I HATE POOR MAP DESIGN. (feedback)
1) Ironworks of Misery, Suffocation Pit, Coal Tower, Rancid Abattoire, Torment Greek, Disturbed Ward, Grim Pantry. All these maps, some potentially, some always have overpowered windows making the killers feel helpless af. Someone will tell: "Just run Bamboozle and everything will be alright" - WHY I HAVE TO USE ENTIRE PERK SLOT TO POTENTIALLY FIX POOR MAP DESIGN?
2) Mother's Dwelling, Temple of Purgetion, Rotten Fields, Disturbed Ward. 4 the most huge maps in DbD. (BADWORD) hell for killers with no mobility stuff. There are actually no gameplay. You just run from one corner of the map to another and try to catch Survivors and prevent them from repairing INSANELY SEPARATED FROM EACH OTHER GENS.
3) Rotten Fields, . Do I have to say its a (BADWORD) HEAVEN FOR BLENDETTES, BLENDADAMS, BLENDACES, other kinds of blendvivors? And its SO HUGE.
Bloodlodge, aka Pallet Town... its horrifying.
Sanctum of Wrath, Family Residence. They are too dark, it looks like Blendettes somehow used retired dark moon offering. The only issue is lighting with these map, everything other is all right.
(1) Devs, seriously, you just can block these windows and these map will be pretty enjoyable. You've blocked window in Groaning Storehouse, and this was awesome.
(2) Just decrease sizes and everything will be ok with these ones.
(3) Decrease size and thin the cornes
OP has extreme butthurt. He was playing Billy for ritual and bullied by Survivors in Ironworks of Misery (such a good naming). He takes defeat games easily, but not on maps mentioned in 1, 2, 3 paragraphes bcs of feeling helpless is not a good thing.
Comments
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Some of the maps you mentioned do need looking into, but only those that cause give one side or the other a big advantage (Rotten Fields, Fractured Cowshed, Underground Complex, The Game all come to mind).
Several of the maps you mentioned are fine and spice up the game-play, forcing both Survivors and Killers to adapt and truly show their skills.
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I don't see why they keep making huge maps. Even after people complained about how big Backwater Swamp was and they made it smaller, they keep making large maps.
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Ok boomer
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There are definitely maps that need some changes. More mindgameable pallets, less safe ones, and these god window loops need to be removed or fixed as well. Bloodlodge for example has a good amount of pallets, it's just that almost all of them are safe.
I don't mind Rotten Fields having so much corn though, I just wish it was slightly smaller and had some more mindgameable loops and less safe ones.
I also never really had a problem with Temple of Purguation, it's only Mother's Dwelling that's a bit too big and has that BS window loop.
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The game I actually find to be quite a balanced map at the moment.
Also, Which of these above mentioned maps would you say are fine?
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I’ll add I find Temple of Purgation fine out of that list because the gen spawning algorithm completely favors the temple too much. There’s always an easily defendable 3 gen centered around the inside gen. Play a control game, refuse to leave your half of the map, and you’re good.
I’ll also say Rancid Abattoir is one of the smallest maps in the game, and before they messed with the inside of the building’s rails a bit I thought it was one of the most killer sided maps, outside of one window. The sheer compressed size of it makes for a tense game for survivors if you apply pressure well.
That’s not to say I love every map. The Family Estate duo come to mind as ones I’d like to see tweaked a bit...
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I feel like Rancid Abattoir, if it didn't have that god window loop, would be a perfectly balanced map, even with all the safe pallets it has.
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Maps arent meant to just benefit the killer.
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I feel like the corn and lack of landmarks makes Rotten Fields feel bigger than it really is. Besides that, I agree with all of your points. A lot of maps I just dc on because I know I will feel helpless playing them.
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Alot of the maps in 1.) have a alt set up that seals those windows, if bE prevented them from ever opening those maps would be totally balanced imo.
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If you look at the roadmap their next objective is “Map Rework”
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The Game I find is rather Killer-sided. The small size, lack of safe pallets, and bright colour (everything is white) make it rather difficult to use stealth or mobility to best the Killer.
Maps like the Coal Tower that had an infinite loop are more balanced now due to the Balanced Landing change.
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playing legion on some of the huge maps are usually just instant losses because I can't do anything
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I hate playing leatherface on hawkins.
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The Game is very small, which is definitely good for map pressure. However, I also find the Game to have a lot of safe pallets. It's probably one of the maps with the most safe pallets. There are many pallets that need to be broken once dropped. Which makes the map quite balanced to me personally.
Coal Tower is definitely one of the most balanced maps in the game right now. Has a fairly small size to allow for map pressure, and it doesn't have any crazy amount of safe pallet loops.
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Temple of Purgatipn is fine imo, but i agree on all of the other maps. The specific problems you described for each of these maps are all 100% there.
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Yes exactly.
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Funny, the last Leatherface I found there face camped every hook…
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The Game has the greatest amount of god-pallets in a single map, it is not killer sided at all, you can easily loop a killer for an entire game due to the absurd quantity and proximity of those pallets.
Really, there are maybe 5-6 possible pallet spawns that are not safe, out of 21.
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