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I shouldn't be getting hooked with a full wiggle bar.
This seems obvious but I frequently fill wiggle bar only to still get hooked 1 or 2 seconds later. Not only does the hook animation interrupt and disregard wiggle progress, there seems to be a sort of grace period of about a second BEFORE the animation plays. Just this last game my teammate had 99'd a hook and sabotaged it just as I was being carried to it, only for the killer to just walk to another hook and hook me about 3 seconds after I'd filled wiggle bar. It's complete ######### bullshit.
Comments
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The devs actually do frequent this subsection of the forum, so it's not unlikely the post will get read, but insulting them for no reason probably didn't increase your chances of having your feedback taken seriously.
Back to your actual problem - it sounds like a latency issue. What platform are you playing on?
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PC. I can't imagine it's purely just a latency issue, that would require like 1000ms ping for it to make sense, which would just be unplayable. It's could possibly be similar to how you can get locker grabbed while using headon, it only triggers once you're FULLY out of the locker (which is also bullshit). If the game would just check again at the before or at the start of the animation it would be like "oh, this person's wiggle bar is full, we can't hook them". Latency+extremely poor netcode+generally poor implementation of mechanics.
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It's also the fact that killers have hook vaccuum. (which nullfies any wiggle that you could still do till they get to the hook fully)
be similar to how you can get locker grabbed while using headon, it only triggers once you're FULLY out of the locker
Old facts, buddy.
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I assumed that at first, but 3 seconds seems like an awfully long time, even taking hook vaccuum into account.
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Maybe both then? Hook Vaccuum+Not so good connection
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Quite possibly.
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they should do something about hook vacuum and thats it
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There is no hook vacuum. You press space when in range and get the hook. The "vacuum" you might mean is just the positioning in front of the hook. You just need "body contact" with the hook from a certain angle (45° ?) and that's it. You wouldn't expect the killer to place himself pixelperfect in front of the hook, do you?
And I would like to see video proof of the 3 seconds. I'm pretty sure OP is exaggerating. The worst I've seen on servers so far is that I tried to grab someone vaulting on the big machines in cornfield. Could have downed him already before the vault but I wanted the grab. Grab animation started, I got stuck in the animation and suddenly the survivor continued vaulting and it took so long to update that I wasn't even able to swing at the window to get the hit. But that was in total also under a second. Like 0.7 to 0.9
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I will change a word about that sentence... there is no pallet vacuum. You press space when in range and get the pallet. Do you think pallet vacuum was fair? Well, that's the same about hook vacuum.
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There was pallet vacuum and that was not fair as it warped you 2 meters through the pallet. There is no warping that reduces distance on hooks, it is just shifting the killer to be positioned in front of the hook. You are in contact with the hook before and after, no warping. The pallets have a left and a right side with 2m difference, and it makes a difference if you stand left or right of a pallet. It doesn't make a difference if you stand left or right of a hook
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it makes difference when you finish the wiggle bar two metters before the killer reach the hook and he smash the space bar, making all the smashing A & D useless.
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That's why I say I want video proof. For the third time: I NEVER saw a vacuum sucking the killer TOWARDS the hook! You are just able to press the space bar when there is LITERALLY no space between you and the hook. The only thing I noticed is that the wiggle bar seems to be filled but the hooking animation starts anyway. And that can be latency. I never saw a full wiggle bar, staying full for more than 0.2 seconds and me still wiggling
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Old facts? I still routinely get locker grabbed using headon.
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You physically cannot get grabbed during the animation. You can get grabbed before it tho.
IF the vacuum didn't stop the possibility of wiggling then yeah sure i wouldn't expect him to place pixelperfect. But you can't.
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You sure about the Head On? I wouldn't call it grab if you pull him out of the locker. A grab is an interrupt, the locker pull not. If he talks about head on interrupts this is something different. I haven't seen it though, just pressing the space bar and still being pulled cuz nope.
And to the hook thing: still, THERE IS NO VACUUM! Make the hook turn towards the killer like it does when survivors unhook. Does that look better for you guys? There is a second thread popped up named "Remove hook vacuum"! Guys!
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Sorry but the "hook vacuum" is part of the hooking animation , more specific the alingnment to the front of the hook.
Killers dont get the swivelhook advantage of survivors because it'd look weird, if i remember the reasoning correctly.
And comparing that to the warps pallets had?
Not being able to interrupt animations is coded into every animation. Thats why pallet and flashlight saves arent mostly braindead yet.
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I dont give a damn about how it looks. Im talking about the wiggle progress stopping because killer is sliding to the spot. Which is not okay
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Well, your problem then... I give up on this...
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But I frequently DO get grabbed during or after the animation plays.
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Then you need to show us a video of that happenning.
Head ons stun is now a radius around your character that stuns the killer if they come in contact with it. (Unless obviouslu it bugged out)
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Guess I'll have to try playing with headon later. It basically never works for me.
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