How about a Viewmodel FOV slider?
Since an actual FOV slider would be unlikely to ever come to DBD I have started to wounder if we could mabye get a viewmodel FOV slider, or maybe an increase in base viewmodel FOV.
I main Ghostface and I really dislike how close his hands are to the camera while in Night Shroud. Inrcreasing the viewmodel FOV wouldn't do much outside of making the game look a bit nicer.
What do you think about it?
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The FoV in this game is set for "balance" reasons.
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FoV is terrible. If you are playing one of the tall killers, which is about 80% of the roster, unless you run Shadowborn or Monitor and Abuse, a survivor could stand at your fees and you wouldn't be able to see them. I'm all for a base FoV increase. You should watch some older videos before Shadowborn was nerfed. You could see so well.
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I think (s)he's just referring to the viewmodel itself, not the game FOV. So just the player controller arms being set further or closer away, not affecting the *actual* FOV.
I'd be down, there's no real reason not to, as that wouldn't give any advantage since it'd just be aesthetic, since it's only moving the model a bit. There are several arms I wish were just a little further away from the screen. It'd be a nice QOL thing.
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I am indeed refering to the viewmodel fov and how close the killer's hands/weapons are to the camera. This has nothing to do with actual FOV
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You wanna give Ghostface baby hands?
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The Killer model blocking vision is part of it. Weapon wipe as well.
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