A Balanced Slippery Meat Rework
As the title says...
As Slippery Meat has greatly aged and is not all that great (barring a few synergies, such as Up the Ante); I felt like it could use some love and a quick update.
Slippery Meat: Upon being unhooked (self or by ally), a token is consumed and you sprint at 150% of your normal running speed for 5 seconds, causing exhaustion for 60/50/40 seconds. You have two tokens.
As Slippery Meat has slippery in it, I felt like it should have something to do with making you slippery.
Comments
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Cool idea! Definitely an improvement. Would be nice combined with Deliverance, Breakdown and DS haha
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Also i don't think the token system is necessary because you can't be unhooked more than twice.
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I like the idea. Definitely better than current SM, but literally anything would be better.
-Would it cause exhaustion? That might be crazy strong when used in conjunction with say dead hard (nvm I reread your post).-
Definitely worth considering as an official change.
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Are you serious right now? Slippery meat is easily one of if not thee most op perk on dbd. I can’t stand when survivors use this and will often dc out of rage. No mither also comes to mind as a dirty op perk. Nerf them both.
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Huh, that actually sounds pretty decent.
Another way to have the unhooked one be a bit more secured, i like it.
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Combined with babysitter? You would never get tunneled lol.
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I think this is rather useless because it would just be spent on the start of the match and not change anything. I would much rather see the perk preventing stuggle or giving one more hook stage
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Who keeps closing these discussions?
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While I have to agree that Slippery Meat is very powerful, I would not count it as one of the three most op perks. Vigil, Up The Ante and Streetwise are by far the three strongest perks.
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Why run this new Slippery Meat if Sprint Burst exists then? Can be used even while not hooked, in way more occasions, and you accomplish the exact same effect.
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I think it'd probably be fine if it removed the struggle phase completely, gave bonus bloodpoints, and slowed down the hook timer. I don't think it would be used as an exhaustion perk that relies on being hooked though.
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Sorry, but SB does the exact same thing
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