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How many killer mains would stop playing if?
Comments
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BLUE_APE said:
@Lowbei said:
BLUE_APE said:@Tzeentchling9 said:
BLUE_APE said:
Every discussion I throw out, idea I offer and a lot of people on here (and I've seen on youtube) run nothing but Hex ruin, Enduring, BBQ, and some other ranking killer perk for the build. Maybe because those perks provide answers to the extreme power that the BASE GAME provides Survivors. Ruin: The only thing that can even pretend to keep Survivors from completing the gen in 3 mins.
Enduring: Allows the killer to challenge the multitude of pallets Survivors have at their disposal without wasting ages during stuns(never mind slightly midigating DS).
BBQ: Allows Killers to have a chance at keeping up the pressure on Survivors instead of wasting time checking all the gens while the Survivors bang them out one after another.
Feel free to provide examples of perks Survivors MUST run in order to have a chance against the power that the BASE GAME gives Killers. I'll wait.
Survivors don't need perks to win, honestly I run Laurie's 3 perks most of the time (plus sprint burst with its new buff) and I do just fine, I don't need sprint burst since I switch it out with spine chill.
yeah? did you learn that at rank 20?
No and I witnessed it multiple times.
Oh and did you forget that the ranks reset? there are high ranker's who go back to twenty, incase you forgot.
Stop being a troll, jerk, I have reported you already for your rude and un called for comments, now how about you waste your time ruining the experience of DBD for some other players.
im not trolling, you just dont like my factual posts about how ridiculous your thread is.
did you really just claim that im ruining your dbd experience? you dont even have dbd experience to ruin, no offense.2 -
@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.1 -
@Lowbei said:
BLUE_APE said:@Lowbei said:
BLUE_APE said:
@Tzeentchling9 said: BLUE_APE said:
Every discussion I throw out, idea I offer and a lot of people on here (and I've seen on youtube) run nothing but Hex ruin, Enduring, BBQ, and some other ranking killer perk for the build. Maybe because those perks provide answers to the extreme power that the BASE GAME provides Survivors. Ruin: The only thing that can even pretend to keep Survivors from completing the gen in 3 mins.
Enduring: Allows the killer to challenge the multitude of pallets Survivors have at their disposal without wasting ages during stuns(never mind slightly midigating DS). BBQ: Allows Killers to have a chance at keeping up the pressure on Survivors instead of wasting time checking all the gens while the Survivors bang them out one after another. Feel free to provide examples of perks Survivors MUST run in order to have a chance against the power that the BASE GAME gives Killers. I'll wait. Survivors don't need perks to win, honestly I run Laurie's 3 perks most of the time (plus sprint burst with its new buff) and I do just fine, I don't need sprint burst since I switch it out with spine chill.
yeah? did you learn that at rank 20?
No and I witnessed it multiple times.
Oh and did you forget that the ranks reset? there are high ranker's who go back to twenty, incase you forgot.
Stop being a troll, jerk, I have reported you already for your rude and un called for comments, now how about you waste your time ruining the experience of DBD for some other players.
high rankers dont ever get reset to twenty, ever, which tells me that youve never progressed even past rank15.
im not trolling, you just dont like my factual posts about how ridiculous your thread is.
did you really just claim that im ruining your dbd experience? you dont even have dbd experience to ruin, no offense.
Leave me alone.
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BLUE_APE said:
@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.
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Lowbei said:BLUE_APE said:
@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
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Doc_W__HOLLIDAY said:Lowbei said:BLUE_APE said:
@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.3 -
@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.A balanced game would bring in more players.
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Killers want a balanced game. A horror game where the killer is feared and survivors don't hold the power role.
Killers don't want to run for hours in circles. Which was never a planned feature, unlike camping.
Every time a killer asks for killer buffs, survivors act like killers want free handouts.6 -
Tsulan said:Killers want a balanced game. A horror game where the killer is feared and survivors don't hold the power role.
Killers don't want to run for hours in circles. Which was never a planned feature, unlike camping.
