Ruin is a breath of fresh air

I play both sides on and off but with generators popping so fast I rarely enjoyed a Killer session. After coming back and investing in Ruin it feels like I'm on even ground with Survivors.

Already scored big last night and I don't see it ever coming off my slots. Imma bout to dunk on these Survivors and get some payback for all those ######### matches in the past. Holy #########, I've been enlightened.

Do you always run ruin or do you sometimes go back and try to play without? If you're new to the game, definitely get this perk.

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Comments

  • SunderMun
    SunderMun Member Posts: 2,789

    Unless I'm playing clown or legion (I don't even tend to run it on legion) I'll probably not run it until red rank (which i suppose is a permanent thing now with the new reset system)


    At red rank though, I'm beginning to feel the need for it or CI just to buy some time. I'd advise trying out Corrupt intervention as well, since it's more consistent and basically does the same job as Ruin in buying you time to get some pressure.

  • Galklife
    Galklife Member Posts: 726

    i dont use it on killers that i feel like i know how to play them (like wraith, pig, Billy and back then i wasnt using ruin on old freddy i miss him) and i dont use it on nurse (even tho im bad at nurse) but nurse is strong enough to win without it if i lose that means i was just playing bad on nurse that game

  • Stitch7833
    Stitch7833 Member Posts: 632

    Always run it, not really by choice though... at rank 1 with all these swf, toolboxes etc. i need some sort of defense, tbf i think every perk i use is to slow gens down because thats the biggest issue. But if i dont have ruin at rank 1 i will be lucky to get a silver medal in gatekeeper even more so on the over sized map`s filled with pallets

  • Joekillu
    Joekillu Member Posts: 164

    Some killers its REALLY ruff with out it but pending what build you're running it's not really needed. Having said just got my adept for oni an demo. For me these 2 diff need ruin.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    I never used it, but I have been closer though. You can play fine without ruin if you know how to apply pressure, of course there are some bad design maps that will make bad games but that happens for survs as well...

  • ruler33
    ruler33 Member Posts: 244

    Just wait until you get high enough to where it

    a:does literally nothing since survs can hit skill checks

    or

    b:gets destroyed in 30 seconds or less

  • BabyBubbaMain
    BabyBubbaMain Member Posts: 97

    Ruin is relevant so you can get your gatekeeper emblem, without it against good survivors you’ll probably have no gatekeeper

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    since i can down survivors quickly and often i use pgtw it is much more effective and can't be removed from the match. however if your playing a killer that generally sucks than ruin can be more reliable.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    Ruin: More powerful on console. Works against all survivors. Because the skill checks aren't consistent. I know they should be fine because they are supposed to work on 'user side' but its just not the case. They are smoother than they used to be though.

  • Zender
    Zender Member Posts: 178

    @Lanterns It’s honestly a must have below rank 8; few killers can perform well at that level without it. They usually are running a top tier killer to not have to use it. I’m a rank 5 killer.


    Before ruin I seldom got to rank 10; now I’m never over rank 7 or so. The day I equipped it I won a lot more.


    It forced survivors to try for a second objective. Slowed the game down. Great for no map pressure killers.


    Throw Thrill of the Hunt on there if you want to double down on hex perks. It takes them longer to cleanse it and you will get a notification it’s being worked on. I’ve seen whole teams practically suicide on the totem because they won’t let it go once they find it.


    lol at @Waffleyumboy post which reads like “I’m awesome, but if you have no skill and suck, run ruin”.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I see no problem in running a crutch perk if your killer is low tier. Wraith mains can agree.

  • bilaueta
    bilaueta Member Posts: 341

    I prefer to use corrupt intervention since I have enough time to set up my traps and stategize on the gebs close to me. Abd since Im confident on my skill I know I'll probably get someone down before the timer runs out, and by then most survivors will be on the unblocked gens, and I know exactly where to go next

  • CashelP14
    CashelP14 Member Posts: 5,564

    I usually bring ruin and bbq on all my killers. I don't commit to playing one killer consistently so I haven't mastered any killer yet. I swap between about 10 or so different killers depending on how I'm feeling.

