The QoL change that Decisive Strike needs. Remove the timer.
Decisive Strike at the moment is silly I propose a change.
Remove the timer on Decisive strike. Make it so when someone has been unhooked Decisive strike is activated unless there is only 1 person left. Once activated it stays active until someone else is hooked. If the killer actually TUNNELS then DS will work and still stun the killer for 5 seconds if he picks you up. Once someone else is hooked DS automatically becomes deactivated unless you are slugged (then it stays active because you were tunnelled and slugged to avoid DS). If there is only 1 person left it doesn't activate at all. This means that killers are forced to find someone else rather than tunnel. There is no timer because it means the killer has tunnelled off the hook. If they have and you looped them for 3 minutes before they down you then you get to DS them because you were actually tunnelled. You could make DS work every time you are unhooked because it will only affect killers that genuinely tunnel. (or you could keep it to only work once or even so it only works if you hit the skill check, once you have hit the skill check once you cannot use it again, then it means if you miss you can still use it on your next hook if you hit the skill check the second time) DS will be deactivated if you are unslugged, for example the killer tunnels and slugs you, if the killer hooks DS is still activated because you were slugged off of the hook, if your team mates get you up or you get yourself up then DS is no longer active to avoid it being used as a free health state with unbreakable.
- This resolves the following issues:
- Survivors using DS as a free health state become invincible for 60 seconds.
- It stops DS activating if there is only 1 person left (this means it cannot be used as a free escape)
- It stops killers from tunnelling and sluggling to avoid DS
- Makes it so if you are tunnelled you still get to use it if you manage to loop the killer for a bit. It is unfair that good players are punished because they can hold a loop. Why should they lose a perk ability if they manage to loop the killer for more than 60 seconds.
- It actually stops tunnelling making killers find another person before trying to hook the obsession if there is an obsession in play.
- It stops killers being DS'd because they were too good. Like survivors hold a loop and get punished killers do too. If a killer is good and manages to hook before the 60 seconds is up then finds the survivor again they get punished. It makes it so once someone else has been hooked DS is inactivated. This stops survivors from using it as a get out of jail free card if they weren't tunnelled.
- It stops survivors running into killers like morons just before the 60 seconds.is up.
I think this will benefit both sides. Killers that don't tunnel off the hook will not have to face DS at all, and survivors cannot use it to run in front of the killer for a free health state at 55 seconds. Survivors that are tunnelled off of the hook get to use it even if they are slugged, this means that killers that tunnelled and slugged to avoid DS still get punished by it because they still tunnelled. It also solves it being used as a get out of jail free card by survivors if there is only 1 person left. If every survivor leaves and there is just 1 person left then you do not get to use DS.
What do you guys think? Does it benefit either side to much? Would it help solve tunnelling? Do you like the idea? Any improvements on it? If you think DS is fine the way it is then you don't need to comment it below. I am happy with DS the way it is now however I feel this would be a nice QoL change and would actually make it an anti-tunnelling perk.
Comments
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I like it.
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Nooo thank you.
There is a lot of merit to where you are coming from don't get me wrong, but most of the issues come from the part where it has no timer and lasts forever, also it's a bit complex for a perk things need to be somewhat streamlined for gamedesign purposes.
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Extend the timer to 2 minutes?
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No. It would be abused. It's abused as it is. "I have DS, chase me instead cause you can't catch me!".
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As long as there is some form of timer, there pretty much has to be for a multitude of reasons.
Man can you imagine those matches where you end up with like 4 bills all in holiday sweaters looking the exact same, dear lord I would pull my damn hair out.
You down someone who is making really bad mistakes a second time, oh but everyone else is out playing you? Well guess that person gets a free escape because there is literally nothing you can do about it now.
New players down someone and hook them, and hook someone else a moment later, whose DS takes priority? Oh someone else made a mistake guess what you get punished by losing YOUR DS because that other person made a mistake and got downed too! Do both of them get DS? Now you have 2 basically invincible players running around when unhooked.
It also messes up how certain perks work as well.
