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Demogorgon's stealth addons should remove all sounds caused from exiting the portal
I do not see the point of running his stealth add ons when he makes so much sound from exiting the portal. He screeches, makes openning noises, and roars right at the end (https://youtu.be/B_K06Bn130c?t=103) and I cannot even place the portal far away to sneak up from afar because the undetectable only lasts 3-3.5 seconds with the addons unless I run the ultra rare. The stealth add ons should remove these sounds then they might be worth running. This would not be op as survivors can still hear his footsteps, which are very loud.
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agree
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Same, i tend to use range addons and place right under gens. Ambushing with wormholes is impossible.
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I used to place portals right next to gens as well, but now I find placing them nearby but just out of sight causes enough confusion due to survivors not quite knowing where to run away that I can get a hit sooner than if they immediately ran from the portal in a straight line as soon as they see you emerge.
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Big agree.
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I'd rather the screaches and screams just get removed from the game.
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That only works the first time though then they know the portal location.
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Agree that his Portals need some love ( i mean you play a global Sound when you teleport / survivor see you crawl out of your portal even when you are still traveling too em / they are loud as f / demo is steps are loud is f) and all that limited by the fact that you have to place a portal at that location before and you need a portal to enter ... just sayin Freddy does not require setup and does not play a global sound or has some super loud steps ;)
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Yes, I agree. His stealth add-ons should be removed.
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Isn't it funny how survivors can always hear the Demogorgon from far away exiting the portal, but killers sometimes can't hear an injured survivor right infront of them with no Iron WIll?
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