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Monto vs BHVR game was embarrassing

2

Comments

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Yeah I also find the argument "but killers with 4500 hours can do it so why can't you?" Kinda stupid

    Not everyone has the time or energy to become a god at the game just to play

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I never expect Devs to be good at thier own game it's understandable now if people expect that with every game they play they are sure gonna end up disappointed

  • Seanzu
    Seanzu Member Posts: 7,525

    Probably wanted to see how cool their map looks and plays even though they don't play much, then have the forum talk mad trash about how they played, it's a wonder why these guys don't play the game more, eh?

  • Seanzu
    Seanzu Member Posts: 7,525

    Yet killers are constantly complaining that they balance the game around low rank survivors, but when it comes to survivors telling killers that better killers can do it, that point doesn't matter.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    That's only a fallacy if it's the same person making both arguments. The people that use those people to justify a ruin nerf are not the same people that use their extreme experience as a counterargument.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,462
    edited January 2020

    They burned a map offering for Red Forest. That's a few maps behind the new rework. Should've been Lery's, but even a Hawkins Lab offering would've been more understandable.

  • Umbrae_pk
    Umbrae_pk Member Posts: 482

    Yeah cus everyone’s ungrateful and picks at them when they do something they don’t like. Worse community of players ever

  • Polychrome_Baku
    Polychrome_Baku Member Posts: 404

    To some people, being bad at something goes hand in hand with not understanding it. And they aren't wrong.

  • Seanzu
    Seanzu Member Posts: 7,525

    I didn't look at the offering screen, my bad - either way, they're rank 20 survivors they clearly play next to nothing and just wanted to go through the maps and play a little, and then everyone here is trash talking them because it's just assumed they make balance decisions.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I’m not saying be great at the game or a pro or have thousands of hours. I’m saying have a general understanding of the gsme

  • Seanzu
    Seanzu Member Posts: 7,525

    Well, they're artists anyway so enjoy talking smack about artists and assuming they're the ones deciding about ruin, lol.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    They know that a big map is bad for the doctor, they know calm spirit is a counter to the doctor, and they know that there is a very high chance they’re going against doctor because it’s a PTB mostly for doctor changes. They deserve criticism for their play when they came in trying to bully.

  • Seanzu
    Seanzu Member Posts: 7,525

    You came here making a post trying to act as if these people shouldn't be making the decisions (They Aren't)

    It's a PTB and everyone is running doc counter, SHOCK HORROR, people running counters for a killer they know is being played? WOW BETTER CALL THEM ALL OUT.


    Lmao, what a joke.

  • snozer
    snozer Member Posts: 776

    If their test crew did have thousands of hours, ruin would be gone within the first 30 seconds to 1 minute of the game, anything else and they are leaving it up on purpose.

  • gantes
    gantes Member Posts: 1,611
  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,462

    Ragging on them just 'cause they lost is unnecessary. I don't think everyone working at BHVR should be expected to be gods at the game. However, their loadout shows intent to make some poor Doctor player testing out the rework on the PTB miserable; they just happened to get Monto.

    Seeing employees eager to ruin the fun of one of their customers makes me uncomfortable and worried about the general attitude of everyone else who works on the game.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The same argument could be made that ruin was fine cuase survivors with 1000 hours could deal with it

    Both ways even, not every survivor has the time and energy to become a god at skillchecks to beat ruin

    I can honestly understand why ruin had to be remade, it was just an annoying perk in general

    Especially seeing how almost every killer had it cause they've been forcefed how much of a nececity it was

    I guess now we can only wait and hope that if ruin was that needed and the genspeed is out of control the devs will do something about it

  • Seanzu
    Seanzu Member Posts: 7,525

    Literally everyone on the ptb is running that kind of stuff, to assume the art devs should "play nice" because someone is testing the doctor is ridiculous, if no one ran these set ups no one would know if they make him criminally underpowered or something.

    Do you think killer devs should let the last survivor go because if they kill everyone it'll be a miserable game for the survivors? No, you don't because killers aren't supposed to make the survivors life bliss, and the same goes for survivors, they aren't supposed to make it easy for killers.

