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"just don't tunnel"
Yes. I shan't strike thy injured surivor if thy be teabagging and body blocking my face. I shan't pull you out of thy locker and I'll simply allow thy to escape.
Seriously. The "just don't tunnel" argument is getting out of hand because the concept of tunneling is being made broader and broader.
Furthermore you remember how people are saying bbq and ruin are OP because they seen them every game? What if I started to say the same out DS and adrenaline? Awnser is I'd get bloodeh murdered because thy shan't voice one's frustrations with one's perk if it belongs to a surivor.
Remember. Survivor stacking can make a perk absolutely too strong.
4 health states healed at once, 20 seconds of stun ignoring pallets and chases, every surivor being able to delete the term unsafe unhook. The list can go on
Comments
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Even survivors seem to be frustrated by ds, without being aware of it.
I mean, I've had a few complaints about slugging the last survivor after downing the survivor who did the unhook. Do survivors seriously expect me to pick them up after they just got unhooked? They might have a ds for all I know.
Also, I've had complaints of camping the hook after I hooked a survivor very close to an exit gate that is opened in which I can see the other two remaining survivors standing there trying to get my attention and bait me. Sorry, but I can't take the bait and let you unhook your friend, because he will most likely have ds for all I know. I could chase you and hook you, but then that survivor might unhook you ds me and then you will ds me for all I know.
I don't understand why survivor mains seem to expect the killer to be a mindless chaser with no strategy. It's almost as if they forget that there is a real human being controlling the killer.
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Or you know... DO tunnel and get the effect of what the perk does. Your choice.
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Personally, my favorite is when someone without DS is branded the Obsession and they get tunneled to death for doing absolutely nothing wrong.
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Don't tunnel the whole team, man. Not cool
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The amount of times I've tunneled on accident cause of the same character and skins is inumerable, yikes
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ouchhhh the survivor main inside me is clingy for life at the sound of that but my killer main side of me is like, “okay”
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It really depends on your personal win condition in this situation. In your case you get to kill the person. In my case I'll gladly take the bait and leave the guy on hook. 1 more chase and 1 more hook means a bunch more bloodpoints.
Because of the way you've worded your comment, I think you might be able to answer this - one thing I don't get is why people are so afraid of getting DSd - I've literally seen people who've already closed the hatch (both exit gates closed) still slug the last survivor for 60 seconds in order to avoid getting stabbed. Why is that? It reminds me of people who religiously respect pallets and just wait for bloodlust to down a survivor. Is it in attempt to deny your opponent the bloodpoints or something else? Forgive me if i've interpreted your comment wrong and you're not this kind of person.
Edit: Nevermind, I just read your comment again and realised you were talking about a very specific situation. Ignore my comment.
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I would recommend you to not play a game if you obviously get so much frustartion by being biased as that.
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"I shan't strike thy injured surivor if thy be teabagging and body blocking my face. I shan't pull you out of thy locker and I'll simply allow thy to escape."
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I'm not afraid to eat the ds when the last survivor is unhooked, it's just boring and not a very interesting thing to do.
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Just the other day, I was playing Ghostface, and over the course of the match, I got hit by all 4 Decisive Strikes. 3 of those were me pulling injured suvivors off generators. I am sorry survivors, but if me stopping you from doing your objective is tunnelling, well then, I am a filthy tunneller.
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"What if I started to say the same out DS and adrenaline?"
Go for it dude people already do that just like how people complain about ruin and BBQ.
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And that is how you lose the game entirely.
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In your world maybe.
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In the world of rank 1 games against good players. This may not be an issue for you at low ranks but that isn't what we're talking about.
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Yeah, I get that. I understood what you meant after I wrote my reply. Ignore what I said - it wasn't relevant to the topic.
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You definitely do not play killer at red ranks with your recommendation to eat the DS's. If you played killer at red ranks you would know how not accurate that statement is.
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Lol ok. Since you seem to 'know' everything, we'll just let you keep thinking that.
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Not true, I played a game against a red rank trapper, he eat two DSs so they def do. The only time I will say that DS is really "OP" is EGC when the gates our open and they use to get away. Other than that DS is just a minor annoyance that delays the inevitable
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Let them live in their own reality of "Every killer thinks this way" even tho you and I, and many others know that it is simply not true. Many killers eat the DS early because as you said... EGC is really where it shines.
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Eating 4 Decisives is an easy way to lose at red ranks. That is a total of 240 seconds of at least 1 survivor being immune to everything. A total of 20 second stun time for the killer, or 1/4th of a gen. You have chase them once which will take about 30 seconds, get stunned for 5, and then you have to chase them again and with how most maps are layed out that will cost another 30 seconds at least with the amount of pallets available. You can extend the game so much with one DS. It's far easier to slug and have 1 survivor out of the game for 60 seconds than eat all 4 Decisives.
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You play Spirit? correct? And you tell me if you get DS'd you lose? You can't eat the stun and almost instantly get them right after?
Okay, now I know you're joking.
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Fair enough.
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All killers actively eat DS, however that is DIFFERENT from tunneling and what was implied, simply tunneling and purposely going for DS can be the death of you in alot of red rank games
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No..just go after the unhooker.
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Tunneling to me is chasing me right off the hook. If you grabbed em off gens that's not tunneling to me. They went back to objectives and you found them.
I have plenty of games where killer stops mid chase after I'm I'm unhooked and just starts chasing me again.
But I guess eventually it will make me a better looper.
