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Just a comment about the motivation behind the Ruin update

1356

Comments

  • Oshi
    Oshi Member Posts: 306

    1 week because they will write "OH BOY, RECENTLY POP PICKED TOO OFTEN ON HIGH RANK, AROUND 80%. OH BOY, NERF NERF NERF!!!"

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Sadly, that's the ass-backwards logic of BHVR these days, it seems.

  • The_Daydreamer
    The_Daydreamer Member Posts: 745
    edited January 2020

    Oh wait, I can use it. But I need to get in time to a gen that is beeing worked on and if they stop repairing it should've the PGTW effect on it, right?

  • LordGlint
    LordGlint Member Posts: 8,684

    As soon as it stops being worked it, ruin starts regressing it again. Theres no time that youd be able to kick the gen with Ruin active.

  • NMCKE
    NMCKE Member Posts: 8,243

    I know, but a lot of people are acting like the game is unplayable when it's still playable, you just have to play with more caution. 😁

  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    But do I need to kick it? Bcs PGTW synergizes with surge too. So it SHOULD work, right?

  • Oshi
    Oshi Member Posts: 306

    Watch TrU3Ta1ent video about those nerfs.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293

    Weasel does not work with Surge.

    You have to kick the gen for Weasel to work.

  • LordGlint
    LordGlint Member Posts: 8,684

    Your missing the point... If ruin is up, you physically CANT kick a gen. No Pop, no Overcharge and the only time surge would work is if you down someone near a gen CURRENTLY being worked on. If the survivor let go of the button right before you downed someone...surge wont work either.

  • monka
    monka Member Posts: 66
  • JakConstantine
    JakConstantine Member Posts: 118

    But if you cleanse it, it's gone so what's the problem? As repeated the reason people are reacting the way they are cause you guys aren't listening to them and to why people use ruin in the first place. People have been complaining for the past months about game changes from previous patches to this and it's continually getting ignored or feel that they are being ignored.

  • DingDongs
    DingDongs Member Posts: 684
    edited January 2020

    For new player, sure. I'm cool with that.

    BUT YOU STILL IGNORE THE FACT THAT MORE HIGH RANK SURVIVORS ARE NOW EASIER TO GEN RUSH and MORE KILLER WILL PLAY CAMPING/TUNNEL

    "make it less frustrating for new players" my ass, what about frustration of killer and survivor with no friend!?!?!?!?

  • bgbomb
    bgbomb Member Posts: 434

    What!?

    You need to damage the gen first to use the perk?

  • NMCKE
    NMCKE Member Posts: 8,243

    Ruin automatically damage generators that aren't being worked on. :P

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Playing solo survivor can be miserable, but not because of skill checks or Ruin. It can be miserable because of teammates and tunneling/camping. Ruin was a non-issue. Even if I'm having a bad day and having a lot of trouble hitting great skill checks, I can still power through Ruin. I can still zen out while working on gens, considering it's an utterly mindless task. Hell, half the time I don't even bother with gens anymore because it is such a boring objective; I'd rather run around the map and have fun screwing around. Sure, I (and probably my teammates) die, but escaping isn't even necessary to pip, so what does it matter?

    Meanwhile, playing killer is only mindless if the killer is memeing. If the killer is playing for real, it's a race against time, constantly frustrating and stressful. There's no moment to sit back, relax, and zen out while playing killer. Ruin was used to help relieve some of that pressure. New Ruin does not provide that same level of help, especially not to low mobility killers, the ones who really need it.

  • Runcore
    Runcore Member Posts: 328

    Little poor creatures new survivors. Tears are streaming down my face. You are building game around new survivors and ruin game for the rest of killer players. These precious survivors you are now protecting by nerfs will become teabegging toxic garbage coz you are teaching them that game is easy vs killers from the beginning and total disrespect against killers. Great job.

  • This content has been removed.
  • JewelTK
    JewelTK Member Posts: 12

    Balancing a game around new players is never a good idea. Please have a meeting with whoever handles game balance and show them the wonders that is trickle-down balance, the objectively best way to balance any game. Uncle Dane, a TF2 Youtuber, explains it in this video really well and in a way that applies to most if not all video games.


  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    I think you misunderstand. The problem with new ruin is not that it doesnt work on skillchecks, but that it doesnt work at all. I you are worried about skillchecks, make it flat debuff like thanatophobia, if you are worried about new surviviors then, Idk, increase skillchevks at low ranks, or just make matchmaking work.

    New ruin is bad because its useless for killers that need to set up traos early game, like Trapoer and Hag, the ones that benefitted from the old ruin the most. Now it gives you no help early game. Please dont forget that this is HAGs perk, so it should work best on HAG and killers similiar to her.

  • Angelicus23
    Angelicus23 Member Posts: 2,548

    But surge would make gens go at normal regression speed, ruin regresses the double speed passively without breaking it.

    Using surge would make ruin useless

  • SuperiorityComplex
    SuperiorityComplex Member Posts: 63

    yes but you did nothing to address gen speed, the reason behind that 80% usage and the outrage. Do you guys care about high rank killer? Like at all?

  • Raven014
    Raven014 Member Posts: 4,188

    It doesn't really matter what the intentions are, but the results seem to show to players that: ''We won't take care of the core issues of the game, but we will make it easier for the larger core base of players so we can make new cosmetics for the money...'' because that is what it looks like.

    It screams of: We won't treat the sickness, but we will treat the symptoms.

    It won't help the game's life span later...

  • Jesya
    Jesya Member Posts: 1,101

    I am going to mirror what many people have said here, and most likely this will get lost in the sea of comments....

    When I first read the dev update I was insulted.. not because I use ruin at all, because I don't....but because of the blatant disregard for experienced survivors, and total disregard for all killers- and their experience and fun playing this game.