  • ggallinftw
    ggallinftw Member Posts: 351

    I honestly don't think they tried to ruin anybody's fun. Based on how they played, i'm going to assume they were just tryin to not get annihilated.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,462

    They don't have to play nice, but it looks like an attempt at bullying some random player of the game that they help create. It really is different when you're employees of the company. There are different expectations. If they had bullied some rank 20 Doctor, it would've reflected badly on BHVR. Being employees means they're not normal players, no matter how skilled or unskilled they are. They are always representatives of the company.

    And obviously unskilled players running a loadout like that against a killer player of unknown rank/skill proves nothing either way.

  • Seanzu
    Seanzu Member Posts: 7,525

    Do you REALLY think they expected to get a killer anywhere close to rank 20? lmfao

    They knew exactly what would happen, they'd probably get a high ranked killer (because PTB ignores ranking) and they know new players are very unlikely to just go into ptb to try out a killer they're bad with.

    The fact is, this community is soft, someone runs a map offering "BULLYING" Someone runs a counter perk "BULLYING". You guys are so incredibly soft it's insane.

  • DBDIT
    DBDIT Member Posts: 172

    Dead by daylight and "balance" is starting to seem like an oxymoron at this point. One minute survivors are pleased and the next killers are pleased. I honestly don't know what you're expecting at this point, but just assume it isn't going to happen.

  • StarMoral
    StarMoral Member Posts: 938

    You would think they'd use better perks if they wanted to properly compete. I mean they JUST changed Doc and 2 of them ran Calm Spirit, 3 of them had Dead Hard, a shroud, two rotten oaks, a map offering to the largest map in the game, as well as two toolboxes (one with BNP) and two flashlights.

    Not sayin they were tryin to "bully" (because if you're a rank 19 trying to bully killers, you need to get a life) but dirty tactics could be at play. It's a shame their own system did them dirty with a rank 1 killer.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Most of us who have been here a while already knew this.

  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    I've watch that video a couple of hours ago and I was like "WAIT? those are actual players from BHVR? Wow that is so sad" and honestly, it really is.

  • Seanzu
    Seanzu Member Posts: 7,525

    They didn't get done dirty, the ranking system is ignored on PTB, like it always has, they knew exactly what was going to happen, they're a bunch of people who don't play and just stacked everything that had.

    And please, don't ever come to me acting like dead hard is even remotely good, if you're a terrible killer that can't remember who has it then you deserve to have it used against you, alternatively, go watch any streamer who runs dead hard and you'll see how often it fails and ends with you exhausted on the floor without even going off.

  • StarMoral
    StarMoral Member Posts: 938
    edited January 2020

    You went on a whole rant about the DbD community being too soft and you're actin as if my post is heresy to even claim.

    I know ranking is taken out of PTB, THAT'S WHAT DOD THEM DIRTY.

    And the issue of DH not working isn't DH, it's their servers.

    Post edited by Inji on
  • Seanzu
    Seanzu Member Posts: 7,525
    edited January 2020

    acting like your post is heresy? lmao, ok buddy.

    It's not being "done dirty" if it's intentional.

    and my point still stands, it doesn't work 95% of the time, so complaining about it on any level right now is ridiculous.

    Post edited by Inji on
  • bigbeefynacho
    bigbeefynacho Member Posts: 351

    There was no confirmation in that particular video from Monto that the survivors he played against were actual behaviour employees. Though, if they were? YOWZER! SMH

  • Seanzu
    Seanzu Member Posts: 7,525

    Monto played against some of the art team, of course we should instead pretend that the art team decided to rework ruin.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100
    edited January 2020

    With how ######### and out of touch a change it is, I'd prefer it if they came out and said it was the art team that tested the ruin nerf. The mere idea that the actual developers in charge of balance did it is frightening. I'm desperately reaching for a reason to think they're not total morons.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    All the things you mentioned are in the game and therefore valued for testing

    They need to use counter-perks against a dokter during testing to see if that counterperk doesn't completly nullify a killer or that it actually gives some value against said killer

    What's the point of a ptb if you're not going to test every possibilty?