Every time a killer asks for killer buffs, survivors act like killers want free handouts.
Killers can pallet loop and Freddy is massively OP. Anyone who says otherwise is a crybaby noob killer main who want EZ 4k's dud
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@Lowbei said:
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
And there is no point in arguing with killers who are afraid of loosing their rank, to actually have fun anymore.
When was the last time anyone played freddy? they are all to busy trying to win.1 -
@Doc_W__HOLLIDAY said:
Tsulan said:Killers want a balanced game. A horror game where the killer is feared and survivors don't hold the power role.
Killers don't want to run for hours in circles. Which was never a planned feature, unlike camping.Every time a killer asks for killer buffs, survivors act like killers want free handouts.
Oh yeah, didnt you get the memo?
Killers can pallet loop and Freddy is massively OP. Anyone who says otherwise is a crybaby noob killer main who want EZ 4k's dud
Freddy ain't op, I have only seen Freddy bots
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@Lowbei said:
Doc_W__HOLLIDAY said:
Lowbei said:
BLUE_APE said:@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
agreed. ggs
You know nothing about me to say I'm lying, so SCREW OFF JAIL BIRD!!!!
YOu are being an #########, I ain't a cry baby, I'm having fun on the game and thats what matters.
LEAVE ME ALONE BEFORE YOU REGRET IT...1 -
@Doc_W__HOLLIDAY said:
Tsulan said:Killers want a balanced game. A horror game where the killer is feared and survivors don't hold the power role.
Killers don't want to run for hours in circles. Which was never a planned feature, unlike camping.Every time a killer asks for killer buffs, survivors act like killers want free handouts.
Oh yeah, didnt you get the memo?
Killers can pallet loop and Freddy is massively OP. Anyone who says otherwise is a crybaby noob killer main who want EZ 4k's dud
Freddy is for rank 20 players, also he can't camp so he (for your standers) is useless.
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BLUE_APE said:
@Lowbei said:
Doc_W__HOLLIDAY said:
Lowbei said:
BLUE_APE said:@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
agreed. ggs
You know nothing about me to say I'm lying, so SCREW OFF JAIL BIRD!!!!
YOu are being an #########, I ain't a cry baby, I'm having fun on the game and thats what matters.
LEAVE ME ALONE BEFORE YOU REGRET IT...2 -
@Doc_W__HOLLIDAY said:
BLUE_APE said:@Lowbei said:
Doc_W__HOLLIDAY said:
Lowbei said: BLUE_APE said: @Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter. I didn't lie. I have played against experienced killers, laugh all you want but I'm not lying. There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped. Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
agreed. ggs
You know nothing about me to say I'm lying, so SCREW OFF JAIL BIRD!!!!
YOu are being an #########, I ain't a cry baby, I'm having fun on the game and thats what matters.
LEAVE ME ALONE BEFORE YOU REGRET IT...
Holy ######### somebody is salty xD
Not as salty as a killer who can't land a hit on a survivor.
Also a professional DBD player said Freddy is weak0 -
@BLUE_APE said:
@Doc_W__HOLLIDAY said:
Tsulan said:Killers want a balanced game. A horror game where the killer is feared and survivors don't hold the power role.
Killers don't want to run for hours in circles. Which was never a planned feature, unlike camping.Every time a killer asks for killer buffs, survivors act like killers want free handouts.
Oh yeah, didnt you get the memo?
Killers can pallet loop and Freddy is massively OP. Anyone who says otherwise is a crybaby noob killer main who want EZ 4k's dud
Freddy is for rank 20 players, also he can't camp so he (for your standers) is useless.
Freddy in the hands of a skilled player is op at rank 1 and he actually can camp you just don't see him doing it.
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@powerbats said:
Freddy in the hands of a skilled player is op at rank 1 and he actually can camp you just don't see him doing it.
Well its good to know that someone deserves that rank one as freddy.
