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All of the reasons for nerfing ruin are lies

SteelDragon
SteelDragon Member Posts: 745
edited January 2020 in General Discussions

All of the reasons for nerfing ruin, that the devs have given are straight up lies or is wrong. so wrong in fact


these were identified by 4 facts about ruin that was stated about the perk.

  1. "80% of red rank games had ruin in them." "45% of all games had ruin in them"

because of how fast gens can go at the start of the game without ruin, ruin is needed for most killers/maps and even certain playstyles (for example being nice, I.E not camping, tunneling, slugging, getting 3 hooks per survivor to the best of your ability). maybe looking into WHY KILLERS run ruin so often is a better thing to be looking into than nerfing the perk and making the reason why killers run ruin even worse. Ruin was a bandaid for the balance of the game.


  1. "Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better."

there is really only 2 things that survivors do in this game mainly. loop to waste the killers time. and do gens. gens mean skill checks. it is not outlandish in saying that skill checks represent a large chunk of the survivor gameplay and is one of the few things a survivor can learn to get good at to improve. so if people cant hit great skill checks, that sounds more of a them needing to get better problem and not a problem needing to be answered by the devs. with this change, it is babying the survivors who don't want to get better and punishes those who have learned to hit consistent great skill checks by making it worthless nearly. it also makes there little to no incentive to learn to hit great skill checks.


  1. "The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer."

the first part of it being passive and a POTENTIAL huge amount of pressure is correct. the "with very little effort or risk" is completely wrong. you will still need to try as killer and put forth effort even with ruin to win the game, also hex ruin is a HEX PERK which means that there is a HUGE RISK of them cleansing the perk leaving you with 3 perks vs 16 for the rest of the match. and from many people experience, hex's don't last till endgame which is the scenario this new version of ruin was made for. ruin does not win chases for killers, it does not apply "get off the gen" pressure, other than cleansing it. so the part of "little effort" is completely wrong. it gives the killer more time to put in more effort.


  1. "Its inconsistency due to the random nature of the appearance interval of skill checks."

the main "inconsistency" of ruin was its uptime, not so much the skill checks (there was a small inconsistency with that but not as glaring as the other) since ruin is a hex perk and totem spots in most maps are GARBAGE, ruins uptime would be anywhere from 10seconds-2min for most games, and others will RARELY see ruin last much longer than that. that was the most inconsistent part of ruin.


the new version of ruin was listed to have multiple benefits they are

  1. "Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks."

this is a benefit to the SURVIVORS and a DETREMENT to killers because it doesn't slow down gens being worked on but gens not being worked on. a killer is worried about being worked on gens, not any other gens.


  1. "Killers must be active in pushing Survivors off generators to get value from it. "

killers were already active on pushing survivors off gens, ruin DID NOT stop gens COMPLETLY. only slowed them, the current version of ruin still encourages killers to push people off gens. changing ruin does not change this.


  1. "It is less useful in the early game, but very useful in the late game. Survivors now have a more interesting choice about when it is necessary to find and cleanse the Hex Totem."

this is correct on paper, but in actuality is wrong. it will be useless early game, and will die before it reaches late game where it is meant to be strong. because it is a hex perk it wont last long, that has been known by many to be the weakness of hex perks, is the duration of them to be usually anywhere from 10seconds - 2min life time. it does not make it more "interesting choice about when it is necessary to find and cleanse ruin" when you find it you will cleanse it as soon as you can. unless it is haunted grounds that is what survivors do.


like I said earlier, most of these points are either wrong or complete lies pretty much. the reasons for nerfing ruin into this state is non existent, and this change to ruin should not be implemented

Post edited by SteelDragon on

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