    Not to mention calm spirit and doktor ability work closely together so there is a greater chance a bug could happen with those 2

  • Seanzu
    Seanzu Member Posts: 7,525

    Ruin really doesn't bother me, never used it, always been red rank on both sides, I guess it's the mentality that comes with actually being good at the game I guess.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,462

    Eh, it's the targeted nature of the loadout. If it had just been the normal meta or meme builds or anything else, then it wouldn't have caught my eye.


    Still, it's not like I can prove anything, and I'm not here calling for them to be fired or anything ridiculous like that. But appearances are everything, and my friend's first reaction when he saw the Monto video was disgust at the survivors' loadouts. He doesn't play that much, he's not on the forums, he's just a casual player who can't remember what half the perks do (so, basically, the kind of player DbD is trying to cater to).

    I wasn't referring to one map offering or to one perk; I was referring to all of it together. It's the combination that raises an eyebrow.

    Like I say in my above reply to ggallinftw, my friend who's a casual player's gut reaction to the video wasn't even about them losing, it was about the builds they ran. Appearances are everything. You have a community that's divided with many very vocally upset about a much-used perk getting nerfed, and then you see employees with toolboxes and a BNP. It appears to some like rubbing salt in the wound. Considering how the reason for nerfing Ruin is "the survivors' fun," and killers are saying it appears the devs don't care about the killer's fun, this is the exact opposite of the message you want to send. That's just how it is.

    In the live game, most SWF groups aren't going to go into a match with a build targeted to neuter one specific killer. A lot of players consider it bad form to run something like that on the PTB. Yes, some still do it, but it's still widely regarded as not a cool thing to do.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    For all the people that keep asking this, someone on Monto’s YouTube comment found that that they all are friends, all names end in BHVR, they are from Quebec, and have rank 20 survivors fully perked out... if you still wanna believe these are four people pretending to be BHVR devs on the PTB so be it.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Curious what bug do you think they had to check in the largest map in the game?

  • bigbeefynacho
    bigbeefynacho Member Posts: 351
    edited January 2020

    Anyone can change names on pc at anytime. I just said Monto never confirmed it in his video.

    Calm down. LOL

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,462
    edited January 2020

    No, my friend didn't say that. He basically said, "That's not cool."

    I'm not upset about this, and neither was he. It left a bad taste in my mouth, that's all. I'm not emotional about it or anything. I'm saying that from a business standpoint employees are always representatives, and they should think about the message they send with the things they do. That's all I'm saying.

    Edit: Or maybe he said "That's not okay." I don't remember exactly. He's in business, he looks at everything from that point of view.

  • Seanzu
    Seanzu Member Posts: 7,525

    So bhvr employees should just run 0 perks, items & offerings so they don't accidentally win and make someone look bad?

  • wladimiiir
    wladimiiir Member Posts: 142

    I am developer myself. Do I know how to use all products I have developed in the most effective way? Nope. Do I know how to identify and fix problems effectively. Yup. Can I say what customer really needs as a next feature or improvement? I can guess, I can discuss solution with the customer, but he just know much better.

    The problem here is not they are not good in the game, that's totally fine - I would rather have them spend their working time actually working on improving the game than just playing it to understand the problems. That's what customers are for, e.g. streamers. But it really looks like that suggestions for improvements from customers are being ignored here. Please correct me if I am wrong and there have any suggestions from streamers/Fog Whisperers/ Forum Feedback section been implemented to improve the balance, etc.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited January 2020

    I don't think I'd ever want other people to see me playing my own game as a developer. It's so much pressure. Imagine wanting to have a fun time playing a game you helped make, not playing very well and having random people online trying to invalidate your entire career because of it.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,462

    I never said that, and I never would say that.

    Look, when Ghostface came out, I didn't run around using OoO to ruin the fun of every GF I came across. I considered that to be a dick move. You can play the game and try to win without being a dick. Knowing what killer you're going up against and specifically trying to neuter them... if the game were meant to be played that way, survivors would be able to see killers in the lobby.

  • Seanzu
    Seanzu Member Posts: 7,525

    It's a PTB for testing things against the Doctor, who knew people would try using things against the doctor. and anyone that is taking PTB games seriously enough to be discouraged from playing any more needs a reality check.

    again, trying to prevent people that work at bhvr using what they want is ridiculous.

This discussion has been closed.