    Also always bring BBQ. The auras are really good but I just want more points. I feel the need to bring BBQ for those points every game, so it means I can't create perfect builds on certain killers.

  • yandere777
    yandere777 Member Posts: 728

    I only use ruin if my killer is underleveled or if i know im bad on them. Once i get my desired perks for oni and demo I'll take off ruin.

    It's honestly such a bad perk to me because of how my builds work. Chase perks and tracking perks are all i need to win, especially if i do good at the start I'll be able to slowdown the game with skill alone

  • Spooky13
    Spooky13 Member Posts: 1,471

    I have never run Ruin, except on my slowdown heavy Plague. I much prefer to stomp and snowball with Devour Hope, or use perks that help with detection or chase, like BBQ, Brutal Strength, Nurses Calling, ect.

  • We need a way to slow down games against the good players, because it's the good ones doing all the gens in like 2 seconds that's kinda the problem.

    "OH but you just need to git gud" I AGREE! The problem is I am not, but matchmaker/ranking puts me against people that are like 2000+ hour red rank SWF teams.....you know who is not on that level? Me.

    Game seems to think that if you play like 5 matches and win against some bad solo survivor teams really well, that suddenly it's time to put you against the same survivor groups that Otz and Tru3 play against, like the hell?!

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    I used to use it. Now i only use it if that particular killer doesn't have anything better.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Or they could fix ranking and matchmaking instead of killing it with a sloppy bandaid.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019

    To be honest I don't see how they could. There is not enough of a player base for it, queue times would just get more and more out of hand the more they narrowed the matchmaking fields (assuming ranking was also fixed at the same time).

  • gantes
    gantes Member Posts: 1,611

    The reason why Ruin is so good, especially at higher ranks, is because it helps with the early game. It's not meant to last. It's meant to cover the lack of map pressure most killers have before the crucial first down.

    After you down someone once, you'll have pressure rolling. Before that, unless you can down someone absurdly fast, you need some sort of pressure to stop gens from popping too fast.

    Corrupt Intervention is OK I guess, but across all my games I felt like it did less than Ruin on average, even in the games Ruin got destroyed early.

  • Yeah, it needs it really bad. I don't see any other way tbh.

    Even then, it might not be enough, we'll see. I hope it is, I hope after crossplay hits they can fix matchmaker and ranking even somewhat. IT's the #1 problem with the game, it makes it unfun for anyone who basically is not insanely good at the game already.

  • DBDIT
    DBDIT Member Posts: 172

    There are a lot of games where ruin is hidden so well that nobody finds it. Ruin has become a crutch for killers at literally all levels. Just makes the game repetitive imo. Might as well play F13

  • Peanits
    Peanits Dev, Community Manager Posts: 7,531

    On Twitch (peanits_bhvr), typically on Wednesday/Thursday around 7:30 pm ET.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,430

    I use it on Michael as a means to get people to spread out and I can stalk them without being spotted first.

    Not as a means of slowing down gens really.

  • foochill1
    foochill1 Member Posts: 109

    As much as i dont like saying it, RUIN is standard in a High rank killer game, SWF is ridiculously powerful against a killer, coms literally makes it a whole nother game. But anywho they should nerf SWF by giving them Ruin by rank and gens left

  • Saitamfed
    Saitamfed Member Posts: 1,620

    Coms do nothing. It's called being coordinated. I play in SWF with some friends and you know what? Everyone dies. Why? Because we can't be coordinated, voice comms doesn't make SWF strongs, knowing your teammate skills does.

  • foochill1
    foochill1 Member Posts: 109

    You must be really young for not understanding things and mixing one with another, I seriously doubt yourre old enough to play like this if you think like this

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Even if survivors hit skill checks, it slows progress.

  • Dreamnomad
    Dreamnomad Member Posts: 3,873

    You are wrong. Ruin is not the only slowdown perk that can both be removed from the game and high enough skill counters completely. Actually, you are wrong on 2 accounts. Lullaby can be both destroyed and countered through skill. Also Ruin isn't "completely" countered by player skill. Great skill checks don't give bonus progress. A minor difference but a difference none the less. Even the best survivors don't always hit the great skill check marks. Even trying to do so increases the probability of making a missed skill check. But yeah, if a group of survivors can hit 3 out of 4 great skill checks then Ruin's power is greatly diminished.

