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SWF Can’t use the same perks
This idea does not belong to me, It belongs to @PrinceTy. I am posting it again because it is awesome! No credit goes to me, and thank you @Iceman for bringing the original post to my attention!
Original Posts Link: https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_79757
This idea means that in a SWF pre-game Lobby, they are unable to use the same perks, limiting the abuse of Adrenaline, DS ECT. this can make the overall power of SWF in coms less of a threat. They are still capable of communicating with everything else, but this is a start.
The proposed idea of lending Kindred as a default for survivors is rediculous. Kindred is an ENOURMOUSLY strong perk, but it does not apply to the person using it, it helps the rest of the team, making it not as popular dispite it’s power. And might I say, the user Runiver summed it up perfectly, by saying that aura readings is much stronger than voice communication, and gives an unprecedented advantage. And BTW, giving survivors a Buff instead of nerfing SWF is a horrid idea. Basically making all survivors much more powerful, almost as powerful as SWF, which is the opposite of what is needed.
Comments
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Totally agreed about the Kindred stuff. SWF perk's tweaking sounds like a very nice idea too.
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I think you are referring to this post
https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_79757
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Iceman said:I think you are referring to this post
https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_797570 -
GT_Legend2 said:Iceman said:I think you are referring to this post
https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_797571 -
Iceman said:GT_Legend2 said:Iceman said:I think you are referring to this post
https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_797570 -
I had a different approach to this idea, one without punishing survivors for playing with friends
https://forum.deadbydaylight.com/en/discussion/12286/ds-obsession-perk-bound-to-one-survivor-idea-the-others-get-desired-perk#latestP.s. I have no friends and always play alone
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The proposed idea of lending Kindred as a default for survivors is rediculous. Kindred is an ENOURMOUSLY strong perk, but it does not apply to the person using it, it helps the rest of the team, making it not as popular dispite it’s power. And might I say, the user Runiver summed it up perfectly, by saying that aura readings is much stronger than voice communication, and gives an unprecedented advantage. And BTW, giving survivors a Buff instead of nerfing SWF is a horrid idea. Basically making all survivors much more powerful, almost as powerful as SWF, which is the opposite of what is needed.
Atleast with Kindred being built-in they can balance around SWF. Instead of buffing killers keeping solo players in mind all the time
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@Nick said:
Atleast with Kindred being built-in they can balance around SWF. Instead of buffing killers keeping solo players in mind all the timeWhy giving auto Kindred to survivors, because let's say it, SWF are survivors, and why would they get that on top of everytihing else ? Let's be real about it : SWF players will benefit auto kindred, probably not just as well as solo players, but certainly enough to discard the idea. Let's remember we do not want survivors in general to be stronger ... we want SOLO survivors to get some love, because it is only after SOLO and SWF players gets roughly at the same power level, that we might consider balacing things up with killers.
I guess survivors should be divided into 3 groups and get different options :
1. New solo players and casuals, should have normal perks, just as usual.
2. Once a character reaches prestige level 2 or 3, new (stronger) perks, and exp. version of old ones, becomes available on the bloodweb. But you may only use those perks as a SOLO player ... so don't buy them if you do not plan to go solo.
3. Whatever the rank or the prestige level you have, when your character enters a SWF lobby, alt. perks are removed from his inventory. SWF players may only play with normal perks available to anyone before prestiging.That way, if you played for while, you might get better stuff in the bloodweb, in order to balance things up with experimented killers ... only if you're not playing on coms.
Post edited by Utna on0 -
I think limiting swf perks would be fun, but I don't agree with your second point. Kindred would be immensely helpful for solo play. If you play with friends, you could tell them no one is going for you. You can't do that with solo play. I've had games where I died on first hook 'cause no one came.
@UltraX What special perks do you get from prestiging? I haven't gotten any.
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@UltraX What special perks do you get from prestiging? I haven't gotten any.