Any killer can be good, it just takes trial and error, so good to know.0 -
The problem with looping is that there are too many pallets that you just can't mind game. If the survivor throws down the pallet you either need to break it and they run to the next no-mindgame pallet, or you need to bloodlust them which is a stupid solution to the problem (and I'm glad they are nerfing it). If all those pallets had a mind game where the killer could make them mess up and catch them then looping would become seriously hard since you need to consistently out play the killer. A survivor that could "loop" at this point would be very good survivors, but there is always room to mess up even for them. Right now there is no messing up, the killer just has to eat time no matter what they do.
As for camping, the game should reward players that leave hooks to chase other people, and stop this "first found, camped to death" nonsense. Something like you can't kill someone until you have gotten 2 hooks on 2 different survivors. Then they can't just catch the first guy the find, with Ruin/NOED, and just wait until he dies. He has to catch at least 1 other person. And maybe as a reward to really good killers that don't camp hooks and catch the next guy fast, if a killer has 2 on the hook it locks gen progress. Then the other 2 or 1 have to make saves, or hide until they die (scummy but sometimes there's no other option). This again would give killers even MORE reason to leave the 2 hooks because they know survivors can't do gens so they can go around and kick gens to slow down the game. Sure one of the 2 might get rescued but that's time you earned for yourself by getting 2 hooks.
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BLUE_APE said:
@Lowbei said:
Doc_W__HOLLIDAY said:
Lowbei said:
BLUE_APE said:@Lowbei said:
i havent insulted you. i simply pointed out that you are making a nonsense thread, claiming that you are experienced enough to comment, and that you are good, while being a rank20 survivor main with zero killer experience.
if you felt insulted, thats because your lie caused laughter.
I didn't lie.
I have played against experienced killers, laugh all you want but I'm not lying.
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
agreed. ggs
You know nothing about me to say I'm lying, so SCREW OFF JAIL BIRD!!!!
YOu are being an #########, I ain't a cry baby, I'm having fun on the game and thats what matters.
LEAVE ME ALONE BEFORE YOU REGRET IT...
please dont hurt anybody over the internet billy4 -
BLUE_APE said:
@Sally55 said:
Because D-strike basically renders the hard work i spent chasing you down twice completely irrelevant. D-strike is also why you get camped on the hook assuming i'm not running Dying Light or Remember me. Dying Light makes camping you to death a priority.
No killer that wants to win or advance runs those perks.
I would like to see where you get your information because it seems you are assuming that those perks are useless. Dying Light with thanatophobia, distressing, and colourophobia do wonders. Remember me with NOED and Blood Warden and bitter murmur are used in endgame builds.
Every discussion I throw out, idea I offer and a lot of people on here (and I've seen on youtube) run nothing but Hex ruin, Enduring, BBQ, and some other ranking killer perk for the build.
I have a lot of reason to believe so.
Now you have reason to believe differently.3 -
BLUE_APE said:
@Lowbei said:
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
And there is no point in arguing with killers who are afraid of loosing their rank, to actually have fun anymore.
When was the last time anyone played freddy? they are all to busy trying to win.
In one of them 3 survivors disconnected because I didn't went to pickup the downed survivor, but went instead for the flashlight wielder who was waiting nearby.3 -
Tsulan said:BLUE_APE said:
@Lowbei said:
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
And there is no point in arguing with killers who are afraid of loosing their rank, to actually have fun anymore.
When was the last time anyone played freddy? they are all to busy trying to win.
In one of them 3 survivors disconnected because I didn't went to pickup the downed survivor, but went instead for the flashlight wielder who was waiting nearby.
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This content has been removed.
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@BLUE_APE said:
@Lowbei said:
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
And there is no point in arguing with killers who are afraid of loosing their rank, to actually have fun anymore.
When was the last time anyone played freddy? they are all to busy trying to win.I play freddy alot alongside the nurse. You would be surprised how many people have forgotten how to counter him at ranks 1-4. I love getting salty messages from SWF groups saying "i ruined the game for them". It is quite hilarious.
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@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.Camping = legal and originally intended tactical gameplay
Looping = unintended abuse of different sized hitboxes, which Devs can't get rid of, because they do not dare touching their Spagetti code
One is a popular horror theme; baiting out more victims with on ealready injured mate.
