Delete/Fix hatch
I do not see a "one, free kill for killer, when he ######### up", so why survivors should be rewarded for their failure? In the current balance, when you don't manage to do all gens in the time killer kills you all, you are a weak player, and you should die with your teammates, not be rewarded.
Delete the hatch, or allow the killer to close it permamently, then add 3 minutes counter. When the survivor does not make it to repair the last gens in said time, his aura is revealed to the killer. It is more than fair, for the side who literally GETS OWNED.
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How about you calm down, huh, what do you say?
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True hatch is stupid as fk.In one game as surv i was one from 2 still alive persons and gues what? I got on hook killer patrol near me and last surv find hatch and stand on this and wait untill i stop strugle.Now from killer perspectiw should i go search last surv or camp this one on hook? When i play as killer hatch is free escape for surv i don't want hatch stand off i don't have a choice in this case just hit surv and let him escape.Becose he don't fix gen if he easy escape with extra points.0
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@Hillbilly420 said:
They did fix it in the first PTB. It was completely fair and required the Killer to find the hatch first. But the crybabies all cried their hearts out and said it was unfair and the devs buckled like cucks that they are.How was it fair? Closing the hatch meant the survivor had NO way to get out of the game in the PTB, they had no way to win. Doing a gen was simply never a thing survivors could do before the killer showed up. It was too heavily killer sided to be put out in the actual game. But from what I read on the forums that is what a lot of loud mouth killer mains want. No balance, just 4k.
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The hatch is pretty unfair in general.
Because it works only for one side.
Survivor do bad and get rekt; 3 kills already, but the last survivor gets a chance to escape anyway, denying the 4k for the killer.
But if the killer is doing bad, I don't see a gamemechanic cosing the gates after 3 survivor escaped, granting the killer at least a single kill... just because.
It would be the exact same logic, but it does not apply that way.
Even worse, the hatch even opens if already other survivor escaped, giving the last survivor an extra exit, despite 1 to 3 other already left the map, plus extra bloodpoints.4 -
@UsagiDoll said:
As a killer main myself,7 -
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I'm a killer main and i want 2 hatches.
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Chi said:
@Hillbilly420 said:
They did fix it in the first PTB. It was completely fair and required the Killer to find the hatch first. But the crybabies all cried their hearts out and said it was unfair and the devs buckled like cucks that they are.How was it fair? Closing the hatch meant the survivor had NO way to get out of the game in the PTB, they had no way to win. Doing a gen was simply never a thing survivors could do before the killer showed up. It was too heavily killer sided to be put out in the actual game. But from what I read on the forums that is what a lot of loud mouth killer mains want. No balance, just 4k.
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You should read what i wrote, i said to calm down not to shut his mouth> @RSB said:
So, you are aware there are countless of threads about this, but even then, you felt the urge to post another just so you think you're actually doin' something?
Also, if you want to be helpful, you should provide fair 'balance' to both sides, not the one you play the most8 -
I think they should let the killer close the hatch for a period of time, then reapper in a random place somewhere on the map, this way the survivor has time to do the last remaining gen and the killer also has time to find him, and if there are more than 1 gen left, the survivor would still be able to get out through the hatch if he finds it
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They should add some kind of radius around the hatch that gives the killer the abillity to down the survivor, that way it's a matter of who finds it first
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In my opinion, at least in its current state, the hatch should be available when 2 Generators are left, instead of 3. The standard for education is that if you get more than half of a test right, you pass. So, why not? :P1
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@jiminie said:
You should read what i wrote, i said to calm down not to shut his mouth> @RSB said:
So, you are aware there are countless of threads about this, but even then, you felt the urge to post another just so you think you're actually doin' something?
Also, if you want to be helpful, you should provide fair 'balance' to both sides, not the one you play the mostNot like the hatch is a free win button, and should not be in the game in the first place. But I guess "fair for both sides" is when the survivor has 1st, 2nd and 3rd chances to win, while killer has tougher and tougher games.
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I would settle for either the first hatch closing option (the one when it didn't power the gates) or the idea that @thesuicidefox had. However, I won't be surprised if Survivors whine so much that the devs keep it as a free win for the Survivor, even after they change the endgame.
