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How to Bridge the Gap between Solo and SWF

The gap between solo and SWF can easily be solved with an update to the HUD. New HUD will have the following information

  • Totem Counter
  • Action a survivor is currently doing (gen,healing, totem, in locker, ect.) + progress bar (can just be a rough estimate rather than exact)
  • Chase indicator (already exists for the obsession, should be one for all survivors though)
  • Terror Radius Indicator (activates on any survivors in the killer's terror radius)

This would make SWF more comparable to solos in the most important ways in that it enables solos to make a decision based on what their team is currently up to. Your teammate just got hooked and both other survivors are on gens that are almost done? Guess I'll get the save. This is one aspect that makes an SWF much stronger than solos. SWFs don't fail to get saves because they assume someone else will do it and SWFs never send too many people to unhook unless they plan on double healing.

An SWF also always knows when the killer is chasing one of the others in their party and therefore know that they are safe to get things done without worry of being interrupted. Additionally a terror radius indicator can be used to roughly estimate the killer's location, but not anymore than SWFs are capable of doing already. To some extent it will also help to tell the rest of the team who the killer is (someone being chased but not in the radius? Must be a stealth killer I need to lookout.)

The totem counter is something SWFs know, if one of them cleanses a totem, they'll tell the others and so everyone knows how many totems are left.

All of this is information that is available to all SWF teams for free. By adding this information to the HUD of all survivors, the game can be more balanced. It is very difficult to balance the game when you have 2 types of players with radically different power levels to balance around. By putting everyone on an even playing field the killer's can be buffed and designed in ways that are fun and fair for all players, survivors and killers.

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