The other is turning the game into a Benny Hill show.4 -
Wolf74 said:
@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.Camping = legal and originally intended tactical gameplay
Looping = unintended abuse of different sized hitboxes, which Devs can't get rid of, because they do not dare touching their Spagetti code
One is a popular horror theme; baiting out more victims with on ealready injured mate.
The other is turning the game into a Benny Hill show.
/s4 -
@Lowbei said:
Tsulan said:
BLUE_APE said:@Lowbei said:
There's no point in arguing with this rank 20 survivor main. There's no helping those who don't want helped.
Lets just sit back and laugh when he makes another post tomorrow crying about losing again or that Freddy is OP.
And there is no point in arguing with killers who are afraid of loosing their rank, to actually have fun anymore.
When was the last time anyone played freddy? they are all to busy trying to win.
Last night I had 4 matches as Freddy.
In one of them 3 survivors disconnected because I didn't went to pickup the downed survivor, but went instead for the flashlight wielder who was waiting nearby.i think hes ok. i have seen some bad ones and some good ones. i dont see him very often at rank1
He plays different than most killers. But yes, i had surprisingly little problems with him on rank 1.
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@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.Why should killer stop playing then? IF the game became balanced and looping and camping would be removed, every killer mains secret dream would be fulfilled.
I prefered the old days of DBD when looping wasnt a thing, you juked the killer by using LOS, not by abusing 360 hitbox stuff and camping was really rare, tabgging and clicking didnt even really exist.
Now I play a few games, get so annoyed after my first chase victim gets a free escape as a non-obession DS taht I simply Alt F4 and play another game, just as cote suggested
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@SovererignKing said:
BLUE_APE said:DBD became balanced and looping and camping were not allowed/viable anymore?
What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.
We’d do just fine. You see, the game didn’t have Looping at the start when it launched. It was introduced in Patch 1.4.0 when the developers re-sized the Survivors hit boxes to be smaller, in order to make Survivors harder to hit out in the open due to P2P latency and at windows and vaults. As an UNINTENTIONAL side effect of this change, Survivors found out they could run tighter, therefore faster, circles around objects via abusing the smaller collision they have. The game was never balanced with Looping in mind, that’s why it’s an overpowered mechanic and the developers are constantly fighting to rebalance the whole game with it included.
This is because they have to find a way to incorporate it because of all the cry baby Survivors who suck at hiding and LoS jukes. They have no skill and need a way to win by abusing game mechanics and letting the mechanics of the game carry them. instead of playing smart and not getting found and caught.
@SovererignKing said:
BLUE_APE said:DBD became balanced and looping and camping were not allowed/viable anymore?
What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.
We’d do just fine. You see, the game didn’t have Looping at the start when it launched. It was introduced in Patch 1.4.0 when the developers re-sized the Survivors hit boxes to be smaller, in order to make Survivors harder to hit out in the open due to P2P latency and at windows and vaults. As an UNINTENTIONAL side effect of this change, Survivors found out they could run tighter, therefore faster, circles around objects via abusing the smaller collision they have. The game was never balanced with Looping in mind, that’s why it’s an overpowered mechanic and the developers are constantly fighting to rebalance the whole game with it included.
This is because they have to find a way to incorporate it because of all the cry baby Survivors who suck at hiding and LoS jukes. They have no skill and need a way to win by abusing game mechanics and letting the mechanics of the game carry them. instead of playing smart and not getting found and caught.
Couldnt have said it better
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BLUE_APE said:
@SovererignKing said:
BLUE_APE said:DBD became balanced and looping and camping were not allowed/viable anymore?
What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.
We’d do just fine. You see, the game didn’t have Looping at the start when it launched. It was introduced in Patch 1.4.0 when the developers re-sized the Survivors hit boxes to be smaller, in order to make Survivors harder to hit out in the open due to P2P latency and at windows and vaults. As an UNINTENTIONAL side effect of this change, Survivors found out they could run tighter, therefore faster, circles around objects via abusing the smaller collision they have. The game was never balanced with Looping in mind, that’s why it’s an overpowered mechanic and the developers are constantly fighting to rebalance the whole game with it included.
