Would you guys agree with this?
I think we all know Moris and Keys are cheap af and needs a nerf, cause there shouldn't be any way to end the game prematurely.
Moris:
Once 4 survivors have been ALL hooked at least 1time you gain the abillity to kill em' by your own hands.
It would still be strong if you ask me, cause it negates a possible pallet save, body block or a flashlight save.
Keys:
Purple keys:
You start an animation of 12s trying to open the hatch and get 3 skillchecks (It can be the ones like snap out of it *doctor*) if you fail at least 2 of them you dont alert the killer, the next time you fail a skillcheck you make a noise.
-Only 2 people can escape with this key
-While you are in the opening animation you make an audible noise which can be hear in a max of 6m
-The 12s can be reduced with add-ons
-(NEW ULTRARARE ADDON FOR KEYS) This addons delete 2 skillchecks and considerably make it bigger.
PINK KEY/SKELETON KEY
You start an animation of 7 seconds trying to open the hatch and get 2 extremely hard skillchecks, if you fail a skillcheck you dont alert the killer but all you're progress is gone.
-3 people can escape with this keys
-While you are in the opening animation you make an audible noise which can be hear in a max of 9m
-The 7s cannot be reduced.
-The ultrarare addon cannot be used on this key
IF ALL GENS HAVE BEEN COMPLETED THE 4 SURVIVORS CAN ESCAPE WITH THIS KEY.
KEY ADD-ONS CHANGES
Scratched Pearl (Yellow Tier)
Reduces the hatch opening animation for 3,5s
-Does not stack.
New ULTRA-RARE ADD-ON
Iridiscent Milky Glass
Deletes 2 skillchecks from the hatch animation.
-Increases skillcheck size considerably
-Does not stack.
Give me your feedback guys!
Comments
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Seemd good for me.
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If you want to put a timer on Keys opening the hatch, it should take time to close the hatch as well.
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Why because then the survivor can jump in while the killers shutting it the killer has 3 things to watch over once they close the hatch then the hatch and the 2 gates and you could have more then enough time to open the hatch while the killers cycling.
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You're right :) thank you for the feedback, I will think about that.
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I personally those ideas are good but maybe a bit too much punishing as a nerf
I think having hooked all the survivors at least once should be the only requirement for the moris, as you dont want to spend the whole game hooking survivors to use your mori, it would be basically like using Rancor, moriing someone grants immediate kill yes, but everyone else gets the time to escape.
For the keys, I think just giving time to use the key is fine, as a killer main the only thing that annoys me is when a survivor opens the hatch right in front of me in the middle of the chase, dooming the others (because generally it means 2 other survivors died) and denying me my down and potential kill like it's nothing, without any required skill.
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I might seem radical here, but I honestly think Keys should not open hatch for more than one person and moris should be usable on death hook ( Ebony 4, Ivory 2, Cypress 1)
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I wouldn't say all 4 survivors need to be on death hook just the survivor you're currently trying to mori. I get that its to try and counter tunneling but imagine having 3 ppl on death hook and having the 4th just urban evading around the map and you can't mori anyone. Besides if a killer wants to tunnel they're gonna do it with or without a mori.
The key changes are pretty interesting. I might put the 3 ppl escape with the slower opening time and 2 ppl with the shorter time. Maybe have one of the addons add an escape for a 4th survivor since we have an achievement for all 4 survs to escape through the hatch. Like skeleton key (3escape) + addon (+1escape).
Having to take time to open the hatch would definitely make it more tense.
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But moris being used instead of hooking is an issue
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You're somehow right.
But I think Moris needs to require a lot to use (Like MoM cause being able to get another hit needs to take a lot of work) but I will take your feedback into consideration!
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I like the key idea, but the mori idea is bad. Why even bother at that point, hooking them would quicker. The flashlight, pallet, and body blocking doesn't happen often enough that it is a concern.
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Thank you for the feedback!
And about the " I might put the 3 ppl escape with the slower opening time and 2 ppl with the shorter time."
I did that cause The 2 ppl escape is Purple Tier, it's supossed to be more weaker than Skeleton Key.
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MoM isnt the best example I'll say xD
Maybe working for your Autodidact would be a better one
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Edited it! now it requires 1 hook
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I know, but isnt it the point ?
The big bad thing about Moris is the tunneling around it, no ?
You get hooked, a teammate unhooks you, and instantly you find yourself downed and inside a mori animation because the killer was camping from a reasonable distance so the others wouldnt be afraid of coming for you.
At least by making everyone hooked before, it limits the tunneling a lot, without making it completely pointless (i mean, Cypress Mori, who's gonna complain about that one)
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Yeah, I can easily stealth all game and negate the killer mori and it will take work to gain that advatange, just like Devour Hope.
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In a SWF, the Mori would be useless. Putting survivors in power once again. You do realize the Mori originally didn't require a hook? Its already been nerfed, tremendously.
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That mori has been nerfed doens't mean it is balanced.
And SWF isn't all game and if you require from a EBONY to get a chance of winning against a SWF it is your problem, cause you dont need for it.
If one get nerfed the other one should as well.
There should not be any other way to finish the game than hooking and repairing generators.
If we apply that logic then DS never shouldn't been touched cause originally it was 5s and then it already got nerfed to 4 and doesn't need any change..
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I don't think your Mori has been nerfed enough. I'd rather just completely gut them and lower their rarity accordingly. Bake them into the Bloodpoint offerings if you have to.
Key idea I'd be on board with if you stripped the ability to let multiple people escape with one Key.
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Well, people dind't seem to agreed with making them usable once everyone is on their death hook, so now everyone needs to get hook at least 1.
And that's the purpose of keys, but now it has counters and you can grab them while the hatch opening animation (cannot grab them while jumping)
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I don't think you need to make it so it only works when EVERYONE is on death hook. For me, making anyone who has been hooked two times moriable would suffice.
I still do not think that is enough. The big issue with keys for me is that multiple people can escape before all the gens are finished.
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agreed
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