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Another Legion feedback. Fixing the most annoying issues with Legion to play as.
Base kit Changes
- Fatigue is miserable. It’s duration should be reduced to 3.4 seconds
- Tunnel vision effect during fatigue should be reduced significantly
- Legion is able to see Generators Auras after landing an attack in Feral Frenzy
- Legion can see Blood Pools and Scratch Marks in Frenzy
- Frenzy power gauge isn’t depleted while damaging a Generator
- Missed attacks break the Legion out of Frenzy, but no longer deplete the remainder of power gauge
- Hitting a Survivor while not in Frenzy GRANTS 25% of the entire power gauge, similar to Oni’s mechanic
- Hitting in Frenzy a Survivor already afflicted by the Deep Wound triggers reduced Fatigue (2 seconds) and depletes 10 seconds of Frenzy remainder (or 50% of the default power gauge)
Not so crazy changes, but it definitely should make experience as the Legion more enjoyable.
Additions changes
Legion still have a lot of very weak add-ons or add-one needing some look.
Pins
- Feral Frenzy attacks apply Blindness/Mangled/Broken status effects without condition to trigger Killer Instinct for 60 seconds
Friendship Bracelet
- Survivors have extra 10 seconds to mend themselves
- Gain 100% more Blood Points for injuring Survivors by Feral Frenzy attacks
Never Sleep Pills
- Increases Feral Frenzy movement speed to 5.5 m/s when the Killer Instinct reveals someone’s location
Julie's Mix Tape
- Reduces the Fatigue duration which wasn’t triggered by hitting a Survivor to 3 seconds
Nasty Blade
- Attacks in Feral Frenzy apply Mangled Status effect until fully healed
Joe’s Mix Tape
- Reduces the Fatigue duration which wasn’t triggered by hitting a Survivor to 3 seconds
- Reduces Feral Frenzy power recovery time by 3.5 seconds
Stab Wounds Study
- Survivors cannot perform any skillful interaction such as repairing, healing, sabotaging (any action performed with skill checks) until fully mended
Frank’s Mix Tape
- Stab an undamaged Generator in Feral Frenzy to damage it and refill your entire power gauge
- Undamaged Generators are highlighted in bright red
Cold Dirt
- Removes the Red Stain during Feral Frenzy
- After Frenzy is canceled, Red Stain is still suppressed for 15 seconds
Filthy Blade
- Increases the time it takes to mend by 3 seconds
Fuming Mix Tape
- The repair progress of generators can be determined by the intensity of their Auras in Frenzy
- Killer Instinct also reveals Survivors Auras
Comments
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those never sleep pills changes would be sickkk
edit: ive read all the addon changes now and they no cap sound sick asf
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Addon changes look nice.
- Hitting a Survivor with Frenzy who has the Deep Wound status gives a 2 second stun seems a bit strong. But since they get the hit speed burst it could work potentially.
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Nasty Blade
- Attacks in Feral Frenzy apply Mangled Status effect until fully healed
No.. please no. That's why they modified frenzy, so sloppy butcher doesn't work when hitting someone while in frenzy.
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With speed burst the’ll run 12 meters away from Legion. So it would be ok I think.
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I like these changes with the exception of some:
Base kit changes:
You propose to reduce the fatigue from 4 to 3.4, i propose to reduce from 4 to 3.
Being able to see blood pools is fine, but i dont think that being able to see scratch marks is a healthy change. Removes one of the biggest parts of counterplay to feral fenzy.
I would add that the power can be used at half gauge.
Ads ons:
The ones that reduce fatogue should be changed from 3 to 2.7 and 2.5 seconds, respectively, according to their rarities.
I dont like stab wounds study, it should be base kit and not a very rare add on.
But i like the changes overall and they seem creative.
For stab wounds study, i propose that survivors hit by feral frenzy become oblivious until finished mending. Feral frenzys speed is increased to 5.28.
For cold dirt, its a QoL change - change it to undetectable and reduce the duration after frenzy from 15 to 8 seconds.
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On the contrary. They specifically stated Frenzy hits not counting as basic attacks was solely for consistency. If anything, this further proves they had nothing against Sloppy Butcher Legions.
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Actually, correct me if I'm wrong but I believe they said during the dev stream that the reason they modified Frenzy was simply to bring it on par with all other "power attacks". Sloppy didn't apply to hatchets and chainsaws either. Considering this was how the old Legion worked and they still managed to stay on the bottom of the tier list, I don't really see a problem with the mangled effect.
The rest seems pretty nice too.
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Exactly.
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You propose to reduce the fatigue from 4 to 3.4, i propose to reduce from 4 to 3.
Meh, You can stab the Survivor to cause 2 seconds Fatigue and quickly catch the prey.
Being able to see blood pools is fine, but i dont think that being able to see scratch marks is a healthy change. Removes one of the biggest parts of counterplay to feral fenzy.
I agreed.
I dont like stab wounds study, it should be base kit and not a very rare add on.
Honestly, it seems to be too strong for being in a basekit. You prevent Survivors from performing any interaction such as repairing completely. And Mend is should be just a Tremendous Mangled Status effect, It should not in any game do this thing bcs if it does - it’s I’ll very annoying.
For stab wounds study, i propose that survivors hit by feral frenzy become oblivious until finished mending.
Seems to be kinda weak... I don't know.
Feral frenzys speed is increased to 5.28.
Maybe, maybe.
For cold dirt, its a QoL change - change it to undetectable and reduce the duration after frenzy from 15 to 8 seconds.
How with no TR Legion’s Killer Instinct should work? It doesn’t make sense. Reduced duration - agreed.
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they modified it so newer players wouldnt get confused, has nothing to do with anything else
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One a time.
- "Fatigue is miserable. It’s duration should be reduced to 3.4 seconds"
Why 3.4? That's a fairly specific number, so do you have any reason for it to be that amount in particular? Rather than just reducing it back down to 3 seconds I mean.
- "Legion is able to see Generators Auras after landing an attack in Feral Frenzy"
He already can.
- "Hitting a Survivor while not in Frenzy GRANTS 25% of the entire power gauge, similar to Oni’s mechanic"
Why? Removing the penalty makes sense, but there is no particular reason to add a recharge on hit mechanic.
If the cooldown is a problem then it would be better to directly reduce the cooldown itself.
- "Hitting in Frenzy a Survivor already afflicted by the Deep Wound triggers reduced Fatigue (2 seconds) and depletes 10 seconds of Frenzy remainder (or 50% of the default power gauge)"
No. This is counter to the Legions design. If you are going to add a mechanic to reduce the Fatigue it should be initiated by getting chain hits, not by going after someone already hit by Frenzy.
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