This is because they have to find a way to incorporate it because of all the cry baby Survivors who suck at hiding and LoS jukes. They have no skill and need a way to win by abusing game mechanics and letting the mechanics of the game carry them. instead of playing smart and not getting found and caught.
So is it the same thing for killers on camping? Did the Devs allow camping because some killers have no skill either? Survivors are op, but I'm not like them, I do just fine without DS and I'm great at sneaking around with O.o.O.
So but explain this to the other killers then, other wise they will just keep whinning,
https://youtu.be/SS3DvvOQI04
Another motive might also be that it is a relatively simple strategy that's completely acceptable.
https://youtu.be/NEaFKY3opY0
Is camping a good strategy? Unless the survivors are overly altruistic, no. Is it an honorable strategy? To most people it's not.
Here's the difference between camping and looping though.
Camping is a bad strategy that only one player per match can use that can be countered without perks (gen rush) or it can be crushed with your allies' perks (Borrowed Time).
Looping is a powerful exploit that 4 players can use in a match that can devastate the other team by wasting their time. Not to mention it can consume all 4 perk slots for those who don't want to blinded and run in circles around the map all game.1 -
@Peasant said:
BLUE_APE said:@SovererignKing said:
BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore? What if you all started playing the game the way it was meant to be played, and called out the devs then? My thought is Dev's are allowing camping because they are allowing Looping. So why give the DEVs a good reason to stop looping. We’d do just fine. You see, the game didn’t have Looping at the start when it launched. It was introduced in Patch 1.4.0 when the developers re-sized the Survivors hit boxes to be smaller, in order to make Survivors harder to hit out in the open due to P2P latency and at windows and vaults. As an UNINTENTIONAL side effect of this change, Survivors found out they could run tighter, therefore faster, circles around objects via abusing the smaller collision they have. The game was never balanced with Looping in mind, that’s why it’s an overpowered mechanic and the developers are constantly fighting to rebalance the whole game with it included.
This is because they have to find a way to incorporate it because of all the cry baby Survivors who suck at hiding and LoS jukes. They have no skill and need a way to win by abusing game mechanics and letting the mechanics of the game carry them. instead of playing smart and not getting found and caught.
So is it the same thing for killers on camping? Did the Devs allow camping because some killers have no skill either? Survivors are op, but I'm not like them, I do just fine without DS and I'm great at sneaking around with O.o.O.
So but explain this to the other killers then, other wise they will just keep whinning,
Killers camp because in the third Dev Diary the game director mentioned it. (3:05)
Another motive might also be that it is a relatively simple strategy that's completely acceptable.
Is camping a good strategy? Unless the survivors are overly altruistic, no. Is it an honorable strategy? To most people it's not.
Here's the difference between camping and looping though.
Camping is a bad strategy that only one player per match can use that can be countered without perks (gen rush) or it can be crushed with your allies' perks (Borrowed Time).
Looping is a powerful exploit that 4 players can use in a match that can devastate the other team by wasting their time. Not to mention it can consume all 4 perk slots for those who don't want to blinded and run in circles around the map all game.
Sums it up pretty well
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Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.0 -
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
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@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
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Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
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@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
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@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
I hope they dont overbuff pallets again, but they do feel unresponsive rn. If the changes make it live, pallets are basically in the release-state again. Lets see how it turns out. I'm happy the way they are right now...
@Tsulan said:
@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
Palletvacuum was a HUGE distance gain for looping and that got removed. Its a really noticable nerf, so i dont know why you want to ignore that. It was one of the most impactful changes for dbd.
