4 keys from 5 chests, are you kidding me.

Try all day long, a survivor team just needs someone with the plunderer's perk, and they'll have at least 2 keys. Keys are annoying even when they brought it to trial, but in game keys are just bs. I can't magically take out a Mori in the middle of the game, can I. Why survivors.are handed over free escape?

Insta heals got nerfed to the ground for effecting outcome. Moris and keys are completely changing the outcome. Are we ever gonna see any changes for them?

Please, at least change the key rarity from chests, 4 out of 5, seems wrong.

Comments

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Plunderer's does seem to give keys extremely often, it's strange.

  • Haku
    Haku Member Posts: 614

    RNG.It is like complaining you go to work every day the same way safely but you get hit by a car just that morning when you go work on saturday - it happens. Hatch spawns after they do the gens or you kill some of them and again some gens have to be done. Neither of these is free escape -> being dead is not and do all the gens/some of them is not either. Not to mention you have to find it before u die And that is not mid game it is end game if the hatch spawns. And no you cannot take out Mori magically but you can use it not so magically in the first minutes of a match ->hook -> tunnel -> kill. Do not forget Mori is an offering also ....

  • SunderMun
    SunderMun Member Posts: 2,789

    It's random...I can go 10 games without a single key with the plunderers build lmao. Anecdotes mean nothing over stats.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Downvote button needed.

    Related: I don't get too many keys with Plunderer's

  • MrsGhostface
    MrsGhostface Member Posts: 987

    I am a killer main, I play survivor sometimes and I use plunderers, it’s so op. Skeleton key almost every game. Killers think keys are the issue but they’re not, they rarely show up on webs, way less than moris. Plunderers is what killers should be whining about LOL

  • SkeletalElite
    SkeletalElite Member Posts: 2,922
  • SkeletalElite
    SkeletalElite Member Posts: 2,922
    edited December 2019

    12.1% chance of a key that can open a hatch up from 2.5%

    You just got unlucky

  • antgnstea
    antgnstea Member Posts: 869

    If that was one occasion, I wouldn't be writing about it. But when 6 out of 10 games I played consecutively ends with keys from chests, I am sorry but I will whine.

    The RNG is exactly my problem. It is the reason why game feels so imbalanced sometimes. The randomize window is too wide, When I play killer on a corn map, I get 15 pallets. When I play as survivor there I get 9 pallets. This feels like injustice. I shouldn't be over indulged or rob any opportunities because of wide ranged RNG.

    Same goes for Plunderer's, ruin placement, which windows are open on the same map. Don't you ever feel screwed as survivor playing on Larry's map, finding yourself in a room with no window, where normally at least two spawns? Or on Coal tower map, you see 3 pallets surrounding building as killer, don't you think 'Oh yeah, this is gonna end well'?

    Plus, hatch spawn not necessarily end of the game, when they gen rushed your ass in 4 min, 4 gens, all you got is defending last gen as long as possible to have a chance in game. And 4 min seems hardly the end of the game. A lot can change in that time. But key from chest, ends it. I had many matches where remaining 3 got escaped without key, just manage to fix the last gen and escaped. And I am fine with it, I tried, they did better, they won. Keys take that struggle away from you.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Honestly, keys shouldn’t be in chests at all because of how powerful they are. Killers can’t just pull a Mori out of nowhere.

  • Haku
    Haku Member Posts: 614
    edited December 2019

    End game has nothing to do with time... You get there when the gens are done. That's it ! I understand you problem with the gens but that is another problem that has nothing to do with the keys. And yes thats end game at 4 minutes if the gens are done. And in your case you killed one person. That is half victory with 2 being true victory. And about RNG - it is something really hard to justify or not. When I think about it I fel like it will be way worse if they try to make it not RNG for everything. I think the game will shift in one way and the other side will complain a lot. RNG makes is so sometimes you get a window open aka survivor sided but sometimes that window is not open or there is a door nearby aka killer sided. So it is balanced in a sense. Just imagine PIG with her traps not being RNG. If they make them to be able to remove them after 3 tries at the boxes all survivors will complain it takes way too long. But imagine if its only 2 - then all pigs will complain it is way too easy to remove them...

  • antgnstea
    antgnstea Member Posts: 869

    Of course end of the game and end game are different things. Then why we have perks like Blood warden, or no one left behind, or NOED, etc.. because game can continue after gens are done. Because there are strategies depending on end game. If what you said was true, like after gens are done the game is finished, then we wouldn't need the perks activating in end game or a gate to open.

    No RNG may cause what you are saying, what I suggested was reducing the RNG range. I never said they should remove it. All I am saying is maybe not between 8 and 16 pallets per map but more like 10 to 12. Not between God window and no window, but other 2 windows. Examples could go for everything RNG related, maybe except for traps.