There are none at the moment. My last post pictured an idea to balance things up between solo and SWF players. Instead of giving special effects to everyone (SWF players included --> which makes no sense) it might be more effective to design a set of special perks only useable when playing solo ... that way not everyone shall be obliged to have the kindred effect, because again: when I'm playing DBD I'm expecting the killer to sneak on me sometimes, so knowing where he is at almost all times might be usefull to survive, but that doesn't sound fun at all.
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Actually why not have it where a SWF group has its' own 4 perks in general rather than individual perks when playing solo. As for any one or two solo survivor(s) that are in a lobby with a SWF group are allowed to keep their individual 4 perks, while the group of 3 has 5 perks and a group of two has 6 perks. I'd rather it be the other way around where the killer is buffed up for every survivor in a SWF in their lobby, but this could work too.
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@GT_Legend2 said:
This idea does not belong to me, It belongs to @PrinceTy. I am posting it again because it is awesome! No credit goes to me, and thank you @Iceman for bringing the original post to my attention!
Original Posts Link: https://forum.deadbydaylight.com/en/discussion/comment/79757#Comment_79757This idea means that in a SWF pre-game Lobby, they are unable to use the same perks, limiting the abuse of Adrenaline, DS ECT. this can make the overall power of SWF in coms less of a threat. They are still capable of communicating with everything else, but this is a start.
The proposed idea of lending Kindred as a default for survivors is rediculous. Kindred is an ENOURMOUSLY strong perk, but it does not apply to the person using it, it helps the rest of the team, making it not as popular dispite it’s power. And might I say, the user Runiver summed it up perfectly, by saying that aura readings is much stronger than voice communication, and gives an unprecedented advantage. And BTW, giving survivors a Buff instead of nerfing SWF is a horrid idea. Basically making all survivors much more powerful, almost as powerful as SWF, which is the opposite of what is needed.
if you would stop complaing about SWF we wouldnt complain about NOED or Ruin
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@TheLegendDyl4n1 said:
if you would stop complaing about SWF we wouldnt complain about NOED or RuinI guess you believe he's complaining about SWF, because he might be a killer main. Let me tell you that I am a survivor main (90% of the time) and I see SWF as a problem.
SWF are a problem because it makes NOED (NOED is one of many example) maybe too strong against solo survivor, and barely strong enough against SWF, since one of them dying before the gens are done can tell his teamates ALL SECRET WEAPON THE KILLER MIGHT HAVE.
See my point ? Yet in fact this isn't about NOED or RUIN (I could exmplain why ruin is played as a SWF meta), nor any specific perk or add-on, because as long as SWF and solo players wont have the same chance to survive a game, Survivors as a whole and killers can't be balanced at all.
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@Utna said:
@TheLegendDyl4n1 said:
if you would stop complaing about SWF we wouldnt complain about NOED or RuinI guess you believe he's complaining about SWF, because he might be a killer main. Let me tell you that I am a survivor main (90% of the time) and I see SWF as a problem.
SWF are a problem because it makes NOED (NOED is one of many example) maybe too strong against solo survivor, and barely strong enough against SWF, since one of them dying before the gens are done can tell his teamates ALL SECRET WEAPON THE KILLER MIGHT HAVE.
See my point ? Yet in fact this isn't about NOED or RUIN (I could exmplain why ruin is played as a SWF meta), nor any specific perk or add-on, because as long as SWF and solo players wont have the same chance to survive a game, Survivors as a whole and killers can't be balanced at all.
exactly since i 95% of the time play solo i always get tunneled the entire game and only get downed cause the killer runs noed and the only reason i couldn't escape faster was because no one could find the ruin except me while i was getting chased. i think they should just say F**K it and add voice communication for the survivors only and where the killer cant hear them talking and a way to mute other survivors if they are too annoying or ear #########. this is the only solution i see to fix it. i also agree they should hide the perks, items, and add-ons from all the survivors until the game is officially over.
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@TheLegendDyl4n1 said:
i think they should just say F**K it and add voice communication for the survivors only and where the killer >cant hear them talking and a way to mute other survivors if they are too annoying or ear #########.I tried voice communication once and I hate it, just because I saw no point in playing a spooky survival horror game where the killer can hardly scare me. Because with all the communication going around I am:
1. Aware of the killer position at almost all time ... So when I'm doing gens, I don't have to watch out for the boogy man... skillchecks are MUCH easier to succeed when you are relaxed. And I am ...
