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Devs..I challange you to test these

I think you guys would be pleasantly surprised how well these would be recieved


1...most important..give nurse her base kit back..do whatever you want to her addons..though I'd recommend the cd addons be changed to boost fatigue fov a little..may even help with the queasiness people get..nerf any problematic addons..and please..aura read on blink hit instead of 3 blinks for her red addon..seriously itd be much better for both parties involved..seriously I'd trade every addon my nurse has just to have nurse with her old base with none..she would be fun..still have the same counterplay..and no busted addons to worry about..nurse in her prime was still very capable of losing and did..a lot


2..clown needs to have notches on his reload meter..each notch is a bottle..this helps him get that one bottle he may need to end a chase and rewards bottle conservation with a faster reload as less notches =less reload time..I'd also boost his base gas hindered effect some..hes supposed to be a chaser but is really bad at it


3. Hag..test out having no range on her teleports..this changes nothing of her gameplay it just encourages different addons and reduces maps as a factor in match outcomes as it should be for everyone..however hag is the easiest to fix in this area..her traps already have plenty of weaknesses and require good setup already so I feel this would just make her feel smoother


4.demogorgan..increase his post teleport undetectable to 5 seconds base..this allows more efficient portal plays and may help boost his playrate and play styles a bit..portals already have a lot of downsides...may as well improve them


5..plague..Give her a sickness stage 3 that has the same parameters as deep wound (doesnt progress whole sprinting and plague cannot make it progressing any way) but if downing is too boring incur some other severe penalty instead..this turns plagues counter play from DENY to DELAY..this will make her more appealing and change up the monotony her rounds usually end up being..let's the killer actually have control of their own power as it should be


6..legion..make feral frenzy the precursor to some other power..make it lime oni in a way..enough stabs and you unlock a new set of abilities for the legion..something to help his chase..though I'm not entirely sure how it should function..a new type of frenzy with some punch to it..also if when he hits he could flip his knife for a blood wipe that would be pretty sweet


7..Oni..after fixing his turning allow him to fake swings in the same manner as demogorgan so he can actually use his power at tiles and mind game a little to compensate for his strict limitations



Hopefully we can think of some more in the comments..theres plenty of creativity here and could really spice up the game

Comments

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    buffing nurse... hell no!

  • ppo8820
    ppo8820 Member Posts: 763

    Okay I don’t get it. I play hag and albeit am only rank 12, but I do quite well as her. I’ve been getting matched with 7-8 rank survivors and am holding my own. I know people say hag is low tier but I’m enjoying her.

  • GrootDude
    GrootDude Member Posts: 14,110

    Or better yet, if they were to stream (which most of them do) then they could do it at a reasonable time? I know I sure preform worse while tired.

  • immortalls96
    immortalls96 Member Posts: 4,652
  • DanteMorello
    DanteMorello Member Posts: 142

    SWF Teams are rare. It is between 3 and 5 percent and also different regarding region and platform.

    The only reason why people these days think that there are so many SWF teams around, is that with the new matchmaking the survivors are already in the lobby most of the time when the killer joins.

  • PeenutsButt3r
    PeenutsButt3r Member Posts: 695
    edited January 2020

    Pft, devs only play survivors or very low rank killer

    they will never stream playing as red rank killer, mark my words. You can check peanits and not_queen stream, never play killer whatsoever. Or some devs play killers just to test whether the new killer is working fine or not

  • Skywclu
    Skywclu Member Posts: 43

    Agree with most of them other than clown and hag. He's already spammy enough without being able to get another bottle in a few seconds

  • immortalls96
    immortalls96 Member Posts: 4,652
  • Skywclu
    Skywclu Member Posts: 43
    edited January 2020

    But he is a clown. In all seriousness though, it's just far too annoying getting bottles spammed at you, it's a guarantee hit already, and if he can just keep popping bottles to throw at you it would be even worse.

  • immortalls96
    immortalls96 Member Posts: 4,652

    That's my point it's not garunteed at all..hes a chaser but sucks at it..has no map pressure either...

  • Prex91
    Prex91 Member Posts: 764

    Like the legion idea.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Ty, it's a rough idea but I'm unsure what else to do for him

  • DanteMorello
    DanteMorello Member Posts: 142

    Well the devs released statistics once and back then the bar of 4 man premade SWF and 3 man premade SWF was pretty low, around 3 to 5 percent... I can search for it when I'm home.

  • immortalls96
    immortalls96 Member Posts: 4,652

    I doubt it's that low and even if it was..does not excuse the balance issues caused and doesnt even require 4 man survivor with friends to be present..just makes it the most apparent

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited January 2020

    I don't think any of these things need to happen, the Hag one especially. Hag is a really good killer and giving her infinite range would be a far bigger buff than you think. It'd also make her able to chase and camp the basement at the same time regardless of how far away she is.

    Plague's as well. Forcing her to be able to get her power, actually, I should change that, not "get her power", rather, UPGRADE her power would make her far more OP than you can imagine. People don't even have to aim with Plague, just fling it left and right and it hits eventually. Her Vile Purge just makes her a Super Saiyan Huntress. She is in control of her power, survivors only control whether she becomes OP or not.

    And Legion is fine. I love the way Legion plays and they're very capable killers. Giving them something extra to their power would be too strong.