  • LordRegal
    LordRegal Member Posts: 1,549

    I’ll admit I forgot about Lullaby, that’s how often I see it hah. And you’re not wrong about how Ruin functions either, though the reason I call it countering is a person consistently hitting greats is equivalent to a normal gen getting only good skillchecks. Is it the absolute fastest a gen will get done? No, but it’s equivalent to a scenario where Ruin didn’t exist so I do consider it countered at that point.

  • KwwB
    KwwB Member Posts: 75

    If killers feel like they need Ruin for the game to be fun, or feel like it is needed to be even remotely competitive, something fundamental is broken. I think generator skill checks need a massive overhaul.

  • BeanieBoyBob
    BeanieBoyBob Member Posts: 354

    It's the first perk I rushed when playing Killer because it is the only necessary perk needed in order to slow the game down just a lil bit.

  • BeanieBoyBob
    BeanieBoyBob Member Posts: 354

    I read this as cosplay and thought I'd be going full Puppers mode and preparing for the generator cosplay lol. 😂

  • sefer
    sefer Member Posts: 2

    Hate to tell you this but it's got an easy counter. Click on, click off the gen repeatedly with only 1 second intervals. What does that do? Pushes the gen without triggering skill check. You do it just right and u will never trigger ruin check. Trust me, I've done it many times.

  • Run it with haunted and thrill and they're done maybe put on surveillance or discordance to keep them off the gens for good

  • ithinkwedidprettygoo
    ithinkwedidprettygoo Member Posts: 52
    edited December 2019

    thats very depends on how survivors bad stealthy do nothing lemmings or humans,

    if survivors all decent killer hard to secure 2k without using any broken things like mori

    even those kills may not fun from pressure to rush fast as possible

    survivors can drag killer entire game with gen speed and decent safe loops without many mistakes


    this game only balanced from many bad players, without them i can't all kill all the times

    i can all kill most games and as survivor if i see killer without ruin, and if killer chased me i always said "game over" from there and its really ended most times


    killer either gets 1kill which me or other sacrificed to save me

    or 2kills which me and other at endgame

    100% solo, and no many killer players here because people knowing that "lemmings or humans" part you can't fun with human skilled players because playing killer is just you volunteer to make playgrounds for them


    difference is you can imagine very ideally like killer chase all people and 2kill at last, 4bc stacks

    nope, whats really happening is killers already knew they too late to give up killing me, and they will have to focus me because game is already blowed up from chased me first and they pissed off from i don't make mistakes and gens popping so fast


    they can feel powerless because they already choose to chased me first right? than they already doing their only own main jobs..for losing and they can't control or accept their lost

  • GH0ST3D
    GH0ST3D Member Posts: 93

    I'm a Wraith main and never used ruin once, other than adept Hag and Mikey's tombstone and tuft. If I 4k it's pure skill on my part or potato syndrome on the survivors part. Either way doesn't matter if I only get 1 kill or 0 it's because my skill wasn't good enough.

  • Endstille
    Endstille Member Posts: 2,246

    I am sorry but to say ruin does nothing when it is against good survivors is just completely wrong. Great skill checks result in no extra progression which people tend to hit most of the time anyway when you go against good survivors.

    It still slows down the game whether you like it or not and does so without you having to do anything at all. The perk is the best for killers regarding slowdown. Everything else comes with a tradeoff regarding time, take pgtw for example the perk will require you to

    a) walk to a gen

    b) not waste it on a gen that has barely progression on it

    Most perks with the exception of ruin, corrupt intervention will never help you to turn a game around they just help the snowballing when you are already winning.

  • premiumRICE
    premiumRICE Member Posts: 798
    edited December 2019

    I think pgtw and ruin have two different kind of approach.

    ruin works best with killers that have high pressure/mobility can pressire gens and defend ruin.

    pgtw is more valuable for the 3 gen strat with slow killers that needs a setup first.

    indeed this doesnt mean they cant be paired together.