pallet unsafe, so why do dead zones still exist? Badham has a huge amount of unsafe pallets, but you can find multiple in one area. Sanctum has almost no safe pallets and yet there's a giant dead zone in the middle of the map with no pallets whatsoever except two right outside the temple.
Comments
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I'm sorry what..? Most of the pallets are moderately safe if not downright safe..the only unsafe tile is the temple and even then..the map is a nightmare for killer..its literally the corn maps all over again..everyone can sit in a Bush and be invisible
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Just use the Z wall infinite 4head
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They really aren't. Every loop consists of small rocks on either side. The ones literally right next to the temple are ridiculously unsafe. Unless the killer runs in a straight line through it like an idiot and you get the stun, you're going down. Like they're so unsafe that if the pallet wasn't there, it wouldn't make a difference. Go around the map and you'll see there are no long Rock loops like in regular Yamaoka Estate. Everything is short. Then you have dead zones all around the middle with no pallets whatsoever. It makes no sense.
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Don't complain about safe pallets. Pallets should never be safe.
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Have you tried going around those rocks..?
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Yes, they should lol. If there are no safe pallets then every single pallet is a death sentence and removes the point of even having them. One example, as I mentioned, are the pallets connected to the temple. There is no point in having those there when all they have is a tiny little cylinder next to them. A killer can easily go around that and smack you while barely done with the throwing animation. They're so bad that they're pretty much just pallet cosmetics for the map.
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I have and so does the killer. That's why they're so unsafe lol.
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Mhm...ok sure
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