    Even Clown despite being the weakest killer is not weak by any means. He still has well over a 50% win rate and I can't see more than 10% of his games in red ranks being people who suicided on hook. More skilled Clowns reach a 60% kill rate, while lower skilled Clowns reach around 57 or 58%, so aside from having less skill expression, he's still a very good killer and doesn't seem to need much help.

  • immortalls96
    immortalls96 Member Posts: 4,652
    edited January 2020

    So in conclusion youd prefer killers stay weak..as nothing you've said is factual really..you clearly dont know how these killers actually do in game if you honestly believe clown and legion are strong..and plagues corrupt purge is not what you think it is at all..and it is a blatant holding her power hostage and even when she gets it there are several ways to avoid it ...as for hag she can already do this if your foolish enough to set off her grid..


    Also keep in mind I'm taking the future in mind..the power of survivors is not planned to be diminished at all..in fact The "3-5 percent" supposedly of swf that show just how imbalanced this game is? The devs are openly planning to make that the majority..simply put..killers already arnt enough..what do you think will happen when survivors are elevated to even greater heights of cooperation and information? Bluntly put I'd bet dollars to donuts the dark times part 2 is on the horizon..I just want the devs to see the issue before it hits this time...

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited January 2020

    Nothing factual? Devs provided stats. Every killer in red ranks is far above 50% kill rate. All maps in the game have over a 50% kill rate(some only have 3-6% but that's still over 50%). I think that shows that killers are far from weak. People just tend to remember their bad games over their good games. I know I 3-4k a lot more than I 0-2k as killer. Also they showed two different tables. All ranks, being killers across every rank, and red ranks, only red rank games. No disconnections were included.

    Nurse only has below 50% in games in the "all ranks" part, because she is the most skill intensive killer in the game. She might be weaker than she needs to be because of her skill requirement, but she's still far above average(if we're considering 50% kill rate average) in red ranks. She's the ONLY killer to have a below 50% kill rate in any rank, btw. Clown goes between 55 and 60% kill rate based on rank and is the weakest in red ranks. That's by no means weak. For comparison that 60% kill rate is saying for every 60/100 games Clown gets 2 kills and 1 hook, or a better way to say it would be for every 60/100 games Clown gets a 4k, the other 40 he gets a 0k.

    You could say we shouldn't use the stats as an example of things being OP, but all of the data lines up with the case of killers NOT being weak when you add it all up together(and I'm not saying they're OP, but they're definitely fine and you can find some good killers showcasing that perfectly as well).

    Post edited by Atrushan88 on
  • Elegant
    Elegant Member Posts: 443

    I would legitimately quit the game if they gave nurse her base kit back. She either needs to stay as is or be reworked

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited January 2020

    I think Nurse needs a proper rework. She's limited to what she is because of how good she is on PC. However, on console she's absolute crap.

    I would say increase her movement speed to 110 percent, give her just 1 blink and remove her fatigue after the blink.

    This would make her much easier to play on console while keeping her power from becoming too powerful. Basically increase her skill floor while reducing the skill ceiling. Her overall power remains roughly where it is now.

  • immortalls96
    immortalls96 Member Posts: 4,652

    The devs themselves say the stats shouldn't be used to assume anything and based on all the variables I agree with them this time..there are way too many things skewing the stats and anybody who's played clown for a bit can tell you with absolute certainty he is debilitating underpowered

  • immortalls96
    immortalls96 Member Posts: 4,652

    If that's enough to make you leave..well..I dont need to explain then I suppose

  • immortalls96
    immortalls96 Member Posts: 4,652

    Even as a console player I would hate that immensely..people just need to learn to fight her base...good players beat nurse with multi and omega blinks..if they can do that her base kit is more than manageable

  • Yuyukoyay
    Yuyukoyay Member Posts: 50
    edited January 2020

    I'd like the blink to be a fixed distance blink like how the demogorgon works. That would open her up to increase her speed to huntress and hag speed. Her power would still accomplish the same thing, but be limited to 1 better teleport. You could probably have a addon to switch between the old and new version, but this would significantly help her on console.

  • immortalls96
    immortalls96 Member Posts: 4,652

    This I feel would just make her almost impossible to control

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    The only variable in the stats that could state otherwise is people one hooking themselves, but there's no way that's 10% of their kills or more. The reason they said that was people tend to just look at a number and be like "Well X is OP. Better nerf" or vice versa. But if you look at the data people only get better with rank and killers are in mostly the same areas performance wise aside from Nurse which is because she's more skill intensive. The data shows killers are fine at the very least, when you look at the map data, all rank data, and red rank data as a whole. The worst possible average in the game is like 53% kill rate(based on map not killer). Nurse is the only killer that might need some QOL improvements(close her skill gap so that people that aren't red ranks can play her while keeping her still in the same kill rate)

  • immortalls96
    immortalls96 Member Posts: 4,652

    Moris, noed, poor ranking system mixing bad survivor players with good ones , red rank players playing with less experianced team mates , hook suicides, afking, rage quitting..wll of these are severely skewing the stats upward..the fact that the kill rates are still that low proves to me just how massive the issue really is

  • Elegant
    Elegant Member Posts: 443

    They just needs to have her do something other than blink through things honestly. It's going to be impossible to balance because it ignores virtually every balance mechanic put into the game. They won't be able to make her feel good to play and not be overpowered with a blink. Going to always be trash or god tier. It's never fun to get screwed for playing on console but that's the price that console players have to pay when playing a pc ported game. They would have to either create an entirely separate patch for consoles or just do their best to ease the suffering. It's unfortunate