The pickup vacuum was balanced with reduced pick up time. Fine by me, makes no difference tbh
Double pallet setups do not exist, except the minimum amount of pallets havent spawned, then they can fill up double pallet setups. And pallets have been decreased in general. There are no pallet spawns for double pallet setups regularly, which didnt happen before 2.0
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I agree, that vacuum removal was huge. I am waiting to see what the new animation and earlier stun do. The former is just plain necessary and "feels bad" as a survivor, while also leading to some really odd timing to avoid trading hits, but the latter might make pallets a bit too one-sided again. Or maybe not. I'm looking forward to testing it in PTB.
I wasnt around in the early days so I don't know what pallets were like originally, but I do feel like the devs are homing in on the right balance for pallets.0 -
@AlphaJackson said:
The way I see it, camping is a legit strat, and so is looping. You have nobody but yourself to blame if you get pallet looped. Nobody ever said you have to keep following them, the best counter to pallet looping is walking away. And if they hook camp then y'know, you're helping your team just by being there as they can get all the gens they want while the killer is being an idiot.nobody but yourself
saying the killer who gets bloodlust because he isnt able to outplay the survivor like the survivor do0 -
@Baphomett said:
I agree, that vacuum removal was huge. I am waiting to see what the new animation and earlier stun do. The former is just plain necessary and "feels bad" as a survivor, while also leading to some really odd timing to avoid trading hits, but the latter might make pallets a bit too one-sided again. Or maybe not. I'm looking forward to testing it in PTB.I wasnt around in the early days so I don't know what pallets were like originally, but I do feel like the devs are homing in on the right balance for pallets.
Agree man, we're sailing in the right direction.
Pallets used to stun later, so they felt unresponsive like now. But you could pull them a bit earlier, not vacuum range though.0 -
@Weederick said:
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
I hope they dont overbuff pallets again, but they do feel unresponsive rn. If the changes make it live, pallets are basically in the release-state again. Lets see how it turns out. I'm happy the way they are right now...
@Tsulan said:
@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
Palletvacuum was a HUGE distance gain for looping and that got removed. Its a really noticable nerf, so i dont know why you want to ignore that. It was one of the most impactful changes for dbd.
The pickup vacuum was balanced with reduced pick up time. Fine by me, makes no difference tbh
Double pallet setups do not exist, except the minimum amount of pallets havent spawned, then they can fill up double pallet setups. And pallets have been decreased in general. There are no pallet spawns for double pallet setups regularly, which didnt happen before 2.0
Indeed. Pallet vacuum was a huge thing. It gave survivors a huge advantage over killers. While requiring little to no skill to use them. Turning guaranteed hits into a miss. Looping is still possible, but not as rewarding as it was before. Since back then, the survivor got the best of everything. No risk during looping, save pallets and easy points for hitting the killer. Now they have to time it a little better. But i don´t see a problem as survivor. Pallets were never meant to be save.
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@Tsulan said:
@Weederick said:
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
I hope they dont overbuff pallets again, but they do feel unresponsive rn. If the changes make it live, pallets are basically in the release-state again. Lets see how it turns out. I'm happy the way they are right now...
@Tsulan said:
@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
Palletvacuum was a HUGE distance gain for looping and that got removed. Its a really noticable nerf, so i dont know why you want to ignore that. It was one of the most impactful changes for dbd.
The pickup vacuum was balanced with reduced pick up time. Fine by me, makes no difference tbh
Double pallet setups do not exist, except the minimum amount of pallets havent spawned, then they can fill up double pallet setups. And pallets have been decreased in general. There are no pallet spawns for double pallet setups regularly, which didnt happen before 2.0
Indeed. Pallet vacuum was a huge thing. It gave survivors a huge advantage over killers. While requiring little to no skill to use them. Turning guaranteed hits into a miss. Looping is still possible, but not as rewarding as it was before. Since back then, the survivor got the best of everything. No risk during looping, save pallets and easy points for hitting the killer. Now they have to time it a little better. But i don´t see a problem as survivor. Pallets were never meant to be save.
I cant believe we played with vacuum for 2 years. So unbalanced and unrealistic.
