Decisive Strike
Hey, serious post about Decisive Strike.
I would like to share an idea for a minor rework on Decisive Strike; albeit I do appreciate the way it's not always as much of a free out-of-jail card as it used to be in the past, there's still some situations in which I believe that some killers should not get stabbed with it when they in fact are or should get stabbed when they in fact aren't.
Before going ahead, I would like to point out that 5 seconds of stun without Enduring affecting it are a very heavy punishment towards the killer and the objective of this rework idea is to make sure that it gets used specifically on tunneling killers as that is what the perk is meant to be used for.
My idea is quite simple, Decisive Strike's timer should be affected by some special rules:
- (Buff) If the killer is chasing you, the timer will progress at half its normal speed, meaning that if the killer carries on chasing you after you are unhooked, it could hypothetically last up to 120 seconds.
- (Nerf) If you are healed to full health, the timer will cancel out
- (Nerf) If another survivor is hooked, the timer will cancel out
Important Note: the timer canceling out does not mean that the perk is permanently disabled, it should simply act as though the timer expired, so it should be possible to reuse the perk in a later occurrence.
I would be down for introducing more rules to it for example covering the well known survivor locker plays or killer slug plays that involve Decisive Strike, thing is that I'm not 100% sure as to what should be done in this circumstances specifically and that's where you guys can contribute to this idea by adding your own "timer rules".
Is a survivor going into a locker to use their Decisive Strike too greedy and should it be punished with a faster timer progress?
What about a killer slugging the survivor, should that be considered soft tunneling and therefore make the timer slower too?
Let me know what you think about the whole idea and any new rules to add for the timer.