Boil Over Buff/Rework
They should increase the obscure to see hooks within 10/15/20 meters or something like this.
Or they should change the effects of struggle with slowing the killer's movement by 6%/12%/18%.
Like agitation but reversed.
Comments
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ur idea not is good is unbalanced.
but I got a idea (rework)
You are a battler and do everything to escape a foe's grasp.
Your struggling effects on the Killer are increased by 25/50/75 %.You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
You can be free from the killer's grasp 2/3/4 seconds before.
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Not every perk is meant to be meta. Boil over prevented me from taking someone to a hook by preventing me from going through a doorway. It has its uses, it’s just very situational.
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Too many perks seem situational tho
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pandorayr said:
ur idea not is good is unbalanced.
but I got a idea (rework)
You are a battler and do everything to escape a foe's grasp.
Your struggling effects on the Killer are increased by 25/50/75 %.You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
You can be free from the killer's grasp 2/3/4 seconds before.
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It seems that killers try to defend the perk being balanced. It is terrible. It nearly never works. There is a hook everywhere around the map.2
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Boil over works well enough. I've had killers not use a near by hook for one further off, stalled their forward progress by making them hit obstacles, and a lot of times all I need is a body block or distraction to wiggle or. I think that's a perfectly balanced perk as it relies on team play.
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Boil over works well enough. I've had killers not use a near by hook for one further off, stalled their forward progress by making them hit obstacles, and a lot of times all I need is a body block or distraction to wiggle or. I think that's a perfectly balanced perk as it relies on team play.
Your suggestion is getting closer to DS in that a0 -
@azazer said:
Boil over works well enough. I've had killers not use a near by hook for one further off, stalled their forward progress by making them hit obstacles, and a lot of times all I need is a body block or distraction to wiggle or. I think that's a perfectly balanced perk as it relies on team play.
Your suggestion is getting closer to DS in that aBoil Over almost a DS? HA. It would be a legit counter to Iron Grasp.
Also how many times will someone actually body block for you in solo play?3 -
Milo said:
@azazer said:
Boil over works well enough. I've had killers not use a near by hook for one further off, stalled their forward progress by making them hit obstacles, and a lot of times all I need is a body block or distraction to wiggle or. I think that's a perfectly balanced perk as it relies on team play.
Your suggestion is getting closer to DS in that aBoil Over almost a DS? HA. It would be a legit counter to Iron Grasp.
Also how many times will someone actually body block for you in solo play?
How often your solo team CHOOSES to helps you is inconsequential. If you aren't working together you should be hanging from a hook.0 -
Weepeme said:This perk is SO useless and a trash.
They should increase the obscure to see hooks within 10/15/20 meters or something like this.
Or they should change the effects of struggle with slowing the killer's movement by 6%/12%/18%.
Like agitation but reversed.0 -
@GT_Legend2 said:
Not every perk is meant to be meta. Boil over prevented me from taking someone to a hook by preventing me from going through a doorway. It has its uses, it’s just very situational.neither are they ment to be useless, is just a useless perk at this point...
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@azazer said:
Milo said:@azazer said:
Boil over works well enough. I've had killers not use a near by hook for one further off, stalled their forward progress by making them hit obstacles, and a lot of times all I need is a body block or distraction to wiggle or. I think that's a perfectly balanced perk as it relies on team play.
Your suggestion is getting closer to DS in that a
Boil Over almost a DS? HA. It would be a legit counter to Iron Grasp.
Also how many times will someone actually body block for you in solo play?
I said weepeme's suggestion is closer to DS, not as it is now. It's just a way to get free without having to rely on teamwork.
How often your solo team CHOOSES to helps you is inconsequential. If you aren't working together you should be hanging from a hook.You know how many times i was 99% wiggle?
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Milo said:
@azazer said:
Milo said:@azazer said:
Boil over works well enough. I've had killers not use a near by hook for one further off, stalled their forward progress by making them hit obstacles, and a lot of times all I need is a body block or distraction to wiggle or. I think that's a perfectly balanced perk as it relies on team play.
Your suggestion is getting closer to DS in that a
Boil Over almost a DS? HA. It would be a legit counter to Iron Grasp.
Also how many times will someone actually body block for you in solo play?
I said weepeme's suggestion is closer to DS, not as it is now. It's just a way to get free without having to rely on teamwork.
How often your solo team CHOOSES to helps you is inconsequential. If you aren't working together you should be hanging from a hook.You know how many times i was 99% wiggle?
You either get off or you don’t. You aren’t owed an escape from the shoulder just because you were ‘so close’.
There is a reason BHVR didn’t make Boil Over speed up wiggle progress. It’s already got two effects anyway - Killer’s swayed more when you wiggle and hook auras are hidden when close.
We don’t need the ‘Holy Trinity’ to become the ‘Four Horsemen’.0