http://dbd.game/killswitch
All of the reasons for nerfing ruin are lies
All of the reasons for nerfing ruin, that the devs have given are straight up lies or is wrong. so wrong in fact
these were identified by 4 facts about ruin that was stated about the perk.
- "80% of red rank games had ruin in them." "45% of all games had ruin in them"
because of how fast gens can go at the start of the game without ruin, ruin is needed for most killers/maps and even certain playstyles (for example being nice, I.E not camping, tunneling, slugging, getting 3 hooks per survivor to the best of your ability). maybe looking into WHY KILLERS run ruin so often is a better thing to be looking into than nerfing the perk and making the reason why killers run ruin even worse. Ruin was a bandaid for the balance of the game.
- "Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better."
there is really only 2 things that survivors do in this game mainly. loop to waste the killers time. and do gens. gens mean skill checks. it is not outlandish in saying that skill checks represent a large chunk of the survivor gameplay and is one of the few things a survivor can learn to get good at to improve. so if people cant hit great skill checks, that sounds more of a them needing to get better problem and not a problem needing to be answered by the devs. with this change, it is babying the survivors who don't want to get better and punishes those who have learned to hit consistent great skill checks by making it worthless nearly. it also makes there little to no incentive to learn to hit great skill checks.
- "The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer."
the first part of it being passive and a POTENTIAL huge amount of pressure is correct. the "with very little effort or risk" is completely wrong. you will still need to try as killer and put forth effort even with ruin to win the game, also hex ruin is a HEX PERK which means that there is a HUGE RISK of them cleansing the perk leaving you with 3 perks vs 16 for the rest of the match. and from many people experience, hex's don't last till endgame which is the scenario this new version of ruin was made for. ruin does not win chases for killers, it does not apply "get off the gen" pressure, other than cleansing it. so the part of "little effort" is completely wrong. it gives the killer more time to put in more effort.
- "Its inconsistency due to the random nature of the appearance interval of skill checks."
the main "inconsistency" of ruin was its uptime, not so much the skill checks (there was a small inconsistency with that but not as glaring as the other) since ruin is a hex perk and totem spots in most maps are GARBAGE, ruins uptime would be anywhere from 10seconds-2min for most games, and others will RARELY see ruin last much longer than that. that was the most inconsistent part of ruin.
the new version of ruin was listed to have multiple benefits they are
- "Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks."
this is a benefit to the SURVIVORS and a DETREMENT to killers because it doesn't slow down gens being worked on but gens not being worked on. a killer is worried about being worked on gens, not any other gens.
- "Killers must be active in pushing Survivors off generators to get value from it. "
killers were already active on pushing survivors off gens, ruin DID NOT stop gens COMPLETLY. only slowed them, the current version of ruin still encourages killers to push people off gens. changing ruin does not change this.
- "It is less useful in the early game, but very useful in the late game. Survivors now have a more interesting choice about when it is necessary to find and cleanse the Hex Totem."
this is correct on paper, but in actuality is wrong. it will be useless early game, and will die before it reaches late game where it is meant to be strong. because it is a hex perk it wont last long, that has been known by many to be the weakness of hex perks, is the duration of them to be usually anywhere from 10seconds - 2min life time. it does not make it more "interesting choice about when it is necessary to find and cleanse ruin" when you find it you will cleanse it as soon as you can. unless it is haunted grounds that is what survivors do.
like I said earlier, most of these points are either wrong or complete lies pretty much. the reasons for nerfing ruin into this state is non existent, and this change to ruin should not be implemented
Comments
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Rank 20 must be hard, here I am at Rank 1.
I miss Old Ruin already.
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its just comparing facts to the "facts" given by bhvr
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I like the part the most where they explain how the new ruin has many benefits.
And they literally list 3 benefits for survivors.
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I have those "benefits" analyzed in my post if you want to see them
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I know i looked at it :)
You missed the biggest lie of them all. That they are concerned about new players because guess what when you do actually look up steam reviews or metacritic user reviews and why people do drop the game it is not because of op perks, it is because of bugs, camping/tunneling killers and poor optimization.
So the new players, you know, the ones that can not deal with camping/tunneling at all are the ones that will suffer the most from those changes and they BHVR completely ignore the reasons why people do not stay in their game.
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What kind of facts, like how ruin will be useful late game? Don't make me laugh dude
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yeah I said that is a fact in my post that it wont happen
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I understand, it's just frustrating and it's probably gonna be the straw that broke the camel's back for me. I'm done taking breaks only for the game to manage to get worse.
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When they said 80% of red rank had ruin. I can't believe they actually said that to basically be like "see it must be OP then!". I actually thought they were going to address the reason why that is. Of course not.
Oh and didn't those august stats claim Ruin was in 20% of red rank matches? So now its 80? Which is it. Maybe they do outright lie.
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Just a heads-up, when you talk about the high risks on using a Hex Perk actually it's 3x16 (4 Survivors with 4 perks each).
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thnx for catching that, don't know why I put 12 in
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It happens to anyone. ^_^
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Same i was soo happy they nerfed ruin, i was like " damn they must of find out finally that ruin is needed as base in high ranks, i was looking for some generator changes", i kept reading and ran out of stuff to read, i though i missed something, but no it was just BHVR doing what they do best.
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Depends on what is being analyzed. Just like when stats for self came came out, there's different ways to put them together. Analyzing either how likely it is to use up a perk slot or how likely it is to be in the game.
So by game is obviously 80%. If we're talking about the likelihood of it being used it a perk slot it works differently. With self care it made sense because there are four survivors, so the chance of a game not having self care was basically 0%. The stats showed that self care had a ~24% chance of taking up a perk slot if I recall correctly. 24 times 4 would equal 95% usage. There's only one killer though, so a 20% perk pickrate would literally equal being used 80% of the time, so the stats are equivalent.
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After 5000 hours I'm out with this changes, I can't play a game in which developers need 4 years to fix the game, they don't deserve the success.
Obvious I not recommend buy this game to any friend.
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cant stop BHVR from being survivor biased
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i can see why
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