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4 DS stuns, yeah. Anyone who plays killer at red ranks would agree with that. I also am not referring to Spirit specifically at all.
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And there are many variables in between all those numbers. Just because there are 4 DS's doesn't mean all of them get used. Also the chase is extended provided you are in a great spot... it's not always guaranteed you will extend the chase.
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True, but still, why take the chance of extending a chase when you can slug and take them out of the game for about a minute guaranteed? I know people will eat it to deny it during EGC but I prefer to end the game before gates get powered, hence why I run 4 chase heavy perks instead of slowdown perks.
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With the factor of many powerful loops, good builds with ds, the other teammates working on gens, and the killer you are playing as, One good DS at red ranks could be the end of you, let alone many of them
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Right, and in theory you are absolutely right. However, to simply imply that DS has that much of an impact in matches that because someone has it means you are bound to lose the match is not correct.
Most of the time the people who use it early on wish they had it towards the end of the match, which is why I agree with @survivormain1105 because smart killers will get it out of the way so they don't have to deal with it during the EGC.
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Spirit is probably the best tunneler in the game, borderline ignoring DS in the hands of a skilled player. I can go into a match and focus people down 1 by 1, straight through DS/BT, and still win. She could eat all 4 DS's and still be totally fine.
Make your choice specifically, lets you tunnel incredibly hard on her. Just toss on some movespeed add-ons and sit at 32m from the hook, and phase back the second they get unhooked. Depending on the hook, it might actually be impossible for the unhooker to break LOS before you get back.
Then you either get a 1 shot on the savoir, or get the injured person, just depending on who is closest when you come out of phase. Combined with pop goes the weasel you can pressure nearby gens as well while still camping out waiting for an unhook.
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'Spirit is probably the best tunneler in the game, borderline ignoring DS in the hands of a skilled player. I can go into a match and focus people down 1 by 1, straight through DS/BT, and still win. She could eat all 4 DS's and still be totally fine."
Can we get off the Spirit talk? I am not referring to Spirit whatsoever in what I'm talking about in this conversation. It's also terrible to balance around 1 killer. Old Nurse was godlike and could deal with anything. Does that mean old DS was totally fine because just she could handle it? No, clearly not.
'Make your choice specifically, lets you tunnel incredibly hard on her."
No, make your choice is literally the complete opposite of tunneling. It gives you a reason to target the rescuer instead of the rescued.
Why is your entire post about Spirit? I've said nothing about Spirit at all and Spirit has nothing to do with this posts conversation.
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Happens to me a lot
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How can it be a punishment perk for "tunneling" if it's encouraging them to do stupid stuff that gets them hit?
"Stop tunneling" ?
Survivors rather should stop making themselves zhe easiest target.
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I will say this: my kill rate has gone up since I stopped going out of my way to avoid DS after 1st hook. Just eat it between 1st and 2nd hook if they're being aggressive, because chances are the whole team js trying to juggle hook states and DS and you'll end up with everyone 2 hooked and invincible at the end. It's only worth it to slug or wait out DS if you can kill them on that pick up.
My roundabout logic: you save more time with a dead survivor in mid game than you gain from a slug, especially if you have to slug or ignore twice.
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Tell me how often is it every single game that someone has DS, and tell me this, if you're so bothered, why don't you run a anti DS build? As in slug after hook.
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I would say at least 75% of my games are 4 DS's with the remaining being 2 or 3.
There is no anti DS build. The only counter to DS is slugging and slugging is an extremely high risk play of which in this case you aren't even getting to pick when you do it or having the option of if you want to take the risk at all, it's being forced on you.
If you played killer at red rank you would understand what I'm talking about, this isn't an issue at low ranks.
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A smart killer targets the wounded.
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Neither do I feel he knows that survivors rulebook does not exist therefore we place them on hooks so they can find friends quicker.
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How many of my matches have 4 DS involved? Atleast 50% of them. DS usage skyrocketed now that it is advertised as anti-tunnel perk. So what is your point?
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I do understand what you're talking about, and slugging is a easy way to counter DS, an anti DS build is a build for slugging.
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Make your choice is the best tunneling perk in the entire game. It gives you a reason to go straight back to the hook, every time. From there you don't have to pick which target to hit. You can slug the savior, and go back to tunneling; or you can slug the unhooked survivor and then go after the savior.
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I mean it isnt a big of a deal to be stunned for like 5 seconds if its early game anyway.
The best time for DS is later game.
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The best is when that they don't have DS, but they're the obsessions because of Rancor and still they get the [BAD WORD] tunneled out of them from early game. It gets me every time that happens.
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The only thing that can counter a ds is a mori and since ds is so meta and common you might aswell stack on moris and bring them whenever you can.
Maybe the devs will consider nerfing ds when survivors start complaining more about moris... or maybe they'll nerf the only ds counter.
What do you think would get nerfed first for the sake of balance? The right thing to do would be to nerf both.
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Tunneling instantly loses you the game, and you often won't get a kill out of it. So okay.
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People haven't been complaining about tunneling and camping since this games inception because they don't work. Making the game a 3v1 as fast as possible is probably the most effective strategy a killer has.
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They will just run to the next pallet, drop it, and repeat and by the time you clear every pallet on the map, the game is over. It's basically killer suicide.
I know I've tried out of frustration- tunneling doesn't work unless the survivors are already kinda bad, if they know what they are doing, tunneling will not work ever. Period.
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