    The entire post is pandering to newer survivors. Not once was there any mention of how "unfun" and clunky DR feels to play AS, or any recognition that ruin is a necessary evil for higher ranks. It's even stated ruin is being nerfed in the update....and go on to explain the emblem system needs to be changed to compensate for this nerf. Huh? No one gives a flying ######### about emblems. Killers don't run ruin because of their desire to get a dumb emblem.. they get it because the game goes too fast. Something that the people at BHVR refuse to even look at without vomiting a perk out to try to fix it.

    The update and your own post just seem so out of touch with the rest of the community. Usually when major nerfs like balanced landing occur... there is outrage... but many people from both sides actually do state that they agree with the changes even if it's painful..... Honestly I don't see anyone really agreeing these changes (without changing the reason WHY ruin is run) except the same people who you invite to your studio quarterly. That says alot.

  • T2K
    T2K Member Posts: 635

    I swear the games with ruin up were the most enjoyable ones as killer for me and also the longest. In the games with ruin up the whole time I could play fair and had the chance to go for 12 hooks with mid and low tier killers. The games where ruin is gone instant or where I played without it were just sweaty. I dont rely on ruin, I just enjoyed the games with it more.

  • PoisonN
    PoisonN Member Posts: 624

    I was a "new survivor" one day and I hated Ruin. Then I learned how to play the game without choosing nerfs.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Why do you think ruin was meta? Address that.

  • JackaloMoss
    JackaloMoss Member Posts: 27
    edited January 2020

    Ruin shouldn't be any problem for new survivors, at all, because they should almost never see it.

    Hardly anyone plays hag at rank 20, and rank 20s haven't unlocked teachables yet. What? Rank 20 survivors are getting matched with rank 1 killers?


    Oh. I wonder what the real problem is for new players. (Better make it so you can't see other players' ranks post game, that'll solve the problem huh?)

  • Toastyy
    Toastyy Member Posts: 226

    Or they could just learn how to do a skill check like everyone else has the gen speeds are super quick at red ranks ruin was pretty much the only thing that helped with that besides PGTW but even then you have to know what gen they’re working on and have to hook someone first.

    You say its frustrating what about keys they’re frustrating to go against what about DS that’s frustrating too when survivors abuse it when you aren’t tunneling them ? Gens going to fast then getting teabagged at the gates that’s frustrating too or what about the god loops and huge maps like iron works or Crotus prenn, Cornfield or Wrecked shop that’s frustrating to play on too when are they gonna be dealt with.

    Even the broken matchmaking that you decided to sweep under the rug by removing the ability to see what ranks people are so people stop complaining about it, your idea of frustration is very strange.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    Hex:Ruin is used in more than 80% of Red Rank games and 45% of all games. Can I get an accurate time that Ruin stays active in these games. You can round up if you can't give me an accurate number.

  • Chatkovski
    Chatkovski Member Posts: 309

    Unexpected change, but welcomed. For me.

    Developer comments are correct, and the change to Ruin was predictable. For me it was not a priority, but it was a problem.

    Despite the ritual cries, this new effect is also interesting, and is surely easier to balance.

    If the totem of the Ruin is destroyed very quickly today, it is precisely because it is unbearable and it has become the priority objective for many. Personally, the almost systematic presence of Ruin justified playing with Small Game. Particularly with the new maps...

    Now, we can bet that Ruin will generally last longer but will become an important mid-game objective.

    However, I have some concerns.

    It will be even faster for survivors to determine if Ruin is in play, since there will be no need to wait for a skillcheck. We repair a generator for a second, and we look. This inevitable habit can prompt you to get rid of the Ruin as soon as possible. While the goal for developers, I believe, would be to make it a mid-game goal.

    It may be time to consider some sort of temporary immunity for Hex totems, resolving other concerns about them as well. Whether they are active but not inflamed for a period of time, or before a condition, may be a solution. Survivors will have to destroy the totems blindly and may lose time, or may prefer to suffer the effect of the totem until it ignites.

  • USELESS
    USELESS Member Posts: 1,151

    But what about us killers that only get nerfed???

  • kurgan8282
    kurgan8282 Member Posts: 264

    i doubt you will see us in the fog for long ;)

    You have an idea of how fast we complete gens without the skill check break at red ranks?

    gens will be rushed before this new joke of a ruin will even be noticed.

  • Infckingcredible
    Infckingcredible Member Posts: 145

    "It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it."

    Sounds great. It will help for sure in higher ranks if it goes down as slow as nothing. IF the totem doesn't get cleansed... WOW. Pretty good job so far

  • Shi
    Shi Member Posts: 156

    If BHVR worry about new players miss skill check. Just buff "This is not happen" to be active without injuring. It will be the best perk for new players to practice skill check.

    Survivals should pay at least 1 slot to counter Hex:Ruin such as small game, Detective's Hunch, (+new "This is not happen")

    Killer have 4 perks, and Survival have 16 perks. It is really worth that only one survival's perk can destroy one killer perk.

  • Aura_babyy
    Aura_babyy Member Posts: 583

    Almo:  "In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time"

    Everyone else: "yOu mAde iT eAsiEr foR sUrvIvoRs"


    As much as I'd like to see the statistics @Almo . I feel this statement is true anyway. The only people having any standing issue, all while making assumptions that the devs will not fix the sound bugs, or address the core problems of the game, are the same people who just completely ignored that new players are NOT having an "easier" time just because the red skill checks are gone.

    High rank complaints at its finest. We should admit the problems we face at high ranks are only at high ranks.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    That's why the specifically said FOR THE NEWER PLAYERS -_- *

    Just find a replacement,I did,pop

This discussion has been closed.