2. distracted from the game's atmosphere, which is supposed to be tense and dreadfull. Don't know about you but I can't imagine enjoying the game's vibe, while earing a 14 year old teamate cracking jockes all the time.All in all, DBD wasn't designed for team play in the first place, but players wanted to get paired with their friends (I totally understand that) so the devs had to quickly add it to the mix ...in my opinion that was a mistake, but they probably couldn't avoid doing it anyway. So please, do not ruin further the game asking to get rid of the solo experience, because this is the only reason I (and probably many other players) play this game. Let's be honest: there are plenty multiplayer games to play with friend ... why choose an asymmetric horror survival one ?
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@TheLegendDyl4n1 said:
i think they should just say F**K it and add voice communication for the survivors only and where the killer >cant hear them talking and a way to mute other survivors if they are too annoying or ear #########.DBD was designed around the solo experience. This is why team players can still see the killer perks after being killed and snitch them out ... because in the first place, the game wasn't build for SWF at all. Still I understand why many people want to be paired with their friends, but voice coms are just plain cheating.
I tried voice coms once, and I hate it because:
1. Knowing where the killer is at almost all time isn't funny. Why would I play an horror survival game if I can't be sneaked on sometimes ? Also, thanks to voice coms we can repair generator in a relaxed state of mind, making skillchecks even easier ... but totally destroys the game setting and balance !
2. I don't know you but having a 14 years old teamate cracking jokes in his mic, prevents me to get in the spooky vibe of the game, wich is in my opinion DBD's best quality.All in all please don't ruin further this game, asking devs to get rid of the core of the game (solo playing). Come on there is plenty games to play with friends ... why choose an horror survival one ?
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@Utna said:
@TheLegendDyl4n1 said:
i think they should just say F**K it and add voice communication for the survivors only and where the killer >cant hear them talking and a way to mute other survivors if they are too annoying or ear #########.DBD was designed around the solo experience. This is why team players can still see the killer perks after being killed and snitch them out ... because in the first place, the game wasn't build for SWF at all. Still I understand why many people want to be paired with their friends, but voice coms are just plain cheating.
I tried voice coms once, and I hate it because:
1. Knowing where the killer is at almost all time isn't funny. Why would I play an horror survival game if I can't be sneaked on sometimes ? Also, thanks to voice coms we can repair generator in a relaxed state of mind, making skillchecks even easier ... but totally destroys the game setting and balance !
2. I don't know you but having a 14 years old teamate cracking jokes in his mic, prevents me to get in the spooky vibe of the game, wich is in my opinion DBD's best quality.All in all please don't ruin further this game, asking devs to get rid of the core of the game (solo playing). Come on there is plenty games to play with friends ... why choose an horror survival one ?
if you would of quoted ALL of my reply i gave a way to fix snitching out the killers perks. also i said you could mute other players if you would of quoted all of my reply. and also how do you know the game was never meant to be SWF
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@TheLegendDyl4n1 said:
and also how do you know the game was never meant to be SWFFor the most part, I read it in other people's comments, and probably in one of Tyde Tyme's youtube video. But the reason I am confident about the core game being solo, is BECAUSE it is so ridiculously easy for a dead player to see the killer perks and snitch them out. See the logic here ? The problem only exists because the game wasn't meand to be played on coms. Otherwise devs would have build a different end game screen to hide those information, since the dawn of the game. Also any perks granting the players to see their teamate's aura don't make much sense when playing with coms.
I know you gave a way to fix the snitch thing and the voice problem, but I didn' t react to that because there are just details ... I mean SWF players will still be stronger than solo ones, even if they stop the perk snitching from happening, and even if you shut down one of your teamate's mic sometimes. So once again let me say it:
I don't want to have better abilities nor I want to know where the killer is at all times and most of all, I don't want to know exactly how other survivors will react to stressful situation during the game, because being surrpised is part of my fun.ALL I WANT IS THE GAME TO BE WHAT I BOUGHT IT FOR : AN IMMERSIVE HORROR SURVIVAL GAME.