I dont see palletlooping as problem for killers either, they're pretty balanced. The only remaining problem are too many safe pallets, but thats often map specific. Red forest or shelter woods only consist of safe pallet setups. Wouldn't hurt to bring in more variety or rework some safe pallets. That requires a lot of work though,.... soon.0 -
@Weederick said:
@Tsulan said:
@Weederick said:
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
I hope they dont overbuff pallets again, but they do feel unresponsive rn. If the changes make it live, pallets are basically in the release-state again. Lets see how it turns out. I'm happy the way they are right now...
@Tsulan said:
@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
Palletvacuum was a HUGE distance gain for looping and that got removed. Its a really noticable nerf, so i dont know why you want to ignore that. It was one of the most impactful changes for dbd.
The pickup vacuum was balanced with reduced pick up time. Fine by me, makes no difference tbh
Double pallet setups do not exist, except the minimum amount of pallets havent spawned, then they can fill up double pallet setups. And pallets have been decreased in general. There are no pallet spawns for double pallet setups regularly, which didnt happen before 2.0
Indeed. Pallet vacuum was a huge thing. It gave survivors a huge advantage over killers. While requiring little to no skill to use them. Turning guaranteed hits into a miss. Looping is still possible, but not as rewarding as it was before. Since back then, the survivor got the best of everything. No risk during looping, save pallets and easy points for hitting the killer. Now they have to time it a little better. But i don´t see a problem as survivor. Pallets were never meant to be save.
I cant believe we played with vacuum for 2 years. So unbalanced and unrealistic.
I dont see palletlooping as problem for killers either, they're pretty balanced. The only remaining problem are too many safe pallets, but thats often map specific. Red forest or shelter woods only consist of safe pallet setups. Wouldn't hurt to bring in more variety or rework some safe pallets. That requires a lot of work though,.... soon.I think the vacuum was introduced with patch 1.4.
Pallets are only part of a bigger problem. The differences in hit (or collision) boxes of killers and survivors. Also killers accelerate slower than survivors. This combination gives survivors which hug obstacles a speed advantage over the usually faster killer + relativly safe pallets.Few survivors know how to juke the killer. Lose line of sight and vanish. I have a lot of respect for survivors which can do this. But it´s hard to learn and running in circles is way easier. So most people just do that.
The problem with increased hook time is, that the killer doesn´t has enough time as of now. Gens get repaired to fast and a camping killer loses, because survivors just rush the gens. If you give survivors more time on the hook, the killer will only get 1 kill at max during a match. Survivors don´t feel pressured to unhook and can keep on doing gens. All while the killer feels the pressure during the whole match, because he can´t protect all gens at the same time.
Last time i watched a horror movie, it was the victim that felt pressured and not the killer.
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Vacuum was introduced in 1.1.1 around august 2016.
If only they would change hitboxes, that would fix palletlooping cleanly. Probably too risky and deep to change.The hooktime really depends how long it takes to catch the first survivors. If you get it done fast and/or have ruin, you can safely camp him and win the game. So for 90% of the playerbase, camping is too strong. It's only really effectively countered if 3+ survivors have a genrush mentality which is basically r1.
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@Weederick said:
Vacuum was introduced in 1.1.1 around august 2016.
If only they would change hitboxes, that would fix palletlooping cleanly. Probably too risky and deep to change.The hooktime really depends how long it takes to catch the first survivors. If you get it done fast and/or have ruin, you can safely camp him and win the game. So for 90% of the playerbase, camping is too strong. It's only really effectively countered if 3+ survivors have a genrush mentality which is basically r1.
What if instead of fixing hit boxes, they just put little nooks on the cover that survivors can get stuck too the killer can't (because they have a bigger hitbox). So survivors wouldn't be able to just hug the wall which is honestly easy AF to do. They would have to actually aim around the wall without getting stuck. You don't need a lot of these spots just maybe 1 or 2 on each set of loopable cover. When I'm survivor there are little nooks on some cover that really messes me up.
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@thesuicidefox said:
@Weederick said:
Vacuum was introduced in 1.1.1 around august 2016.