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@Chi said:
@Hillbilly420 said:
They did fix it in the first PTB. It was completely fair and required the Killer to find the hatch first. But the crybabies all cried their hearts out and said it was unfair and the devs buckled like cucks that they are.How was it fair? Closing the hatch meant the survivor had NO way to get out of the game in the PTB, they had no way to win. Doing a gen was simply never a thing survivors could do before the killer showed up. It was too heavily killer sided to be put out in the actual game. But from what I read on the forums that is what a lot of loud mouth killer mains want. No balance, just 4k.
You didnt manage to repair enough gens, why are you entitled an escape?
If the killer doesnt stop you from doing all gens in a few minutes, then there isnt a magical come back mechanic either2 -
@Master said:
@Chi said:
@Hillbilly420 said:
They did fix it in the first PTB. It was completely fair and required the Killer to find the hatch first. But the crybabies all cried their hearts out and said it was unfair and the devs buckled like cucks that they are.How was it fair? Closing the hatch meant the survivor had NO way to get out of the game in the PTB, they had no way to win. Doing a gen was simply never a thing survivors could do before the killer showed up. It was too heavily killer sided to be put out in the actual game. But from what I read on the forums that is what a lot of loud mouth killer mains want. No balance, just 4k.
You didnt manage to repair enough gens, why are you entitled an escape?
If the killer doesnt stop you from doing all gens in a few minutes, then there isnt a magical come back mechanic eitherThat is what I try to tell them, but no logic goes through survivors' brains.
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Neither the last survivor deserves a free escape, nor the killer deserves a free last kill. These are some ideas to fix the hatch thing:
Scenario where Killer is able to close hatch:
1. Survivor can open it with an action similar to cleansing a totem (only faster), or survivor can open it hitting 1 DS type skill check
2. Survivor can power 1 super fast gen and this enables opening ONLY one of the exit gates, plus opens the hatch, allowing for different strategies to come into play for both sides. If the repairs were done on the last gen left, BOTH exit gates are powered, obviously.
3. Points 1 and 2 togetherScenario where Killer is NOT able to close it:
1. Survivor automatically gets the EXPOSED status when hatch spawns, this way if killer finds hatch or survivor first he has effectively won the game, but if survivor finds it first he is encouraged to just leave and not play around. Plus, survivor still has a chance to escape if both players find the hatch at the same time.
2. Survivor is not exposed, but must find first some kind of token or charm in a chest spawned at the same time to be able to jump through the hatch. Make the token or charm an offering too, so survivor can choose whether bringing it to the trial or not. Survivor still can jump through hatch if killer is blocking it.
3. Survivor is not exposed, but can not jump through the hatch if killer is blocking it (meaning killer found it first), and must accept this fate.1 -
I agree. The higher the rank the more people i loose to these secret doors. At higher level catching all 4 survivors becomes an impossible task unless the last one is just plain dumb.
Not only survivors can choose maps with offerings (which is the second worst idea in this game),but also get to leave free if they all screwed up.
Me myself im a killer main. I play survivor with friends, and in all honesty, im trash. But i can always escape through the trusty hatch, even while in dying state like...who thought of this?0 -
I hate the current mechanic as it's a no skill escape 99% of the time. But an example of where it's somewhat skillful is one of my survivor games where everyone was going down instantly, while trying to save someone else and no gens were being done at all as everyone was either down or hooked for 90% of the game so I used them as a distraction so I could finish two gens and escape. I deserved that escape as I literally did both gens from 0-100% singlehandedly. The first change they had on the ptb where the killer could close the hatch and only a gen being done could open it back up and so the survivor could escape, ends up just being equally no skill for the killer, as survivors only option at that point is to try and do a gen (only really work if the killer is stupid) or give up. Call me a survivor main if you want, but it's just as terrible as the current hatch mechanic.
My first idea is like their initial solution, where the killer can close the hatch and it can be reopened but this time permanently if a survivor gets a gen, additionally the survivor can go through an interaction that is either as long as opening the exit gates (20 seconds I believe) or shorter but with difficult skillchecks that also works similarly to jigsaw boxes, where failing a skillcheck alerts the killer and restarts your progress. So essentially rewarding a survivor that can either get a gen done or take the risk of opening the hatch back up.