Please don't take it away from me. You might find what you look for in Death Garden. I believe it is more about team play.0 -
@Utna said:
@TheLegendDyl4n1 said:
and also how do you know the game was never meant to be SWFFor the most part, I read it in other people's comments, and probably in one of Tyde Tyme's youtube video. But the reason I am confident about the core game being solo, is BECAUSE it is so ridiculously easy for a dead player to see the killer perks and snitch them out. See the logic here ? The problem only exists because the game wasn't meand to be played on coms. Otherwise devs would have build a different end game screen to hide those information, since the dawn of the game. Also any perks granting the players to see their teamate's aura don't make much sense when playing with coms.
I know you gave a way to fix the snitch thing and the voice problem, but I didn' t react to that because there are just details ... I mean SWF players will still be stronger than solo ones, even if they stop the perk snitching from happening, and even if you shut down one of your teamate's mic sometimes. So once again let me say it:
I don't want to have better abilities nor I want to know where the killer is at all times and most of all, I don't want to know exactly how other survivors will react to stressful situation during the game, because being surrpised is part of my fun.ALL I WANT IS THE GAME TO BE WHAT I BOUGHT IT FOR : AN IMMERSIVE HORROR SURVIVAL GAME.
Please don't take it away from me. You might find what you look for in Death Garden. I believe it is more about team play.but did the devs ever say they never meant to add SWF? it doesnt matter what you think or other youtubers say only what the devs do. also if you want a more immersive horror survival game look at another post i comment on called ENVIRONMENTAL CHANGES [BRINGING SOME REALISM TO DBD]
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@TheLegendDyl4n1 said:
but did the devs ever say they never meant to add SWF? it doesnt matter what you think or other youtubers say only what the devs do. also if you want a more immersive horror survival game look at another post i comment on called ENVIRONMENTAL CHANGES [BRINGING SOME REALISM TO DBD]LOL, look at you talking realism even though you believe it's OK that we all "magicaly" know what the killer and other survivor are doing thanks to the coms. By the way, I've read your post days ago. That was about weather change right ? I'm not against it, but let's face it this is just cosmetic and this has nothing to do with the gameplay DBD is supposed to have.
Now despite I gave you a logical explanation about why DBD was not meand for SWF in the first place, you didn't believe me. That's alright. Yet 10 seconds of googeling made me find this : https://deadbydaylight.gamepedia.com/Survive_With_Friends
let me quote it: Survive With Friends was implemented in Patch 1.0.3 on immense popular request.
Here, that's exactly what I was talking about. Now, can you tell me again why we should drop the solo gameplay ?0 -
@Utna said:
@TheLegendDyl4n1 said:
but did the devs ever say they never meant to add SWF? it doesnt matter what you think or other youtubers say only what the devs do. also if you want a more immersive horror survival game look at another post i comment on called ENVIRONMENTAL CHANGES [BRINGING SOME REALISM TO DBD]LOL, look at you talking realism even though you believe it's OK that we all "magicaly" know what the killer and other survivor are doing thanks to the coms. By the way, I've read your post days ago. That was about weather change right ? I'm not against it, but let's face it this is just cosmetic and this has nothing to do with the gameplay DBD is supposed to have.
Now despite I gave you a logical explanation about why DBD was not meand for SWF in the first place, you didn't believe me. That's alright. Yet 10 seconds of googeling made me find this : https://deadbydaylight.gamepedia.com/Survive_With_Friends
let me quote it: Survive With Friends was implemented in Patch 1.0.3 on immense popular request.
Here, that's exactly what I was talking about. Now, can you tell me again why we should drop the solo gameplay ?1.0.3 was how far after thier full release after beta? meaning this was added early into its full release. it still doesnt say if they ever intended it or not. also even if SWF was removed i can still invite other survivors to my party on xbox from in-game
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