If only they would change hitboxes, that would fix palletlooping cleanly. Probably too risky and deep to change.The hooktime really depends how long it takes to catch the first survivors. If you get it done fast and/or have ruin, you can safely camp him and win the game. So for 90% of the playerbase, camping is too strong. It's only really effectively countered if 3+ survivors have a genrush mentality which is basically r1.
What if instead of fixing hit boxes, they just put little nooks on the cover that survivors can get stuck too the killer can't (because they have a bigger hitbox). So survivors wouldn't be able to just hug the wall which is honestly easy AF to do. They would have to actually aim around the wall without getting stuck. You don't need a lot of these spots just maybe 1 or 2 on each set of loopable cover. When I'm survivor there are little nooks on some cover that really messes me up.
Sounds like an overly complicated bandaid fix. Very fitting for dbd, i'd dig it. As long as the hitbox difference gets nullified.
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I'd honestly stop playing. A lot of killers fail to realize that having a chase based game is much better than a game where people just sit in corners with their thumbs in their ass all day. I just want the game speed adjusted. (I never camp, I just think that a game of loops is more fun than a game of immersion.)
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@BLUE_APE said:
DBD became balanced and looping and camping were not allowed/viable anymore?What if you all started playing the game the way it was meant to be played, and called out the devs then?
My thought is Dev's are allowing camping because they are allowing Looping.
So why give the DEVs a good reason to stop looping.The devs have been allowing camping even before the game was released...watch dev diary 3 killers.
However, not once have they ever legitimized pallet looping.2 -
@Weederick said:
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
@Baphomett said:
Weederick said:@Tsulan said:
@Weederick said: Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.
Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.
Camping didnt get changed. Thats the whole problem.
Pallets are about to get a huge buff, so let's see how that plays out in PTB. I think it is going to make last-second pallet drops far less likely to result in a hit.
I hope they dont overbuff pallets again, but they do feel unresponsive rn. If the changes make it live, pallets are basically in the release-state again. Lets see how it turns out. I'm happy the way they are right now...
@Tsulan said:
@Weederick said:
@Tsulan said:
@Weederick said:
Looping isn't even that strong anymore. Its more about the second chance perks and looping infinites for survivors.
For killers, camping is still too strong. It was always one of the best strategies to 4k (proxy/bait camp first guy, win the 1vs3) and it singlehandedly wins low-mid rank games. I really believe, after the recent survivornerfs, that the base hooktime needs to be increased.Could you elaborate on how the recent survivor nerfs have either decreased the loop or increased the camping? I must have missed those patchnotes...
In 2.0 palletvacuum got removed. Really big deal (no sarcasm)
Also double pallets got removed earlier this year.Camping didnt get changed. Thats the whole problem.
Pallet vacuum was just survivors teleporting to the other end of the pallet while dropping it. Killers got their pickup vacuum removed at the same time. Which makes it easier to hit them, when they try to pick someone up who is under a pallet.
Double pallets still exist. The reduced number of pallets only affected a few maps (by 1 less pallet) but increased the pallets on most maps.Killers got more perks that give them an incentive to leave the hook like BBQ and MYC. So camping has indeed cosiderably decreased.
Palletvacuum was a HUGE distance gain for looping and that got removed. Its a really noticable nerf, so i dont know why you want to ignore that. It was one of the most impactful changes for dbd.
The pickup vacuum was balanced with reduced pick up time. Fine by me, makes no difference tbh
Double pallet setups do not exist, except the minimum amount of pallets havent spawned, then they can fill up double pallet setups. And pallets have been decreased in general. There are no pallet spawns for double pallet setups regularly, which didnt happen before 2.0
Doube pallets still exist, there is a common double pallet spawn on the corn map with the big house (cant remember map name). It has been a thing for ages now and I can confirm that it is still possible after 2.0 (not sure about latest patch though, rarely play anymore)
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Techn0 said:
I'd honestly stop playing. A lot of killers fail to realize that having a chase based game is much better than a game where people just sit in corners with their thumbs in their ass all day. I just want the game speed adjusted. (I never camp, I just think that a game of loops is more fun than a game of immersion.)
2