Then there is the injured status, you can still slug them but can't take them out of it unless healed- so if you ran slugging perks their teammates would really have a hard time finding them at all- now you have people just crawling around bleeding out instead of getting hooked, that sure sounds fun. They get slugged now too sure, but it basically caps at a minute or someone will get them up- but this they would have to work to deny that so it would change the meta to turn really toxic in order to deal with that.
What about deliverance, right now the time limit cap on it at least makes it so if you hook a lot of people fairly quick, they all become vulnerable again eventually, so it's luck on which one turns out to be the one with the get out of jail free card based on hook order- as a survivor this would annoy me as well why should I lose my defensive perk, because that is what it is NOT an anti tunnel perk exclusively it was made to try and help with that though but it has other useage- but why should I lose it for ____'s bad play?
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I feel you literally saw my post and just decided to make a thread about it. XD
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am I the only one that rarely gets to use it? The timer always goes out before the killer starts chasing me again. I have only used it when the killer actually tunnels but that rarely happens..
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because most killers don't really tunnel anyways. If someone attacks you again 60 seconds later they probably didn't just follow you around, they left and went somewhere and moved around and just ran into you again before anyone else. No reason not to go after you again knowing DS is probably expired.
Yet you shouldn't be completely immune forever because you were the person they ran into again, maybe everyone else is good at hiding but you made some mistakes, no reason you should still be untouchable.
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I just don't understand why I keep seeing so many DS nerf/changes topics. Is it really an issue?
Like I said, I rarely get to use mine and when I play as killer I rarely get DS'd... I had no idea it was a big deal. I'm a red rank, and I thought main complaints came from red-purple ranks. IDK maybe it's just my luck.
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It's not so much in need of a nerf, and it's a bit of an issue but it really isn't this catastrophic game breaking thing that some folks cry about.
It's just the "Free escape for playing badly" aspect of it that bothers some folks, especially if you are doing really well and get a lot of hooks at the same time or in quick succession, you are forced to turn the game into a slug fest at that point and it becomes a ridiculous game of whack-a-mole.
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That would make it old ds all over again and literally grant you god mode till someone else goes down..that would be BEYOND absurd
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I really like the idea! Changing DS to be constantly active UNTIL someone else is hooked, would be a good change. Will it still be abused? Hell yeah.
Maybe instead of it being constantly active, make the timer 2 minutes, OR until another survivor is hooked, which would disable the perk.
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It's not meant to be used every game. People run it because it's good at what it does, AND because it's a "safer than sorry" perk. (like Adrenaline and Borrowed Time).
If the killer doesn't tunnel, then yeah, it's a wasted perk slot, but still extremely powerful.
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I just do what Monto does and juggle the Survivor if I don't want them to use Decisive Strike. Either that or shake the screen really fast.
Does shaking the screen do anything to you Survivors while I'm carrying you if you're trying to hit the Strike?
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I didn't see your post so no I didn't copy it.
You can't juggle anymore it forces the skill check on pick up, wiggling the screen or swinging do nothing to good survivors.
The reason I said it is active until another person is hooked and rather then just extend the timer is because of the people that can loop efficiently and properly. If you get found first, loop the killer for 3 gens and get face camped, get hook farmed and tunnelled again straight off the hook but manage to loop for the other 2 gens which could take over (unlikely) 2 minutes 40 then get downed you don't get to use your anti tunnel perk. You get punished for being able to loop despite the killer having tunnel vision and the killer gets rewarded for being so bad that it took over 60 (in the timer version) to down you so that your DS timer has ran out. The timer version just doesn't seem to make sense if it is really supposed to be a counter to tunnelling. It just encourages people who are being tunnelled to stay still and teabag and tank and hit to hope they get picked up immediately so they can use DS. If these DS changes where to happen then DS will be much less likely to be abused because because the killer will be encouraged not to tunnel and if they see someone running around like a blue arsefly then the killer can just ignore them and go for someone else rather then tunnel the ######### survivor that wants to use DS as an out of jail free card. If the survivor is using DS like that you can slug them and hook their friend then you can be assured that the survivor you slugged when picked up will not be able to DS you as you have hooked someone and they were picked up, otherwise just keep them as a ground slug until there is only 1 person left.
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Yeah, every time I take it off because I haven't used it I get tunneled and wished I still had it.. But when I do have it, it goes to waste.. FML lmao
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