Alternatively, killer close the hatch and a timer starts. Both side can see the timer where the hatch icon would be, represented by a clock and the killers terror radius shrinks to 8 meters. The survivors breathe louder and if the survivor can last 2 minutes, the hatch opens back up. This is supposed to reward survivors that are good at stealth and avoiding the killer but also allows the killer to actually sneak up on the survivor because of virtually no terror radius telling you where the killer is. Obviously the huntress' lullaby radius also shrinks considerably, same with Freddys. Also killers can find survivors a bit easier due to them breathing louder. M&A works with this too to reduce the TR to essentially nothing.0 -
@Condorloco_26 said:
", nor the killer deserves a free last kill."I strongly disagree with this point. The hatch only opens when just one sole survivor remains (ignoring keys of course). If there is only 1 survivor left at any time this means one of the following has happened:
- All of the other survivors have escaped.
- The killer has successfully killed all of the other survivors.
- All of the other survivors have disconnected.
Knowing this the killer should be granted one "last free kill" for multiple reasons.
The primary reason is that the game is now nearly over. In the first example, where the survivor can escape but chooses not to, admittedly the killer should have a "free kill" as the survivor is refusing to exit the trial. They are willing to risk their base 5000 bloodpoints for escaping just for an extra 2000 bloodpoint bonus. This decision needs greater risk as the killer is losing time they could be spending on another trial because of some greedy survivor who might wast several minutes looking for the hatch and dragging out the game. In the instance where everyone else has been killed, the survivors have undeniably failed the objective and should be punished. Adding to this the fact that the killer has places to be and doesn't want to spend the time they could use in another trial searching for an immersed survivor in Lery's Memorial Institute it's clear why the hatch is a bad idea. Then in the event of multiple disconnects, the survivor should not be given a free escape. The killer will have arguably spent longer than the last survivor waiting for their lobby to fill and then spending an offering (this is, of course, ignoring add-ons). To reward the last survivor for their team ditching is simply mind-boggling.
I understand why the hatch is present in the match. Lore-wise it's a construct of Vigo that the Entity allows to exist as it gives survivors hope that it can feed off of. Gameplay-wise it's a "feel good" mechanic used to make the survivors slightly less upset that they were stomped into the dirt. That, or it's designed to be a cushion for skilled players to fall on when matched with an unskilled team.
However, none of these reasons change the fact that the killer is undeniably punished for doing their objective with the hatch. "Did you kill three of the four survivors? That's great! As a reward, we're gonna let the last guy go free."
I main survivor and there have been a number of games where I've seen a hatch escape that was pure "luck". I honestly would prefer that the hatch didn't exist as it would encourage more teamwork and stop players from just hiding in lockers all game watching their team die. At the very least give the killer a direct bloodpoint bonus at the end of the trial for each person killed. Since just one hatch escape denies them the entire 2500 bloodpoint "No one escaped" reward. Make that bonus come in increments of 625 bloodpoints at least with "One kill 625, Two Kill 1250, Three Kill 1875, No One Escaped 2500"
TL:DR Version:
@Condorloco_26 said:
", nor the killer deserves a free last kill."I strongly disagree with this point. The hatch only opens when there's only one guy left. The killers deserve the kill because the last guy is either greedy, on a losing team, or just unlucky. I can understand the hatch lore and gameplay, but it punishes the killer for killing aka their objective. I usually main survivor and I want to earn my escape. If you want to keep the hatch as a mechanic at least give the killer a percentage of the 2500 bloodpoint bonus for each kill.
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I agree. The higher the rank the more people i loose to these secret doors. At higher level catching all 4 survivors becomes an impossible task unless the last one is jusy plain dumb.
Not only survivors can choose maps with offerings (which is the second worst idea in this game),but also get to leave free if they all screwed up.
Me myself im a killer main. I play survivor with friends, and in all honesty, im trash. But i can always escape experienced killers with this dumb af escape door, no problem.
Should be removed asap.
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Now gens need around 80 seconds to finish and killer can't stop survivors from not working on gens so if they won't finish 2 gens by the time other 3 are dead ... why exactly they should get a freebie 8k points for escape backed by 30 minutes standoff when they tbag the killer?
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